diff --git a/src/p_floor.c b/src/p_floor.c index e613b5ed..8af2ee7b 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -811,6 +811,8 @@ void T_BounceCheese(levelspecthink_t *bouncer) { bouncer->sector->ceilingheight = actionsector->ceilingheight; bouncer->sector->floorheight = bouncer->sector->ceilingheight - (halfheight*2); + T_MovePlane(bouncer->sector, 0, bouncer->sector->ceilingheight, 0, 1, -1); // update things on ceiling + T_MovePlane(bouncer->sector, 0, bouncer->sector->floorheight, 0, 0, -1); // update things on floor P_RecalcPrecipInSector(actionsector); bouncer->sector->ceilingdata = NULL; bouncer->sector->floordata = NULL; @@ -825,6 +827,8 @@ void T_BounceCheese(levelspecthink_t *bouncer) { bouncer->sector->ceilingheight = floorheight + (halfheight << 1); bouncer->sector->floorheight = floorheight; + T_MovePlane(bouncer->sector, 0, bouncer->sector->ceilingheight, 0, 1, -1); // update things on ceiling + T_MovePlane(bouncer->sector, 0, bouncer->sector->floorheight, 0, 0, -1); // update things on floor P_RecalcPrecipInSector(actionsector); bouncer->sector->ceilingdata = NULL; bouncer->sector->floordata = NULL; @@ -841,9 +845,9 @@ void T_BounceCheese(levelspecthink_t *bouncer) } T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->ceilingheight - - 70*FRACUNIT, 0, 1, -1); // move floor + 70*FRACUNIT, 0, 1, -1); // move ceiling T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->floorheight - 70*FRACUNIT, - 0, 0, -1); // move ceiling + 0, 0, -1); // move floor bouncer->sector->floorspeed = -bouncer->speed/2; bouncer->sector->ceilspeed = 42; @@ -893,6 +897,8 @@ void T_BounceCheese(levelspecthink_t *bouncer) { bouncer->sector->floorheight = bouncer->floorwasheight; bouncer->sector->ceilingheight = bouncer->ceilingwasheight; + T_MovePlane(bouncer->sector, 0, bouncer->sector->ceilingheight, 0, 1, -1); // update things on ceiling + T_MovePlane(bouncer->sector, 0, bouncer->sector->floorheight, 0, 0, -1); // update things on floor bouncer->sector->ceilingdata = NULL; bouncer->sector->floordata = NULL; bouncer->sector->floorspeed = 0;