Fix random duplicate code from merge in hw_main.c and r_segs.c
Whitespace cleanup
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68d439a783
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@ -1178,9 +1178,6 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, con
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HWD.pfnSetTexture(newmip);
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Z_ChangeTag(newmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
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HWD.pfnSetTexture(newmip);
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Z_ChangeTag(newmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
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}
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11
src/r_segs.c
11
src/r_segs.c
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@ -859,17 +859,6 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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leftheight -= viewz;
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rightheight -= viewz;
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if (leftheight > pfloorleft && rightheight > pfloorright && i+1 < dc_numlights)
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{
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lightlist_t *nextlight = &frontsector->lightlist[i+1];
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if (nextlight->slope ? P_GetZAt(nextlight->slope, ds->leftpos.x, ds->leftpos.y) : nextlight->height > pfloorleft
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&& nextlight->slope ? P_GetZAt(nextlight->slope, ds->rightpos.x, ds->rightpos.y) : nextlight->height > pfloorright)
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continue;
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}
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leftheight -= viewz;
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rightheight -= viewz;
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overflow_test = (INT64)centeryfrac - (((INT64)leftheight*ds->scale1)>>FRACBITS);
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if (overflow_test < 0) overflow_test = -overflow_test;
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if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue;
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