Don't prevent exiting games while recording at all

This commit is contained in:
fickleheart 2019-02-16 16:16:35 -06:00
parent 450efc3180
commit 35be2e0be6

View file

@ -7113,7 +7113,7 @@ static void M_ExitGameResponse(INT32 ch)
static void M_EndGame(INT32 choice)
{
(void)choice;
if (demoplayback || ( demorecording && !multiplayer ))/* hack for now */
if (demoplayback)
return;
if (!Playing())