diff --git a/src/command.c b/src/command.c index 54406ade..03c8869d 100644 --- a/src/command.c +++ b/src/command.c @@ -1482,14 +1482,12 @@ void CV_AddValue(consvar_t *var, INT32 increment) { if(increment > 0) // Going up! { - newvalue++; - if (newvalue == NUMMAPS) - newvalue = 0; + if (++newvalue == NUMMAPS) + newvalue = -1; } else // Going down! { - newvalue--; - if (newvalue == -1) + if (--newvalue == -2) newvalue = NUMMAPS-1; } diff --git a/src/g_game.c b/src/g_game.c index d60ca57b..6f5c5e69 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -765,9 +765,20 @@ const char *G_BuildMapName(INT32 map) { static char mapname[10] = "MAPXX"; // internal map name (wad resource name) - I_Assert(map > 0); + I_Assert(map >= 0); I_Assert(map <= NUMMAPS); + if (map == 0) // hack??? + { + if (gamestate == GS_TITLESCREEN) + map = -1; + else if (gamestate == GS_LEVEL) + map = gamemap; + else + map = prevmap; + map = G_RandMap(G_TOLFlag(cv_newgametype.value), map, false, false, 0, false); + } + if (map < 100) sprintf(&mapname[3], "%.2d", map); else @@ -4260,6 +4271,9 @@ char *G_BuildMapTitle(INT32 mapnum) { char *title = NULL; + if (mapnum == 0) + return Z_StrDup("Random"); + if (strcmp(mapheaderinfo[mapnum-1]->lvlttl, "")) { size_t len = 1; diff --git a/src/m_menu.c b/src/m_menu.c index ae46549c..910076e5 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -383,7 +383,7 @@ static void Dummystaff_OnChange(void); // ========================================================================== static CV_PossibleValue_t map_cons_t[] = { - {1,"MIN"}, + {0,"MIN"}, {NUMMAPS, "MAX"}, {0, NULL} }; @@ -2147,9 +2147,9 @@ static void Dummystaff_OnChange(void) // Newgametype. Used for gametype changes. static void Newgametype_OnChange(void) { - if (menuactive) + if (cv_nextmap.value && menuactive) { - if(!mapheaderinfo[cv_nextmap.value-1]) + if (!mapheaderinfo[cv_nextmap.value-1]) P_AllocMapHeader((INT16)(cv_nextmap.value-1)); if ((cv_newgametype.value == GT_RACE && !(mapheaderinfo[cv_nextmap.value-1]->typeoflevel & TOL_RACE)) || // SRB2kart @@ -3852,6 +3852,10 @@ static void M_PrepareLevelSelect(void) // boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt) { + // Random map! + if (mapnum == -1) + return (gamestate != GS_TIMEATTACK && !modeattacking); + // Does the map exist? if (!mapheaderinfo[mapnum]) return false; @@ -5874,11 +5878,16 @@ static void M_TimeAttack(INT32 choice) M_PrepareLevelSelect(); M_SetupNextMenu(&SP_TimeAttackDef); - Nextmap_OnChange(); + + G_SetGamestate(GS_TIMEATTACK); + + if (cv_nextmap.value) + Nextmap_OnChange(); + else + CV_AddValue(&cv_nextmap, 1); itemOn = tastart; // "Start" is selected. - G_SetGamestate(GS_TIMEATTACK); S_ChangeMusicInternal("racent", true); } @@ -6689,8 +6698,11 @@ static INT32 M_FindFirstMap(INT32 gtype) for (i = 0; i < NUMMAPS; i++) { - if (mapheaderinfo[i] && (mapheaderinfo[i]->typeoflevel & gtype)) - return i + 1; + if (!mapheaderinfo[i]) + continue; + if (!(mapheaderinfo[i]->typeoflevel & gtype)) + continue; + return i + 1; } return 1; @@ -6722,6 +6734,9 @@ static void M_StartServer(INT32 choice) if (metalrecording) G_StopMetalDemo(); + if (!cv_nextmap.value) + CV_SetValue(&cv_nextmap, G_RandMap(G_TOLFlag(cv_newgametype.value), -1, false, false, 0, false)); + if (ssplayers < 1) { D_MapChange(cv_nextmap.value, cv_newgametype.value, (boolean)cv_kartencore.value, 1, 1, false, false); @@ -6749,16 +6764,18 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade) lumpnum_t lumpnum; patch_t *PictureOfLevel; INT32 x, y, w, i, oldval, trans, dupadjust = ((vid.width/vid.dupx) - BASEVIDWIDTH)>>1; - const char *mapname = G_BuildMapName(cv_nextmap.value); - //boolean doencore = (cv_kartencore.value && cv_newgametype.value == GT_RACE); // A 160x100 image of the level as entry MAPxxP - lumpnum = W_CheckNumForName(va("%sP", mapname)); - - if (lumpnum != LUMPERROR) - PictureOfLevel = W_CachePatchNum(lumpnum, PU_CACHE); + if (cv_nextmap.value) + { + lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(cv_nextmap.value))); + if (lumpnum != LUMPERROR) + PictureOfLevel = W_CachePatchNum(lumpnum, PU_CACHE); + else + PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE); + } else - PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE); + PictureOfLevel = W_CachePatchName("RANDOMLV", PU_CACHE); w = SHORT(PictureOfLevel->width)/2; i = SHORT(PictureOfLevel->height)/2; @@ -6803,7 +6820,7 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade) do { i--; - if (i == -1) + if (i == -2) i = NUMMAPS-1; if (i == oldval) @@ -6815,13 +6832,16 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade) } while (!M_CanShowLevelInList(i, cv_newgametype.value)); // A 160x100 image of the level as entry MAPxxP - mapname = G_BuildMapName(i+1); - lumpnum = W_CheckNumForName(va("%sP", mapname)); - - if (lumpnum != LUMPERROR) - PictureOfLevel = W_CachePatchNum(lumpnum, PU_CACHE); + if (i+1) + { + lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(i+1))); + if (lumpnum != LUMPERROR) + PictureOfLevel = W_CachePatchNum(lumpnum, PU_CACHE); + else + PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE); + } else - PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE); + PictureOfLevel = W_CachePatchName("RANDOMLV", PU_CACHE); x -= horizspac + w/2; @@ -6839,7 +6859,7 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade) { i++; if (i == NUMMAPS) - i = 0; + i = -1; if (i == oldval) return; @@ -6850,13 +6870,16 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade) } while (!M_CanShowLevelInList(i, cv_newgametype.value)); // A 160x100 image of the level as entry MAPxxP - mapname = G_BuildMapName(i+1); - lumpnum = W_CheckNumForName(va("%sP", mapname)); - - if (lumpnum != LUMPERROR) - PictureOfLevel = W_CachePatchNum(lumpnum, PU_CACHE); + if (i+1) + { + lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(i+1))); + if (lumpnum != LUMPERROR) + PictureOfLevel = W_CachePatchNum(lumpnum, PU_CACHE); + else + PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE); + } else - PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE); + PictureOfLevel = W_CachePatchName("RANDOMLV", PU_CACHE); V_DrawTinyScaledPatch(x, y, trans, PictureOfLevel);