From 46571fbda2a293d3f9808a6b72e6291367f88a9c Mon Sep 17 00:00:00 2001 From: TehRealSalt Date: Thu, 29 Nov 2018 10:07:35 -0500 Subject: [PATCH] Fixes to merge process --- src/d_netfil.c | 23 ++--------------------- src/f_finale.c | 2 +- src/s_sound.c | 8 ++++++++ src/s_sound.h | 2 ++ src/w_wad.c | 3 +-- 5 files changed, 14 insertions(+), 24 deletions(-) diff --git a/src/d_netfil.c b/src/d_netfil.c index 2ef3953d..c7cfdbc1 100644 --- a/src/d_netfil.c +++ b/src/d_netfil.c @@ -430,27 +430,8 @@ void CL_LoadServerFiles(void) fileneeded[i].status = FS_OPEN; } else if (fileneeded[i].status == FS_MD5SUMBAD) - { - // If the file is marked important, don't even bother proceeding. - if (fileneeded[i].important) - I_Error("Wrong version of important file %s", fileneeded[i].filename); - - // If it isn't, no need to worry the user with a console message, - // although it can't hurt to put something in the debug file. - - // ...but wait a second. What if the local version is "important"? - if (!W_VerifyNMUSlumps(fileneeded[i].filename)) - I_Error("File %s should only contain music and sound effects!", - fileneeded[i].filename); - - // Okay, NOW we know it's safe. Whew. - P_AddWadFile(fileneeded[i].filename); - if (fileneeded[i].important) - G_SetGameModified(true); - fileneeded[i].status = FS_OPEN; - DEBFILE(va("File %s found but with different md5sum\n", fileneeded[i].filename)); - } - else if (fileneeded[i].important) + I_Error("Wrong version of file %s", fileneeded[i].filename); + else { const char *s; switch(fileneeded[i].status) diff --git a/src/f_finale.c b/src/f_finale.c index 44ec119b..4394ee6e 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -648,7 +648,7 @@ void F_CreditDrawer(void) } // Dim the background - V_DrawFadeScreen(); + //V_DrawFadeScreen(); // Draw credits text on top for (i = 0; credits[i]; i++) diff --git a/src/s_sound.c b/src/s_sound.c index 671f682c..8b5d29ed 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -51,7 +51,9 @@ static void Command_Tunes_f(void); static void Command_RestartAudio_f(void); // Sound system toggles +#ifndef NO_MIDI static void GameMIDIMusic_OnChange(void); +#endif static void GameSounds_OnChange(void); static void GameDigiMusic_OnChange(void); @@ -103,7 +105,9 @@ consvar_t cv_resetmusic = {"resetmusic", "No", CV_SAVE|CV_NOSHOWHELP, CV_YesNo, // Sound system toggles, saved into the config consvar_t cv_gamedigimusic = {"digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange, 0, NULL, NULL, 0, 0, NULL}; +#ifndef NO_MIDI consvar_t cv_gamemidimusic = {"midimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameMIDIMusic_OnChange, 0, NULL, NULL, 0, 0, NULL}; +#endif consvar_t cv_gamesounds = {"sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange, 0, NULL, NULL, 0, 0, NULL}; #define S_MAX_VOLUME 127 @@ -262,7 +266,9 @@ void S_RegisterSoundStuff(void) CV_RegisterVar(&cv_resetmusic); CV_RegisterVar(&cv_gamesounds); CV_RegisterVar(&cv_gamedigimusic); +#ifndef NO_MIDI CV_RegisterVar(&cv_gamemidimusic); +#endif COM_AddCommand("tunes", Command_Tunes_f); COM_AddCommand("restartaudio", Command_RestartAudio_f); @@ -1995,6 +2001,7 @@ void GameDigiMusic_OnChange(void) } } +#ifndef NO_MIDI void GameMIDIMusic_OnChange(void) { if (M_CheckParm("-nomusic")) @@ -2035,3 +2042,4 @@ void GameMIDIMusic_OnChange(void) } } } +#endif diff --git a/src/s_sound.h b/src/s_sound.h index de87c631..c83188cf 100644 --- a/src/s_sound.h +++ b/src/s_sound.h @@ -29,7 +29,9 @@ extern consvar_t cv_numChannels; extern consvar_t surround; extern consvar_t cv_resetmusic; extern consvar_t cv_gamedigimusic; +#ifndef NO_MIDI extern consvar_t cv_gamemidimusic; +#endif extern consvar_t cv_gamesounds; #ifdef SNDSERV diff --git a/src/w_wad.c b/src/w_wad.c index 93939f8d..da524314 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -649,8 +649,7 @@ UINT16 W_InitFile(const char *filename) restype_t type; UINT16 numlumps = 0; size_t i; - size_t packetsize = 0; - serverinfo_pak *dummycheck = NULL; + size_t packetsize; UINT8 md5sum[16]; boolean important;