From 3658b22a7f6d54206d7d81cc90721f652e68aa42 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sat, 3 Jun 2017 14:46:03 +0100 Subject: [PATCH] wallVerts[].y is actually the map z coord, so use wallVerts[].z instead (which is actually the map y coord) Don't worry I'm not going mad, this is actually how it's supposed to be --- src/hardware/hw_main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 45b59f9b..fe04a2c4 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -1084,9 +1084,9 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, float endheight = 0.0f, endbheight = 0.0f; fixed_t v1x = FLOAT_TO_FIXED(wallVerts[0].x); - fixed_t v1y = FLOAT_TO_FIXED(wallVerts[0].y); + fixed_t v1y = FLOAT_TO_FIXED(wallVerts[0].z); // not a typo fixed_t v2x = FLOAT_TO_FIXED(wallVerts[1].x); - fixed_t v2y = FLOAT_TO_FIXED(wallVerts[1].y); + fixed_t v2y = FLOAT_TO_FIXED(wallVerts[1].z); // not a typo // compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly // use this as a temp var to store P_GetZAt's return value each time fixed_t temp;