Indentation cleanup

This commit is contained in:
Steel Titanium 2017-12-27 13:18:20 -05:00
parent e61549d81f
commit 3856165623

View file

@ -3914,23 +3914,23 @@ static void Command_Tunes_f(void)
static void Command_RestartAudio_f(void) static void Command_RestartAudio_f(void)
{ {
if (dedicated) { // No point in doing anything if game is a dedicated server. if (dedicated) // No point in doing anything if game is a dedicated server.
return; return;
}
S_StopMusic(); S_StopMusic();
I_ShutdownMusic(); I_ShutdownMusic();
I_ShutdownSound(); I_ShutdownSound();
I_StartupSound(); I_StartupSound();
I_InitMusic(); I_InitMusic();
// These must be called or no sound and music untill manually set. // These must be called or no sound and music until manually set.
I_SetSfxVolume(cv_soundvolume.value); I_SetSfxVolume(cv_soundvolume.value);
I_SetDigMusicVolume(cv_digmusicvolume.value); I_SetDigMusicVolume(cv_digmusicvolume.value);
I_SetMIDIMusicVolume(cv_midimusicvolume.value); I_SetMIDIMusicVolume(cv_midimusicvolume.value);
if (Playing() && (!dedicated)) { // Gotta make sure the player is in a level if (Playing() && (!dedicated)) // Gotta make sure the player is in a level
P_RestoreMusic(&players[consoleplayer]); P_RestoreMusic(&players[consoleplayer]);
}
} }
/** Quits a game and returns to the title screen. /** Quits a game and returns to the title screen.