Fix up balloon-based items

This commit is contained in:
TehRealSalt 2017-11-23 22:34:36 -05:00
parent 8638e8f4c7
commit 4288d6c668
1 changed files with 66 additions and 61 deletions

View File

@ -721,26 +721,26 @@ static INT32 K_KartItemOddsDistance_Battle[NUMKARTITEMS][5] =
{
//P-Odds 0 1 2 3 4
/*Magnet*/ { 0, 0, 0, 0, 0 }, // Magnet
/*Boo*/ { 0, 1, 1, 2, 2 }, // Boo
/*Mushroom*/ { 0, 1, 2, 2, 2 }, // Mushroom
/*Triple Mushroom*/ { 0, 0, 0, 0, 1 }, // Triple Mushroom
/*Mega Mushroom*/ { 0, 0, 0, 1, 2 }, // Mega Mushroom
/*Boo*/ { 2, 2, 2, 1, 0 }, // Boo
/*Mushroom*/ { 2, 2, 2, 1, 0 }, // Mushroom
/*Triple Mushroom*/ { 0, 0, 0, 0, 0 }, // Triple Mushroom
/*Mega Mushroom*/ { 2, 1, 0, 0, 0 }, // Mega Mushroom
/*Gold Mushroom*/ { 0, 0, 0, 0, 0 }, // Gold Mushroom
/*Star*/ { 0, 0, 0, 1, 2 }, // Star
/*Star*/ { 2, 1, 0, 0, 0 }, // Star
/*Triple Banana*/ { 0, 1, 1, 1, 1 }, // Triple Banana
/*Fake Item*/ { 6, 5, 3, 1, 0 }, // Fake Item
/*Banana*/ { 6, 4, 3, 1, 0 }, // Banana
/*Green Shell*/ { 5, 4, 4, 1, 0 }, // Green Shell
/*Red Shell*/ { 0, 1, 2, 2, 1 }, // Red Shell
/*Triple Green Shell*/ { 0, 1, 1, 2, 1 }, // Triple Green Shell
/*Bob-omb*/ { 0, 0, 1, 2, 2 }, // Bob-omb
/*Triple Banana*/ { 1, 1, 1, 1, 0 }, // Triple Banana
/*Fake Item*/ { 0, 1, 2, 4, 6 }, // Fake Item
/*Banana*/ { 0, 1, 3, 4, 6 }, // Banana
/*Green Shell*/ { 0, 1, 3, 4, 6 }, // Green Shell
/*Red Shell*/ { 1, 2, 2, 1, 0 }, // Red Shell
/*Triple Green Shell*/ { 1, 2, 2, 1, 0 }, // Triple Green Shell
/*Bob-omb*/ { 3, 2, 1, 1, 0 }, // Bob-omb
/*Blue Shell*/ { 0, 0, 0, 0, 0 }, // Blue Shell
/*Fire Flower*/ { 0, 0, 1, 2, 3 }, // Fire Flower
/*Triple Red Shell*/ { 0, 0, 0, 1, 2 }, // Triple Red Shell
/*Fire Flower*/ { 3, 2, 1, 1, 0 }, // Fire Flower
/*Triple Red Shell*/ { 2, 1, 0, 0, 0 }, // Triple Red Shell
/*Lightning*/ { 0, 0, 0, 0, 0 }, // Lightning
/*Feather*/ { 3, 2, 1, 1, 1 } // Feather
/*Feather*/ { 0, 1, 1, 1, 2 } // Feather
};
/** \brief Item Roulette for Kart
@ -965,15 +965,20 @@ static void K_KartItemRouletteByPosition(player_t *player, ticcmd_t *cmd)
//}
static INT32 K_KartGetItemOdds(INT32 pos, INT32 itemnum)
static INT32 K_KartGetItemOdds(INT32 pos, INT32 itemnum, boolean battle)
{
INT32 newodds = (K_KartItemOddsDistance_Retro[itemnum-1][pos]);
if (gametype == GT_MATCH || gametype == GT_TEAMMATCH || gametype == GT_CTF)
newodds = (K_KartItemOddsDistance_Battle[itemnum-1][pos]);
INT32 newodds;
if (battle)
newodds = K_KartItemOddsDistance_Battle[itemnum-1][pos];
else
newodds = K_KartItemOddsDistance_Retro[itemnum-1][pos];
if ((cv_kartfrantic.value) && (itemnum == 1 || itemnum == 4 || itemnum == 5 || itemnum == 6
|| itemnum == 7 || itemnum == 8 || itemnum == 12 || itemnum == 13 || itemnum == 14 || itemnum == 15
|| itemnum == 16 || itemnum == 17 || itemnum == 18))
newodds *= 2;
return newodds;
}
@ -989,7 +994,11 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
INT32 spawnchance[NUMKARTITEMS * NUMKARTODDS];
INT32 chance = 0, numchoices = 0;
INT32 distvar = (64*14);
INT32 avgballoon = 0, balloondiff = 0;
INT32 avgballoon = 0;
boolean battle = false;
if (gametype == GT_MATCH)
battle = true;
// This makes the roulette cycle through items - if this is 0, you shouldn't be here.
if (player->kartstuff[k_itemroulette])
@ -1001,40 +1010,6 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsLocalPlayer(player))
S_StartSound(NULL,sfx_mkitm1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
// Initializes existing spawnchance values
for (i = 0; i < (NUMKARTITEMS * NUMKARTODDS); i++)
spawnchance[i] = 0;
// Gotta check how many players are active at this moment.
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator)
pingame++;
else if (gametype != GT_RACE && players[i].kartstuff[k_balloon])
avgballoon += players[i].kartstuff[k_balloon];
if (players[i].exiting)
pexiting++;
}
if (pingame && gametype != GT_RACE)
{
avgballoon /= pingame;
balloondiff = player->kartstuff[k_balloon] - avgballoon;
}
if (gametype == GT_RACE)
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator && players[i].kartstuff[k_position] < player->kartstuff[k_position])
pdis += P_AproxDistance(P_AproxDistance(players[i].mo->x - player->mo->x,
players[i].mo->y - player->mo->y),
players[i].mo->z - player->mo->z) / FRACUNIT
* (pingame - players[i].kartstuff[k_position])
/ ((pingame - 1) * (pingame + 1) / 3);
}
}
roulettestop = (TICRATE*1) + (3*(pingame - player->kartstuff[k_position]));
// If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item.
@ -1047,6 +1022,37 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
if (cmd->buttons & BT_ATTACK)
player->pflags |= PF_ATTACKDOWN;
// Initializes existing spawnchance values
for (i = 0; i < (NUMKARTITEMS * NUMKARTODDS); i++)
spawnchance[i] = 0;
// Gotta check how many players are active at this moment.
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator)
{
pingame++;
continue;
}
if (players[i].exiting)
pexiting++;
if (players[i].kartstuff[k_balloon] > 0)
avgballoon += players[i].kartstuff[k_balloon];
}
if (pingame)
avgballoon /= pingame;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator && players[i].kartstuff[k_position] < player->kartstuff[k_position])
pdis += P_AproxDistance(P_AproxDistance(players[i].mo->x - player->mo->x,
players[i].mo->y - player->mo->y),
players[i].mo->z - player->mo->z) / FRACUNIT
* (pingame - players[i].kartstuff[k_position])
/ ((pingame - 1) * (pingame + 1) / 3);
}
player->kartstuff[k_itemclose] = 0; // Reset the item window closer.
if (cv_kartfrantic.value) // Stupid items
@ -1057,12 +1063,11 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
if (gametype == GT_MATCH || gametype == GT_TEAMMATCH || gametype == GT_CTF) // Battle Mode
{
useodds = balloondiff;
if (balloondiff > 2)
balloondiff = 2;
if (balloondiff < -2)
balloondiff = -2;
useodds += 2; // 0 is two balloons ahead of average, 2 is average, 4 is two balloons below average
useodds = (player->kartstuff[k_balloon]-avgballoon)+2; // 0 is two balloons below average, 2 is average, 4 is two balloons above average
if (useodds > 4)
useodds = 4;
if (useodds < 0)
useodds = 0;
}
else
{
@ -1078,7 +1083,7 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
}
#define SETITEMRESULT(pos, itemnum) \
for (chance = 0; chance < K_KartGetItemOdds(pos, itemnum); chance++) \
for (chance = 0; chance < K_KartGetItemOdds(pos, itemnum, battle); chance++) \
spawnchance[numchoices++] = itemnum
// Check the game type to differentiate odds.