From 3d0daf220282bf88673894d42b537e1a6a21c3ee Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Mon, 29 Oct 2018 00:49:23 +0100 Subject: [PATCH] Fix desynch when toggling analog mode or flipcam Special thanks to Lat' for asking weird questions --- src/d_clisrv.c | 12 ------------ src/d_netcmd.c | 8 ++++---- src/g_game.c | 10 ---------- src/r_main.c | 10 ---------- 4 files changed, 4 insertions(+), 36 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 7d0e44b4..fc80e56b 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -3097,12 +3097,6 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum) displayplayer = newplayernum; secondarydisplayplayer = newplayernum; DEBFILE("spawning me\n"); - // Apply player flags as soon as possible! - players[newplayernum].pflags &= ~(PF_FLIPCAM|PF_ANALOGMODE); - if (cv_flipcam.value) - players[newplayernum].pflags |= PF_FLIPCAM; - if (cv_analog.value) - players[newplayernum].pflags |= PF_ANALOGMODE; } else { @@ -3110,12 +3104,6 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum) DEBFILE("spawning my brother\n"); if (botingame) players[newplayernum].bot = 1; - // Same goes for player 2 when relevant - players[newplayernum].pflags &= ~(PF_FLIPCAM|PF_ANALOGMODE); - if (cv_flipcam2.value) - players[newplayernum].pflags |= PF_FLIPCAM; - if (cv_analog2.value) - players[newplayernum].pflags |= PF_ANALOGMODE; } D_SendPlayerConfig(); addedtogame = true; diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 673d64fd..e4ac8d9b 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -1369,9 +1369,9 @@ void SendWeaponPref(void) XBOXSTATIC UINT8 buf[1]; buf[0] = 0; - if (players[consoleplayer].pflags & PF_FLIPCAM) + if (cv_flipcam.value) buf[0] |= 1; - if (players[consoleplayer].pflags & PF_ANALOGMODE) + if (cv_analog.value) buf[0] |= 2; SendNetXCmd(XD_WEAPONPREF, buf, 1); } @@ -1381,9 +1381,9 @@ void SendWeaponPref2(void) XBOXSTATIC UINT8 buf[1]; buf[0] = 0; - if (players[secondarydisplayplayer].pflags & PF_FLIPCAM) + if (cv_flipcam2.value) buf[0] |= 1; - if (players[secondarydisplayplayer].pflags & PF_ANALOGMODE) + if (cv_analog2.value) buf[0] |= 2; SendNetXCmd2(XD_WEAPONPREF, buf, 1); } diff --git a/src/g_game.c b/src/g_game.c index d3c55e0c..e2f35ad1 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1575,11 +1575,6 @@ static void Analog_OnChange(void) return; } - if (cv_analog.value) - players[consoleplayer].pflags |= PF_ANALOGMODE; - else - players[consoleplayer].pflags &= ~PF_ANALOGMODE; - SendWeaponPref(); } @@ -1600,11 +1595,6 @@ static void Analog2_OnChange(void) return; } - if (cv_analog2.value) - players[secondarydisplayplayer].pflags |= PF_ANALOGMODE; - else - players[secondarydisplayplayer].pflags &= ~PF_ANALOGMODE; - SendWeaponPref2(); } diff --git a/src/r_main.c b/src/r_main.c index e50e8001..7d5d1699 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -222,21 +222,11 @@ static void ChaseCam2_OnChange(void) static void FlipCam_OnChange(void) { - if (cv_flipcam.value) - players[consoleplayer].pflags |= PF_FLIPCAM; - else - players[consoleplayer].pflags &= ~PF_FLIPCAM; - SendWeaponPref(); } static void FlipCam2_OnChange(void) { - if (cv_flipcam2.value) - players[secondarydisplayplayer].pflags |= PF_FLIPCAM; - else - players[secondarydisplayplayer].pflags &= ~PF_FLIPCAM; - SendWeaponPref2(); }