Redo Battle item balance

- Far more inclined to give you Orbinaut, Jawz, Invincibility, and Grow. Far less inclined to give you Bananas or Sneakers.
- Item odds no longer scale with bumper count differences.
This commit is contained in:
Sally Coolatta 2020-09-02 02:53:06 -04:00
parent 328d6d9a36
commit 2f2e2200f4
1 changed files with 36 additions and 40 deletions

View File

@ -668,29 +668,29 @@ static INT32 K_KartItemOddsRace[NUMKARTRESULTS][10] =
static INT32 K_KartItemOddsBattle[NUMKARTRESULTS][6] =
{
//P-Odds 0 1 2 3 4 5
/*Sneaker*/ { 3, 2, 2, 2, 0, 2 }, // Sneaker
/*Rocket Sneaker*/ { 0, 0, 0, 0, 0, 0 }, // Rocket Sneaker
/*Invincibility*/ { 0, 1, 2, 3, 4, 2 }, // Invincibility
/*Banana*/ { 2, 1, 0, 0, 0, 0 }, // Banana
/*Eggman Monitor*/ { 1, 1, 0, 0, 0, 0 }, // Eggman Monitor
/*Orbinaut*/ { 6, 2, 1, 0, 0, 0 }, // Orbinaut
/*Jawz*/ { 3, 3, 3, 2, 0, 2 }, // Jawz
/*Mine*/ { 2, 3, 3, 1, 0, 2 }, // Mine
/*Ballhog*/ { 0, 1, 2, 1, 0, 2 }, // Ballhog
/*Self-Propelled Bomb*/ { 0, 0, 0, 0, 0, 0 }, // Self-Propelled Bomb
/*Grow*/ { 0, 0, 1, 2, 4, 2 }, // Grow
/*Shrink*/ { 0, 0, 0, 0, 0, 0 }, // Shrink
/*Thunder Shield*/ { 0, 0, 0, 0, 0, 0 }, // Thunder Shield
/*Hyudoro*/ { 1, 1, 0, 0, 0, 0 }, // Hyudoro
/*Pogo Spring*/ { 1, 1, 0, 0, 0, 0 }, // Pogo Spring
/*Kitchen Sink*/ { 0, 0, 0, 0, 0, 0 }, // Kitchen Sink
/*Sneaker x3*/ { 0, 0, 0, 2, 4, 2 }, // Sneaker x3
/*Banana x3*/ { 1, 2, 1, 0, 0, 0 }, // Banana x3
/*Banana x10*/ { 0, 0, 1, 1, 0, 2 }, // Banana x10
/*Orbinaut x3*/ { 0, 1, 2, 1, 0, 0 }, // Orbinaut x3
/*Orbinaut x4*/ { 0, 0, 1, 3, 4, 2 }, // Orbinaut x4
/*Jawz x2*/ { 0, 0, 1, 2, 4, 2 } // Jawz x2
//P-Odds 0 1
/*Sneaker*/ { 2, 1 }, // Sneaker
/*Rocket Sneaker*/ { 0, 0 }, // Rocket Sneaker
/*Invincibility*/ { 2, 1 }, // Invincibility
/*Banana*/ { 1, 0 }, // Banana
/*Eggman Monitor*/ { 1, 0 }, // Eggman Monitor
/*Orbinaut*/ { 8, 0 }, // Orbinaut
/*Jawz*/ { 8, 1 }, // Jawz
/*Mine*/ { 4, 1 }, // Mine
/*Ballhog*/ { 2, 1 }, // Ballhog
/*Self-Propelled Bomb*/ { 0, 0 }, // Self-Propelled Bomb
/*Grow*/ { 2, 1 }, // Grow
/*Shrink*/ { 0, 0 }, // Shrink
/*Thunder Shield*/ { 0, 0 }, // Thunder Shield
/*Hyudoro*/ { 2, 0 }, // Hyudoro
/*Pogo Spring*/ { 2, 0 }, // Pogo Spring
/*Kitchen Sink*/ { 0, 0 }, // Kitchen Sink
/*Sneaker x3*/ { 0, 1 }, // Sneaker x3
/*Banana x3*/ { 1, 0 }, // Banana x3
/*Banana x10*/ { 0, 1 }, // Banana x10
/*Orbinaut x3*/ { 2, 0 }, // Orbinaut x3
/*Orbinaut x4*/ { 1, 1 }, // Orbinaut x4
/*Jawz x2*/ { 2, 1 } // Jawz x2
};
/** \brief Item Roulette for Kart
@ -928,7 +928,7 @@ static INT32 K_FindUseodds(player_t *player, fixed_t mashed, INT32 pingame, INT3
INT32 j;
boolean available = false;
if (G_BattleGametype() && i > 5)
if (G_BattleGametype() && i > 1)
{
oddsvalid[i] = false;
break;
@ -962,24 +962,20 @@ static INT32 K_FindUseodds(player_t *player, fixed_t mashed, INT32 pingame, INT3
if (G_BattleGametype()) // Battle Mode
{
if (oddsvalid[0]) SETUPDISTTABLE(0,1);
if (oddsvalid[1]) SETUPDISTTABLE(1,1);
if (oddsvalid[2]) SETUPDISTTABLE(2,1);
if (oddsvalid[3]) SETUPDISTTABLE(3,1);
if (oddsvalid[4]) SETUPDISTTABLE(4,1);
if (player->kartstuff[k_roulettetype] == 1 && oddsvalid[5]) // 5 is the extreme odds of player-controlled "Karma" items
useodds = 5;
if (player->kartstuff[k_roulettetype] == 1 && oddsvalid[1] == true)
{
// 1 is the extreme odds of player-controlled "Karma" items
useodds = 1;
}
else
{
SINT8 wantedpos = (bestbumper-player->kartstuff[k_bumper]); // 0 is the best player's bumper count, 1 is a bumper below best, 2 is two bumpers below, etc
if (K_IsPlayerWanted(player))
wantedpos++;
if (wantedpos > 4) // Don't run off into karma items
wantedpos = 4;
if (wantedpos < 0) // Don't go below somehow
wantedpos = 0;
useodds = disttable[(wantedpos * distlen) / 5];
useodds = 0;
if (oddsvalid[0] == false && oddsvalid[1] == true)
{
// try to use karma odds as a fallback
useodds = 1;
}
}
}
else