Don't hide HUD with hu_showscores in single player/Record Attack

This also makes Lua game HUD consistent with the Kart HUD.
This commit is contained in:
James R 2019-10-19 14:11:24 -07:00
parent eb8cb12b8f
commit 44e59e2688

View file

@ -1799,10 +1799,12 @@ static void ST_doItemFinderIconsAndSound(void) // SRB2kart - unused.
//
static void ST_overlayDrawer(void)
{
/* SRB2kart doesn't need this stuff
//hu_showscores = auto hide score/time/rings when tab rankings are shown
if (!(hu_showscores && (netgame || multiplayer)))
{
K_drawKartHUD();
/* SRB2kart doesn't need this stuff
if (maptol & TOL_NIGHTS)
ST_drawNiGHTSHUD();
else
@ -1826,8 +1828,8 @@ static void ST_overlayDrawer(void)
)
ST_drawLives();
}
}
*/
}
// GAME OVER pic
/*if (G_GametypeUsesLives() && stplyr->lives <= 0 && !(hu_showscores && (netgame || multiplayer)))
@ -1847,8 +1849,6 @@ static void ST_overlayDrawer(void)
// Countdown timer for Race Mode
// ...moved to k_kart.c so we can take advantage of the LAPS_Y value
K_drawKartHUD();
/* SRB2kart doesn't need this stuff, I think
// If you are in overtime, put a big honkin' flashin' message on the screen.
if (G_BattleGametype() && cv_overtime.value