Update dehacked lists

Why were all of these states and objects missing
This commit is contained in:
Sryder 2018-03-12 00:21:14 +00:00
parent 1b4f893385
commit 419b83ee27
2 changed files with 195 additions and 1 deletions

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@ -5815,9 +5815,15 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FIREBALL2",
"S_FIREBALL3",
"S_FIREBALL4",
"S_FIREBALL5",
"S_FIREBALL6",
"S_FIREBALL7",
"S_FIREBALLEXP1",
"S_FIREBALLEXP2",
"S_FIREBALLEXP3",
"S_FIREBALLEXP4",
"S_FIREBALLEXP5",
"S_FIREBALLEXP6",
"S_SHELL",
"S_SHELL1",
"S_SHELL2",
@ -6410,6 +6416,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_BATTLEBALLOON2",
"S_BATTLEBALLOON3",
// Lakitu
"S_LAKITU1",
"S_LAKITU2",
// Pokey
"S_POKEY1",
"S_POKEY2",
@ -6421,6 +6431,130 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_POKEY8",
"S_POKEYIDLE",
// Audience Members
"S_RANDOMAUDIENCE",
"S_AUDIENCE_TOAD1",
"S_AUDIENCE_TOAD2",
"S_AUDIENCE_BOO1",
"S_AUDIENCE_BOO2",
"S_AUDIENCE_GMBA1",
"S_AUDIENCE_GMBA2",
"S_AUDIENCE_SHYG1",
"S_AUDIENCE_SHYG2",
"S_AUDIENCE_SNIF1",
"S_AUDIENCE_SNIF2",
"S_FANCHAR_KOTE",
"S_FANCHAR_RYAN",
"S_FANCHAR_WENDY",
"S_FANCHAR_FREEZOR",
"S_FANCHAR_METALKO",
"S_FANCHAR_BLACKOUT",
"S_FANCHAR_BLADE",
"S_FANCHAR_HINOTE",
// 1.0 Kart Decoratives
"S_FLAYM1",
"S_FLAYM2",
"S_FLAYM3",
"S_FLAYM4",
"S_DEVIL",
"S_ANGEL",
"S_PALMTREE",
"S_FLAG",
"S_HEDGEHOG", // (Rimshot)
"S_BUSH1",
"S_TWEE",
"S_HYDRANT",
// New Misc Decorations
"S_BIGPUMA1",
"S_BIGPUMA2",
"S_BIGPUMA3",
"S_BIGPUMA4",
"S_BIGPUMA5",
"S_BIGPUMA6",
"S_APPLE1",
"S_APPLE2",
"S_APPLE3",
"S_APPLE4",
"S_APPLE5",
"S_APPLE6",
"S_APPLE7",
"S_APPLE8",
// D00Dkart - Fall Flowers
"S_DOOD_FLOWER1",
"S_DOOD_FLOWER2",
"S_DOOD_FLOWER3",
"S_DOOD_FLOWER4",
"S_DOOD_FLOWER5",
"S_DOOD_FLOWER6",
// D00Dkart - Super Circuit Box
"S_DOOD_BOX1",
"S_DOOD_BOX2",
"S_DOOD_BOX3",
"S_DOOD_BOX4",
"S_DOOD_BOX5",
// D00Dkart - Diddy Kong Racing Balloon
"S_DOOD_BALLOON",
// D00Dkart - Big Ring
"S_DOOD_RING1",
"S_DOOD_RING2",
"S_DOOD_RING3",
"S_DOOD_RING4",
"S_DOOD_RING5",
// SNES Objects
"S_SNES_DONUTBUSH1",
"S_SNES_DONUTBUSH2",
"S_SNES_DONUTBUSH3",
// GBA Objects
"S_GBA_BOO1",
"S_GBA_BOO2",
"S_GBA_BOO3",
"S_GBA_BOO4",
// Sapphire Coast Mobs
"S_BUZZBOMBER_LOOK1",
"S_BUZZBOMBER_LOOK2",
"S_BUZZBOMBER_FLY1",
"S_BUZZBOMBER_FLY2",
"S_BUZZBOMBER_FLY3",
"S_BUZZBOMBER_FLY4",
"S_CHOMPER_SPAWN",
"S_CHOMPER_HOP1",
"S_CHOMPER_HOP2",
"S_CHOMPER_TURNAROUND",
"S_PALMTREE2",
"S_PURPLEFLOWER1",
"S_PURPLEFLOWER2",
"S_YELLOWFLOWER1",
"S_YELLOWFLOWER2",
"S_PLANT2",
"S_PLANT3",
"S_PLANT4",
// Crystal Abyss Mobs
"S_SKULL",
"S_PHANTREE",
"S_FLYINGGARG1",
"S_FLYINGGARG2",
"S_FLYINGGARG3",
"S_FLYINGGARG4",
"S_FLYINGGARG5",
"S_FLYINGGARG6",
"S_FLYINGGARG7",
"S_FLYINGGARG8",
"S_LAMPPOST",
"S_MOSSYTREE",
"S_SHADOW",
"S_WHITESHADOW",
@ -7032,14 +7166,72 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_LAKITU",
"MT_POKEY", // Huh, thought this was a default asset for some reason, guess not.
"MT_ENEMYFLIP",
"MT_WAYPOINT",
"MT_RANDOMAUDIENCE",
"MT_FANCHAR_KOTE",
"MT_FANCHAR_RYAN",
"MT_FANCHAR_WENDY",
"MT_FANCHAR_FREEZOR",
"MT_FANCHAR_METALKO",
"MT_FANCHAR_BLACKOUT",
"MT_FANCHAR_BLADE",
"MT_FANCHAR_HINOTE",
"MT_FLAYM",
"MT_DEVIL",
"MT_ANGEL",
"MT_PALMTREE",
"MT_FLAG",
"MT_HEDGEHOG",
"MT_BUSH1",
"MT_TWEE",
"MT_HYDRANT",
"MT_BIGPUMA",
"MT_APPLE",
"MT_DOOD_FLOWER1",
"MT_DOOD_FLOWER2",
"MT_DOOD_FLOWER3",
"MT_DOOD_FLOWER4",
"MT_DOOD_BOX",
"MT_DOOD_BALLOON",
"MT_DOOD_RING",
"MT_SNES_DONUTBUSH1",
"MT_SNES_DONUTBUSH2",
"MT_SNES_DONUTBUSH3",
"MT_GBA_BOO",
"MT_BUZZBOMBER",
"MT_CHOMPER",
"MT_PALMTREE2",
"MT_PURPLEFLOWER1",
"MT_PURPLEFLOWER2",
"MT_YELLOWFLOWER1",
"MT_YELLOWFLOWER2",
"MT_PLANT2",
"MT_PLANT3",
"MT_PLANT4",
"MT_SKULL",
"MT_PHANTREE",
"MT_FLYINGGARG",
"MT_LAMPPOST",
"MT_MOSSYTREE",
"MT_SHADOW",
"MT_BUMP",
"MT_FLINGENERGY",
"MT_ITEMCLASH",
"MT_FIREDITEM",
"MT_PLAYERARROW",

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@ -3386,6 +3386,7 @@ typedef enum state
S_FLYINGGARG8,
S_LAMPPOST,
S_MOSSYTREE,
S_SHADOW,
S_WHITESHADOW,
@ -4071,6 +4072,7 @@ typedef enum mobj_type
MT_FLYINGGARG,
MT_LAMPPOST,
MT_MOSSYTREE,
MT_SHADOW,
MT_BUMP,