No more stupidity for No More Enemies special plz NME special now acts similarly to Each Time, checking all sectors sharing the same tag as itself for any enemies/bosses hiding within. This also supports cases where the tagged sectors are FOF control sectors. When the situation is asitsaysonthetin, NME acts like a normal trigger linedef should and executes all linedef execs around the sector it's located in.

git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9005 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
This commit is contained in:
MonsterIestyn 2015-01-28 17:02:50 +00:00 committed by Alam Ed Arias
parent af4c2fe391
commit 474ad01b46
2 changed files with 44 additions and 23 deletions

View File

@ -1968,51 +1968,71 @@ void T_NoEnemiesSector(levelspecthink_t *nobaddies)
{
size_t i;
fixed_t upperbound, lowerbound;
INT32 s;
sector_t *checksector;
sector_t *sec = NULL;
sector_t *targetsec = NULL;
INT32 secnum = -1;
msecnode_t *node;
mobj_t *thing;
boolean exists = false;
boolean FOFsector = false;
for (i = 0; i < nobaddies->sector->linecount; i++)
while ((secnum = P_FindSectorFromLineTag(nobaddies->sourceline, secnum)) >= 0)
{
if (nobaddies->sector->lines[i]->special == 223)
sec = &sectors[secnum];
FOFsector = false;
// Check the lines of this sector, to see if it is a FOF control sector.
for (i = 0; i < sec->linecount; i++)
{
INT32 targetsecnum = -1;
upperbound = nobaddies->sector->ceilingheight;
lowerbound = nobaddies->sector->floorheight;
if (sec->lines[i]->special < 100 || sec->lines[i]->special >= 300)
continue;
for (s = -1; (s = P_FindSectorFromLineTag(nobaddies->sector->lines[i], s)) >= 0 ;)
FOFsector = true;
while ((targetsecnum = P_FindSectorFromLineTag(sec->lines[i], targetsecnum)) >= 0)
{
checksector = &sectors[s];
targetsec = &sectors[targetsecnum];
node = checksector->touching_thinglist; // things touching this sector
upperbound = targetsec->ceilingheight;
lowerbound = targetsec->floorheight;
node = targetsec->touching_thinglist; // things touching this sector
while (node)
{
thing = node->m_thing;
if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0
&& thing->z < upperbound && thing->z+thing->height > lowerbound)
{
exists = true;
goto foundenemy;
}
&& thing->z < upperbound && thing->z+thing->height > lowerbound)
return;
node = node->m_snext;
}
}
}
if (!FOFsector)
{
upperbound = sec->ceilingheight;
lowerbound = sec->floorheight;
node = sec->touching_thinglist; // things touching this sector
while (node)
{
thing = node->m_thing;
if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0
&& thing->z < upperbound && thing->z+thing->height > lowerbound)
return;
node = node->m_snext;
}
}
}
foundenemy:
if (exists)
return;
s = P_AproxDistance(nobaddies->sourceline->dx, nobaddies->sourceline->dy)>>FRACBITS;
CONS_Debug(DBG_GAMELOGIC, "Running no-more-enemies exec with tag of %d\n", nobaddies->sourceline->tag);
CONS_Debug(DBG_GAMELOGIC, "Running no-more-enemies exec with tag of %d\n", s);
// Otherwise, run the linedef exec and terminate this thinker
P_LinedefExecute((INT16)s, NULL, NULL);
// No enemies found, run the linedef exec and terminate this thinker
P_RunTriggerLinedef(nobaddies->sourceline, NULL, NULL);
P_RemoveThinker(&nobaddies->thinker);
}

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@ -1890,6 +1890,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|| specialtype == 304 // Ring count - Once
|| specialtype == 307 // Character ability - Once
|| specialtype == 308 // Race only - Once
|| specialtype == 313 // No More Enemies - Once
|| specialtype == 315 // No of pushables - Once
|| specialtype == 318 // Unlockable trigger - Once
|| specialtype == 320 // Unlockable - Once