diff --git a/src/p_user.c b/src/p_user.c index 87075460..73702517 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -7549,7 +7549,7 @@ void P_HomingAttack(mobj_t *source, mobj_t *enemy) // Home in on your target // change angle source->angle = R_PointToAngle2(source->x, source->y, enemy->x, enemy->y); - if (source->player && (!demoplayback || P_AnalogMove(player))) + if (source->player && (!demoplayback || P_AnalogMove(source->player))) { if (source->player == &players[consoleplayer]) localangle = source->angle;