Mine updates

- Increase gravity of super-forward throws
- Revert explosion radius change
- Nerf generic explosion stun (SPB explosion stun is identical)
This commit is contained in:
Sally Cochenour 2019-03-05 20:49:11 -05:00
parent 5760e106e5
commit 36a7e88e63
3 changed files with 21 additions and 8 deletions

View file

@ -15577,7 +15577,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // reactiontime 0, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
S_NULL, // painstate S_NULL, // painstate
128*FRACUNIT, // painchance 192*FRACUNIT, // painchance
sfx_None, // painsound sfx_None, // painsound
S_NULL, // meleestate S_NULL, // meleestate
S_NULL, // missilestate S_NULL, // missilestate
@ -15604,7 +15604,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
8, // reactiontime 8, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
S_NULL, // painstate S_NULL, // painstate
128*FRACUNIT, // painchance 192*FRACUNIT, // painchance
sfx_None, // painsound sfx_None, // painsound
S_NULL, // meleestate S_NULL, // meleestate
S_NULL, // missilestate S_NULL, // missilestate

View file

@ -2217,6 +2217,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
#ifdef HAVE_BLUA #ifdef HAVE_BLUA
boolean force = false; // Used to check if Lua ShouldExplode should get us damaged reguardless of flashtics or heck knows what. boolean force = false; // Used to check if Lua ShouldExplode should get us damaged reguardless of flashtics or heck knows what.
UINT8 shouldForce = LUAh_ShouldExplode(player, inflictor, source); UINT8 shouldForce = LUAh_ShouldExplode(player, inflictor, source);
if (P_MobjWasRemoved(player->mo)) if (P_MobjWasRemoved(player->mo))
return; // mobj was removed (in theory that shouldn't happen) return; // mobj was removed (in theory that shouldn't happen)
if (shouldForce == 1) if (shouldForce == 1)
@ -2227,6 +2228,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
#else #else
static const boolean force = false; static const boolean force = false;
#endif #endif
if (G_BattleGametype()) if (G_BattleGametype())
{ {
if (K_IsPlayerWanted(player)) if (K_IsPlayerWanted(player))
@ -2308,13 +2310,13 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
} }
player->kartstuff[k_spinouttype] = 1; player->kartstuff[k_spinouttype] = 1;
player->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2); player->kartstuff[k_spinouttimer] = (3*TICRATE/2)+2;
player->powers[pw_flashing] = K_GetKartFlashing(player); player->powers[pw_flashing] = K_GetKartFlashing(player);
if (inflictor && inflictor->type == MT_SPBEXPLOSION && inflictor->extravalue1) if (inflictor && inflictor->type == MT_SPBEXPLOSION && inflictor->extravalue1)
{ {
player->kartstuff[k_spinouttimer] = ((3*player->kartstuff[k_spinouttimer])/2)+1; player->kartstuff[k_spinouttimer] = ((5*player->kartstuff[k_spinouttimer])/2)+1;
player->mo->momz *= 2; player->mo->momz *= 2;
} }
@ -3048,12 +3050,19 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
{ {
if (altthrow == 2) // Kitchen sink throwing if (altthrow == 2) // Kitchen sink throwing
{ {
#if 0
if (player->kartstuff[k_throwdir] == 1) if (player->kartstuff[k_throwdir] == 1)
dir = 3; dir = 3;
else if (player->kartstuff[k_throwdir] == -1) else if (player->kartstuff[k_throwdir] == -1)
dir = 1; dir = 1;
else else
dir = 2; dir = 2;
#else
if (player->kartstuff[k_throwdir] == 1)
dir = 2;
else
dir = 1;
#endif
} }
else else
{ {
@ -3129,10 +3138,12 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
angle_t fa = player->mo->angle>>ANGLETOFINESHIFT; angle_t fa = player->mo->angle>>ANGLETOFINESHIFT;
fixed_t HEIGHT = (20 + (dir*10))*mapobjectscale + player->mo->momz; fixed_t HEIGHT = (20 + (dir*10))*mapobjectscale + player->mo->momz;
mo->momx = player->mo->momx + FixedMul(FINECOSINE(fa), PROJSPEED); mo->momx = player->mo->momx + FixedMul(FINECOSINE(fa), PROJSPEED*dir);
mo->momy = player->mo->momy + FixedMul(FINESINE(fa), PROJSPEED); mo->momy = player->mo->momy + FixedMul(FINESINE(fa), PROJSPEED*dir);
mo->momz = P_MobjFlip(player->mo) * HEIGHT; mo->momz = P_MobjFlip(player->mo) * HEIGHT;
mo->extravalue2 = dir;
if (mo->eflags & MFE_UNDERWATER) if (mo->eflags & MFE_UNDERWATER)
mo->momz = (117 * mo->momz) / 200; mo->momz = (117 * mo->momz) / 200;

View file

@ -1404,11 +1404,13 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
break; break;
case MT_BANANA: case MT_BANANA:
case MT_EGGMANITEM: case MT_EGGMANITEM:
case MT_SSMINE:
case MT_SINK:
gravityadd *= mo->extravalue2;
/* FALLTHRU */
case MT_ORBINAUT: case MT_ORBINAUT:
case MT_JAWZ: case MT_JAWZ:
case MT_JAWZ_DUD: case MT_JAWZ_DUD:
case MT_SSMINE:
case MT_SINK:
gravityadd = (5*gravityadd)/2; gravityadd = (5*gravityadd)/2;
break; break;
case MT_SIGN: case MT_SIGN: