diff --git a/src/d_player.h b/src/d_player.h index f4128e13..ccb428e1 100644 --- a/src/d_player.h +++ b/src/d_player.h @@ -282,6 +282,7 @@ typedef enum k_comebacktimer, // Battle mode, how long before you become a bomb after death // Each item needs its own power slot, for the HUD and held use + // *** ADDING A NEW ITEM? ADD IT TO K_DoBooSteal PLEASE!! -Salt *** k_magnet, // 0x1 = Magnet in inventory k_boo, // 0x1 = Boo in inventory k_mushroom, // 0x1 = 1 Mushroom in inventory, 0x2 = 2 Mushrooms in inventory diff --git a/src/f_finale.c b/src/f_finale.c index d77c67fb..d9c9597a 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -57,7 +57,6 @@ static patch_t *ttkart; // *vroom* KART static patch_t *ttcheckers; // *vroom* KART static patch_t *ttkflash; // flash screen - static void F_SkyScroll(INT32 scrollspeed); // diff --git a/src/k_kart.c b/src/k_kart.c index 7bd27ae9..4ceb8b72 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -700,8 +700,8 @@ static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][9] = /*Mushroom*/ { 1, 0, 0, 3, 7, 5, 0, 0, 0 }, // Mushroom /*Triple Mushroom*/ { 0, 0, 0, 0, 3,10, 6, 4, 0 }, // Triple Mushroom /*Mega Mushroom*/ { 0, 0, 0, 0, 0, 1, 1, 0, 0 }, // Mega Mushroom - /*Gold Mushroom*/ { 0, 0, 0, 0, 0, 1, 6, 8,12 }, // Gold Mushroom - /*Star*/ { 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Star + /*Gold Mushroom*/ { 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Gold Mushroom + /*Star*/ { 0, 0, 0, 0, 0, 1, 6, 8,12 }, // Star /*Triple Banana*/ { 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Triple Banana /*Fake Item*/ { 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item @@ -1062,7 +1062,7 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd) if (cv_kartfrantic.value) // Frantic items { pdis = (13*pdis/12); // make the distances between everyone artifically higher... - pdis += distvar; // and set everyone back another place! + //pdis += distvar; // and set everyone back another place! } if (pingame == 1) useodds = 0; // Record Attack, or just alone @@ -1131,7 +1131,7 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd) //{ SRB2kart p_user.c Stuff -void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce) +void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid) { mobj_t *fx; fixed_t momdifx, momdify; @@ -1176,26 +1176,31 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce) { fixed_t newz = mobj1->momz; mobj1->momz = mobj2->momz; - mobj2->momz = newz; + if (solid == false) + mobj2->momz = newz; } mass1 = mass2 = 5*FRACUNIT; + if (mobj1->player) mass1 = (mobj1->player->kartweight)*FRACUNIT; + if (mobj2->player) mass2 = (mobj2->player->kartweight)*FRACUNIT; + else if (solid == true) + mass2 = mass1; momdifx = mobj1->momx - mobj2->momx; momdify = mobj1->momy - mobj2->momy; // if the speed difference is less than this let's assume they're going proportionately faster from each other - if (P_AproxDistance(momdifx, momdify) < 25*FRACUNIT) + if (P_AproxDistance(momdifx, momdify) < (25*mapheaderinfo[gamemap-1]->mobj_scale)) { fixed_t momdiflength = P_AproxDistance(momdifx, momdify); fixed_t normalisedx = FixedDiv(momdifx, momdiflength); fixed_t normalisedy = FixedDiv(momdify, momdiflength); - momdifx = FixedMul(25*FRACUNIT, normalisedx); - momdify = FixedMul(25*FRACUNIT, normalisedy); + momdifx = FixedMul((25*mapheaderinfo[gamemap-1]->mobj_scale), normalisedx); + momdify = FixedMul((25*mapheaderinfo[gamemap-1]->mobj_scale), normalisedy); } distx = mobj1->x - mobj2->x; @@ -1220,8 +1225,11 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce) mobj1->momx = mobj1->momx - FixedMul(FixedMul(FixedDiv(2*mass2, mass1 + mass2), p), distx); mobj1->momy = mobj1->momy - FixedMul(FixedMul(FixedDiv(2*mass2, mass1 + mass2), p), disty); - mobj2->momx = mobj2->momx - FixedMul(FixedMul(FixedDiv(2*mass1, mass1 + mass2), p), -distx); - mobj2->momy = mobj2->momy - FixedMul(FixedMul(FixedDiv(2*mass1, mass1 + mass2), p), -disty); + if (solid == false) + { + mobj2->momx = mobj2->momx - FixedMul(FixedMul(FixedDiv(2*mass1, mass1 + mass2), p), -distx); + mobj2->momy = mobj2->momy - FixedMul(FixedMul(FixedDiv(2*mass1, mass1 + mass2), p), -disty); + } // Because this is done during collision now, rmomx and rmomy need to be recalculated // so that friction doesn't immediately decide to stop the player if they're at a standstill @@ -2448,36 +2456,46 @@ static void K_DoBooSteal(player_t *player) { INT32 i, numplayers = 0; INT32 playerswappable[MAXPLAYERS]; - INT32 stealplayer = 0; // The player that's getting stolen from + INT32 stealplayer = -1; // The player that's getting stolen from INT32 prandom = 0; - if (gametype == GT_MATCH && player->kartstuff[k_balloon] <= 0) - return; - for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i] && players[i].mo && players[i].mo->health > 0 && players[i].playerstate == PST_LIVE - && player != &players[i] && !players[i].exiting && !(players[i].spectator) + && player != &players[i] && !players[i].exiting && !players[i].spectator // Player in-game + + // Can steal from this player && ((gametype == GT_RACE && players[i].kartstuff[k_position] < player->kartstuff[k_position]) || (gametype != GT_RACE && players[i].kartstuff[k_balloon] > 0)) - && (players[i].kartstuff[k_star] || players[i].kartstuff[k_mushroom] || players[i].kartstuff[k_goldshroom] - || players[i].kartstuff[k_megashroom] || players[i].kartstuff[k_lightning] || players[i].kartstuff[k_blueshell] - || players[i].kartstuff[k_greenshell] & 2 || players[i].kartstuff[k_triplegreenshell] & 8 - || players[i].kartstuff[k_redshell] & 2 || players[i].kartstuff[k_tripleredshell] & 8 - || players[i].kartstuff[k_banana] & 2 || players[i].kartstuff[k_triplebanana] & 8 - || players[i].kartstuff[k_fakeitem] & 2 || players[i].kartstuff[k_bobomb] & 2 + // Has an item + && (players[i].kartstuff[k_magnet] + || players[i].kartstuff[k_mushroom] + || players[i].kartstuff[k_megashroom] + || players[i].kartstuff[k_goldshroom] + || players[i].kartstuff[k_star] + || players[i].kartstuff[k_banana] & 2 + || players[i].kartstuff[k_triplebanana] & 8 + || players[i].kartstuff[k_fakeitem] & 2 + || players[i].kartstuff[k_greenshell] & 2 + || players[i].kartstuff[k_triplegreenshell] & 8 + || players[i].kartstuff[k_redshell] & 2 + || players[i].kartstuff[k_tripleredshell] & 8 + || players[i].kartstuff[k_bobomb] & 2 + || players[i].kartstuff[k_lightning] + || players[i].kartstuff[k_blueshell] + || players[i].kartstuff[k_fireflower] || players[i].kartstuff[k_feather] & 1 || players[i].kartstuff[k_boo])) // Stealing boos with boos? sounds like fun { - playerswappable[numplayers] = i+1; + playerswappable[numplayers] = i; numplayers++; } } prandom = P_RandomFixed(); - if (player->kartstuff[k_position] == 1 || numplayers < 1 || !multiplayer) // No-one can be stolen from? Get longer invisibility for nothing + if ((gametype == GT_RACE && player->kartstuff[k_position] == 1) || numplayers == 0) // No-one can be stolen from? Get longer invisibility for nothing { player->kartstuff[k_bootimer] = bootime; player->kartstuff[k_bootaketimer] = boostealtime; @@ -2486,17 +2504,15 @@ static void K_DoBooSteal(player_t *player) } else if (numplayers == 1) // With just 2 players, we just need to set the other player to be the one to steal from { - stealplayer = playerswappable[numplayers - 1]; + stealplayer = playerswappable[numplayers-1]; } else if (numplayers > 1) // We need to choose between the available candidates for the 2nd player { stealplayer = playerswappable[prandom%(numplayers-1)]; } - if (stealplayer) // Now here's where we do the stealing, has to be done here because we still know the player we're stealing from + if (stealplayer > -1) // Now here's where we do the stealing, has to be done here because we still know the player we're stealing from { - stealplayer -= 1; // stealplayer is +1 so we know if it found there actually WAS a player - player->kartstuff[k_bootimer] = bootime; player->kartstuff[k_bootaketimer] = boostealtime; player->kartstuff[k_boo] = 0; @@ -2572,12 +2588,22 @@ static void K_DoBooSteal(player_t *player) player->kartstuff[k_bobomb] |= 2; players[stealplayer].kartstuff[k_bobomb] &= ~2; } + else if (players[stealplayer].kartstuff[k_magnet]) + { + player->kartstuff[k_magnet] = players[stealplayer].kartstuff[k_magnet]; + players[stealplayer].kartstuff[k_magnet] = 0; + } + else if (players[stealplayer].kartstuff[k_fireflower]) + { + player->kartstuff[k_fireflower] = players[stealplayer].kartstuff[k_fireflower]; + players[stealplayer].kartstuff[k_fireflower] = 0; + } else if (players[stealplayer].kartstuff[k_feather] & 1) { player->kartstuff[k_feather] |= 1; players[stealplayer].kartstuff[k_feather] &= ~1; } - if (players[stealplayer].kartstuff[k_boo]) + else if (players[stealplayer].kartstuff[k_boo]) { player->kartstuff[k_boo] = players[stealplayer].kartstuff[k_boo]; players[stealplayer].kartstuff[k_boo] = 0; @@ -2672,16 +2698,16 @@ void K_DoBouncePad(mobj_t *mo, fixed_t vertispeed) thrust = FixedMul(thrust, 5*FRACUNIT/4); else if (mo->player->kartstuff[k_startimer]) thrust = FixedMul(thrust, 9*FRACUNIT/8); - mo->momz = FixedMul(FINESINE(ANGLE_22h>>ANGLETOFINESHIFT), thrust); + mo->momz = FixedMul(FINESINE(ANGLE_22h>>ANGLETOFINESHIFT), FixedMul(thrust, mo->scale)); } else { thrust = P_AproxDistance(mo->momx,mo->momy); - if (thrust < 4< 8<momz = FixedMul(FINESINE(ANGLE_22h>>ANGLETOFINESHIFT), thrust); + if (thrust > 16<momz = FixedMul(FINESINE(ANGLE_22h>>ANGLETOFINESHIFT), FixedMul(thrust, mo->scale)); } } else @@ -2810,7 +2836,7 @@ static void K_KartDrift(player_t *player, boolean onground) } // Drifting: left or right? - if ((player->cmd.buttons & BT_DRIFTLEFT) && player->speed > (10<<16) && player->kartstuff[k_jmp] == 1 + if ((player->cmd.buttons & BT_DRIFTLEFT) && player->speed > FixedMul(10<<16, player->mo->scale) && player->kartstuff[k_jmp] == 1 && (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != 1) { // Starting left drift @@ -2818,7 +2844,7 @@ static void K_KartDrift(player_t *player, boolean onground) player->kartstuff[k_driftend] = 0; player->kartstuff[k_driftcharge] = 0; } - else if ((player->cmd.buttons & BT_DRIFTRIGHT) && player->speed > (10<<16) && player->kartstuff[k_jmp] == 1 + else if ((player->cmd.buttons & BT_DRIFTRIGHT) && player->speed > FixedMul(10<<16, player->mo->scale) && player->kartstuff[k_jmp] == 1 && (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != -1) { // Starting right drift @@ -2882,7 +2908,7 @@ static void K_KartDrift(player_t *player, boolean onground) // Stop drifting if (player->kartstuff[k_spinouttimer] > 0 // banana peel - || player->speed < (10<<16)) // you're too slow! + || player->speed < FixedMul(10<<16, player->mo->scale)) // you're too slow! { player->kartstuff[k_drift] = 0; player->kartstuff[k_driftcharge] = 0; @@ -4796,17 +4822,17 @@ static void K_drawKartSpeedometer(void) if (cv_speedometer.value == 1) { - convSpeed = FixedMul(stplyr->speed, 142371)/FRACUNIT; // 2.172409058 + convSpeed = FixedDiv(FixedMul(stplyr->speed, 142371), mapheaderinfo[gamemap-1]->mobj_scale)/FRACUNIT; // 2.172409058 V_DrawKartString(SPDM_X, SPDM_Y, V_HUDTRANS|splitflags, va("%3d km/h", convSpeed)); } else if (cv_speedometer.value == 2) { - convSpeed = FixedMul(stplyr->speed, 88465)/FRACUNIT; // 1.349868774 + convSpeed = FixedDiv(FixedMul(stplyr->speed, 88465), mapheaderinfo[gamemap-1]->mobj_scale)/FRACUNIT; // 1.349868774 V_DrawKartString(SPDM_X, SPDM_Y, V_HUDTRANS|splitflags, va("%3d mph", convSpeed)); } else if (cv_speedometer.value == 3) { - convSpeed = stplyr->speed/FRACUNIT; + convSpeed = FixedDiv(stplyr->speed, mapheaderinfo[gamemap-1]->mobj_scale)/FRACUNIT; V_DrawKartString(SPDM_X, SPDM_Y, V_HUDTRANS|splitflags, va("%3d fu/s", convSpeed)); } } diff --git a/src/k_kart.h b/src/k_kart.h index d174a0af..163d8424 100644 --- a/src/k_kart.h +++ b/src/k_kart.h @@ -18,7 +18,7 @@ UINT8 K_GetKartColorByName(const char *name); void K_RegisterKartStuff(void); UINT8 K_GetKartCC(void); -void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce); +void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid); void K_LakituChecker(player_t *player); void K_KartMoveAnimation(player_t *player); void K_KartPlayerThink(player_t *player, ticcmd_t *cmd); diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 4f5af50d..1435f224 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -2005,12 +2005,13 @@ static int lib_kKartBouncing(lua_State *L) mobj_t *mobj1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); mobj_t *mobj2 = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); boolean bounce = luaL_checkboolean(L, 3); + boolean solid = luaL_checkboolean(L, 4); NOHUD if (!mobj1) return LUA_ErrInvalid(L, "mobj_t"); if (!mobj2) return LUA_ErrInvalid(L, "mobj_t"); - K_KartBouncing(mobj1, mobj2, bounce); + K_KartBouncing(mobj1, mobj2, bounce, solid); return 0; } diff --git a/src/p_map.c b/src/p_map.c index 2d503a4f..0a52d6fb 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -1232,7 +1232,7 @@ static boolean PIT_CheckThing(mobj_t *thing) return true; // overhead if (tmthing->z + tmthing->height < thing->z) return true; // underneath - K_KartBouncing(thing, tmthing, false); + K_KartBouncing(thing, tmthing, false, false); } if ((thing->type == MT_SPRINGSHELL || thing->type == MT_YELLOWSHELL) && thing->health > 0 @@ -1679,7 +1679,7 @@ static boolean PIT_CheckThing(mobj_t *thing) if (P_IsObjectOnGround(thing) && tmthing->momz < 0) { - K_KartBouncing(tmthing, thing, true); + K_KartBouncing(tmthing, thing, true, false); if (gametype != GT_RACE && tmthing->player->kartstuff[k_feather] & 2) { K_StealBalloon(tmthing->player, thing->player, false); @@ -1688,7 +1688,7 @@ static boolean PIT_CheckThing(mobj_t *thing) } else if (P_IsObjectOnGround(tmthing) && thing->momz < 0) { - K_KartBouncing(thing, tmthing, true); + K_KartBouncing(thing, tmthing, true, false); if (gametype != GT_RACE && thing->player->kartstuff[k_feather] & 2) { K_StealBalloon(thing->player, tmthing->player, false); @@ -1696,7 +1696,7 @@ static boolean PIT_CheckThing(mobj_t *thing) } } else - K_KartBouncing(tmthing, thing, false); + K_KartBouncing(tmthing, thing, false, false); if (gametype != GT_RACE) { @@ -1714,6 +1714,21 @@ static boolean PIT_CheckThing(mobj_t *thing) return true; } + else if (thing->flags & MF_SOLID) + { + // see if it went over / under + if (tmthing->z > thing->z + thing->height) + return true; // overhead + if (tmthing->z + tmthing->height < thing->z) + return true; // underneath + + if (P_IsObjectOnGround(thing) && tmthing->momz < 0) + K_KartBouncing(tmthing, thing, true, true); + else + K_KartBouncing(tmthing, thing, false, true); + + return true; + } // Are you touching the side of the object you're interacting with? else if (thing->z - FixedMul(FRACUNIT, thing->scale) <= tmthing->z + tmthing->height && thing->z + thing->height + FixedMul(FRACUNIT, thing->scale) >= tmthing->z) @@ -2739,7 +2754,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff) if (!(thing->flags & MF_NOCLIP)) { //All things are affected by their scale. - fixed_t maxstep = MAXSTEPMOVE; //FixedMul(MAXSTEPMOVE, thing->scale); + fixed_t maxstep = FixedMul(MAXSTEPMOVE, mapheaderinfo[gamemap-1]->mobj_scale); if (thing->player) { @@ -3163,38 +3178,25 @@ static void P_HitSlideLine(line_t *ld) // static void P_HitBounceLine(line_t *ld) { - angle_t lineangle, moveangle, deltaangle; + INT32 side; + angle_t lineangle; fixed_t movelen; - if (ld->slopetype == ST_HORIZONTAL) - { - tmymove = -tmymove; - return; - } + side = P_PointOnLineSide(slidemo->x, slidemo->y, ld); + lineangle = R_PointToAngle2(0, 0, ld->dx, ld->dy)-ANGLE_90; - if (ld->slopetype == ST_VERTICAL) - { - tmxmove = -tmxmove; - return; - } - - lineangle = R_PointToAngle2(0, 0, ld->dx, ld->dy); - - if (lineangle >= ANGLE_180) - lineangle -= ANGLE_180; - - moveangle = R_PointToAngle2(0, 0, tmxmove, tmymove); - deltaangle = moveangle + 2*(lineangle - moveangle); + if (side == 1) + lineangle += ANGLE_180; lineangle >>= ANGLETOFINESHIFT; - deltaangle >>= ANGLETOFINESHIFT; movelen = P_AproxDistance(tmxmove, tmymove); - tmxmove = FixedMul(movelen, FINECOSINE(deltaangle)); - tmymove = FixedMul(movelen, FINESINE(deltaangle)); + if (slidemo->player && movelen < (15*mapheaderinfo[gamemap-1]->mobj_scale)) + movelen = (15*mapheaderinfo[gamemap-1]->mobj_scale); - deltaangle = R_PointToAngle2(0, 0, tmxmove, tmymove); + tmxmove += FixedMul(movelen, FINECOSINE(lineangle)); + tmymove += FixedMul(movelen, FINESINE(lineangle)); } // @@ -3823,16 +3825,16 @@ void P_BounceMove(mobj_t *mo) { fixed_t leadx, leady; fixed_t trailx, traily; - fixed_t newx, newy; - INT32 hitcount; + //fixed_t newx, newy; + //INT32 hitcount; fixed_t mmomx = 0, mmomy = 0; slidemo = mo; - hitcount = 0; + //hitcount = 0; -retry: +/*retry: if (++hitcount == 3) - goto bounceback; // don't loop forever + goto bounceback; // don't loop forever*/ if (mo->player) { @@ -3881,7 +3883,7 @@ retry: P_PathTraverse(leadx, traily, leadx + mmomx, traily + mmomy, PT_ADDLINES, PTR_SlideTraverse); // move up to the wall - if (bestslidefrac == FRACUNIT + 1) + /*if (bestslidefrac == FRACUNIT + 1) { // the move must have hit the middle, so bounce straight back bounceback: @@ -3903,10 +3905,10 @@ bounceback: } } return; - } + }*/ // fudge a bit to make sure it doesn't hit - bestslidefrac -= 0x800; + /*bestslidefrac -= 0x800; if (bestslidefrac > 0) { newx = FixedMul(mmomx, bestslidefrac); @@ -3914,7 +3916,7 @@ bounceback: if (!P_TryMove(mo, mo->x + newx, mo->y + newy, true)) goto bounceback; - } + }*/ // Now continue along the wall. // First calculate remainder. @@ -3946,6 +3948,18 @@ bounceback: { tmxmove = FixedMul(mmomx, (FRACUNIT - (FRACUNIT>>2) - (FRACUNIT>>3))); tmymove = FixedMul(mmomy, (FRACUNIT - (FRACUNIT>>2) - (FRACUNIT>>3))); + if (mo->player) + { + mobj_t *fx = P_SpawnMobj(mo->x, mo->y, mo->z, MT_BUMP); + if (mo->eflags & MFE_VERTICALFLIP) + fx->eflags |= MFE_VERTICALFLIP; + else + fx->eflags &= ~MFE_VERTICALFLIP; + fx->scale = mo->scale; + + if (cv_collidesounds.value == 1) + S_StartSound(mo, cv_collidesoundnum.value); + } } P_HitBounceLine(bestslideline); // clip the moves @@ -3959,8 +3973,9 @@ bounceback: mo->player->cmomy = tmymove; } - if (!P_TryMove(mo, mo->x + tmxmove, mo->y + tmymove, true)) - goto retry; + /*if (!P_TryMove(mo, mo->x + tmxmove, mo->y + tmymove, true)) + goto retry;*/ + P_TryMove(mo, mo->x + tmxmove, mo->y + tmymove, true); } // diff --git a/src/p_user.c b/src/p_user.c index 75a34559..467a5057 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -8351,32 +8351,32 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall camspeed = cv_cam_speed.value; camstill = cv_cam_still.value; camrotate = cv_cam_rotate.value; - camdist = FixedMul(cv_cam_dist.value, mo->scale); - camheight = FixedMul(cv_cam_height.value, mo->scale); + camdist = FixedMul(cv_cam_dist.value, mapheaderinfo[gamemap-1]->mobj_scale); + camheight = FixedMul(cv_cam_height.value, mapheaderinfo[gamemap-1]->mobj_scale); } else if (thiscam == &camera2) // Camera 2 { camspeed = cv_cam2_speed.value; camstill = cv_cam2_still.value; camrotate = cv_cam2_rotate.value; - camdist = FixedMul(cv_cam2_dist.value, mo->scale); - camheight = FixedMul(cv_cam2_height.value, mo->scale); + camdist = FixedMul(cv_cam2_dist.value, mapheaderinfo[gamemap-1]->mobj_scale); + camheight = FixedMul(cv_cam2_height.value, mapheaderinfo[gamemap-1]->mobj_scale); } else if (thiscam == &camera3) // Camera 3 { camspeed = cv_cam3_speed.value; camstill = cv_cam3_still.value; camrotate = cv_cam3_rotate.value; - camdist = FixedMul(cv_cam3_dist.value, mo->scale); - camheight = FixedMul(cv_cam3_height.value, mo->scale); + camdist = FixedMul(cv_cam3_dist.value, mapheaderinfo[gamemap-1]->mobj_scale); + camheight = FixedMul(cv_cam3_height.value, mapheaderinfo[gamemap-1]->mobj_scale); } else // Camera 4 { camspeed = cv_cam4_speed.value; camstill = cv_cam4_still.value; camrotate = cv_cam4_rotate.value; - camdist = FixedMul(cv_cam4_dist.value, mo->scale); - camheight = FixedMul(cv_cam4_height.value, mo->scale); + camdist = FixedMul(cv_cam4_dist.value, mapheaderinfo[gamemap-1]->mobj_scale); + camheight = FixedMul(cv_cam4_height.value, mapheaderinfo[gamemap-1]->mobj_scale); } #ifdef REDSANALOG @@ -8536,18 +8536,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall dist = FixedMul(dist, 3*FRACUNIT/2); height = FixedMul(height, 3*FRACUNIT/2); } - else if (splitscreen > 1) // smallscreen splits should get 7/8 distance (shorter feels better, oddly enough) - { - dist = FixedMul(dist, 7*FRACUNIT/8); - height = FixedMul(height, 7*FRACUNIT/8); - } - - // x1.2 dist for analog - /*if (P_AnalogMove(player)) - { - dist = FixedMul(dist, 6*FRACUNIT/5); - height = FixedMul(height, 6*FRACUNIT/5); - }*/ if (player->climbing || player->exiting || player->playerstate == PST_DEAD || (player->pflags & (PF_MACESPIN|PF_ITEMHANG|PF_ROPEHANG))) dist <<= 1;