Revert a few of the changes from last commit
Ended up not liking them
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@ -8416,10 +8416,10 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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x += xpan;
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x += xpan;
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y += ypan;
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y += ypan;
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pviewheight = FixedMul(32<<FRACBITS, mapheaderinfo[gamemap-1]->mobj_scale);
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pviewheight = FixedMul(32<<FRACBITS, mo->scale);
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if (mo->eflags & MFE_VERTICALFLIP)
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if (mo->eflags & MFE_VERTICALFLIP)
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z = mo->z + mobjinfo[mo->type].height - pviewheight - camheight;
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z = mo->z + mo->height - pviewheight - camheight;
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else
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else
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z = mo->z + pviewheight + camheight;
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z = mo->z + pviewheight + camheight;
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