Merge branch 'jump-spin-axes' into 'next'

Feature: Jump/Spin axes

See merge request STJr/SRB2!389
This commit is contained in:
Digiku 2018-12-20 16:57:05 -05:00
commit 28c8ad3dbb
4 changed files with 53 additions and 19 deletions

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@ -689,6 +689,10 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_moveaxis2);
CV_RegisterVar(&cv_lookaxis);
CV_RegisterVar(&cv_lookaxis2);
CV_RegisterVar(&cv_jumpaxis);
CV_RegisterVar(&cv_jumpaxis2);
CV_RegisterVar(&cv_spinaxis);
CV_RegisterVar(&cv_spinaxis2);
CV_RegisterVar(&cv_fireaxis);
CV_RegisterVar(&cv_fireaxis2);
CV_RegisterVar(&cv_firenaxis);

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@ -375,6 +375,8 @@ typedef enum
AXISLOOK,
AXISSTRAFE,
AXISDEAD, //Axises that don't want deadzones
AXISJUMP,
AXISSPIN,
AXISFIRE,
AXISFIRENORMAL,
} axis_input_e;
@ -384,6 +386,8 @@ consvar_t cv_turnaxis = {"joyaxis_turn", "LStick.X", CV_SAVE, joyaxis_cons_t, NU
consvar_t cv_moveaxis = {"joyaxis_move", "LStick.Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_sideaxis = {"joyaxis_side", "RStick.X", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_lookaxis = {"joyaxis_look", "RStick.Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_jumpaxis = {"joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_spinaxis = {"joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_fireaxis = {"joyaxis_fire", "LAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_firenaxis = {"joyaxis_firenormal", "RAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#else
@ -410,6 +414,8 @@ consvar_t cv_lookaxis = {"joyaxis_look", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL
consvar_t cv_lookaxis = {"joyaxis_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
#endif
consvar_t cv_jumpaxis = {"joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_spinaxis = {"joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_firenaxis = {"joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
@ -419,6 +425,8 @@ consvar_t cv_turnaxis2 = {"joyaxis2_turn", "LStick.X", CV_SAVE, joyaxis_cons_t,
consvar_t cv_moveaxis2 = {"joyaxis2_move", "LStick.Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_sideaxis2 = {"joyaxis2_side", "RStick.X", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_lookaxis2 = {"joyaxis2_look", "RStick.Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_jumpaxis2 = {"joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_spinaxis2 = {"joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_fireaxis2 = {"joyaxis2_fire", "LAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "RAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#else
@ -437,6 +445,8 @@ consvar_t cv_sideaxis2 = {"joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NU
#ifndef _XBOX
consvar_t cv_lookaxis2 = {"joyaxis2_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
consvar_t cv_jumpaxis2 = {"joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_spinaxis2 = {"joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_fireaxis2 = {"joyaxis2_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
@ -804,6 +814,12 @@ static INT32 JoyAxis(axis_input_e axissel)
case AXISSTRAFE:
axisval = cv_sideaxis.value;
break;
case AXISJUMP:
axisval = cv_jumpaxis.value;
break;
case AXISSPIN:
axisval = cv_spinaxis.value;
break;
case AXISFIRE:
axisval = cv_fireaxis.value;
break;
@ -881,6 +897,12 @@ static INT32 Joy2Axis(axis_input_e axissel)
case AXISSTRAFE:
axisval = cv_sideaxis2.value;
break;
case AXISJUMP:
axisval = cv_jumpaxis2.value;
break;
case AXISSPIN:
axisval = cv_spinaxis2.value;
break;
case AXISFIRE:
axisval = cv_fireaxis2.value;
break;
@ -1126,7 +1148,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
cmd->buttons |= BT_CUSTOM3;
// use with any button/key
if (PLAYER1INPUTDOWN(gc_use))
axis = JoyAxis(AXISSPIN);
if (PLAYER1INPUTDOWN(gc_use) || (cv_usejoystick.value && axis > 0))
cmd->buttons |= BT_USE;
// Camera Controls
@ -1148,7 +1171,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
resetdown = false;
// jump button
if (PLAYER1INPUTDOWN(gc_jump))
axis = JoyAxis(AXISJUMP);
if (PLAYER1INPUTDOWN(gc_jump) || (cv_usejoystick.value && axis > 0))
cmd->buttons |= BT_JUMP;
// player aiming shit, ahhhh...
@ -1423,7 +1447,8 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
cmd->buttons |= BT_CUSTOM3;
// use with any button/key
if (PLAYER2INPUTDOWN(gc_use))
axis = Joy2Axis(AXISSPIN);
if (PLAYER2INPUTDOWN(gc_use) || (cv_usejoystick2.value && axis > 0))
cmd->buttons |= BT_USE;
// Camera Controls
@ -1445,7 +1470,8 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
resetdown = false;
// jump button
if (PLAYER2INPUTDOWN(gc_jump))
axis = Joy2Axis(AXISJUMP);
if (PLAYER2INPUTDOWN(gc_jump) || (cv_usejoystick2.value && axis > 0))
cmd->buttons |= BT_JUMP;
// player aiming shit, ahhhh...

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@ -59,8 +59,8 @@ extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_chasefreelook, cv_mousemo
extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2;
extern consvar_t cv_useranalog, cv_useranalog2;
extern consvar_t cv_analog, cv_analog2;
extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_fireaxis,cv_firenaxis;
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_fireaxis2,cv_firenaxis2;
extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis;
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2;
extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest;
// mouseaiming (looking up/down with the mouse or keyboard)

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@ -1089,25 +1089,29 @@ static menuitem_t OP_Joystick1Menu[] =
{IT_STRING | IT_CVAR, NULL, "Axis For Moving" , &cv_moveaxis , 40},
{IT_STRING | IT_CVAR, NULL, "Axis For Strafe" , &cv_sideaxis , 50},
{IT_STRING | IT_CVAR, NULL, "Axis For Looking" , &cv_lookaxis , 60},
{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis , 70},
{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis , 80},
{IT_STRING | IT_CVAR, NULL, "Axis For Jumping" , &cv_jumpaxis , 70},
{IT_STRING | IT_CVAR, NULL, "Axis For Spinning" , &cv_spinaxis , 80},
{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis , 90},
{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis , 100},
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 100},
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook, 110},
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 120},
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook, 130},
};
static menuitem_t OP_Joystick2Menu[] =
{
{IT_STRING | IT_CALL, NULL, "Select Joystick...", M_Setup2PJoystickMenu, 10},
{IT_STRING | IT_CVAR, NULL, "Axis For Turning" , &cv_turnaxis2 , 30},
{IT_STRING | IT_CVAR, NULL, "Axis For Moving" , &cv_moveaxis2 , 40},
{IT_STRING | IT_CVAR, NULL, "Axis For Strafe" , &cv_sideaxis2 , 50},
{IT_STRING | IT_CVAR, NULL, "Axis For Looking" , &cv_lookaxis2 , 60},
{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis2 , 70},
{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis2 , 80},
{IT_STRING | IT_CALL, NULL, "Select Joystick...", M_Setup2PJoystickMenu, 10},
{IT_STRING | IT_CVAR, NULL, "Axis For Turning" , &cv_turnaxis2 , 30},
{IT_STRING | IT_CVAR, NULL, "Axis For Moving" , &cv_moveaxis2 , 40},
{IT_STRING | IT_CVAR, NULL, "Axis For Strafe" , &cv_sideaxis2 , 50},
{IT_STRING | IT_CVAR, NULL, "Axis For Looking" , &cv_lookaxis2 , 60},
{IT_STRING | IT_CVAR, NULL, "Axis For Jumping" , &cv_jumpaxis2 , 70},
{IT_STRING | IT_CVAR, NULL, "Axis For Spinning" , &cv_spinaxis2 , 80},
{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis2 , 90},
{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis2 , 100},
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook2, 100},
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook2, 110},
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook2,120},
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook2, 130},
};
static menuitem_t OP_JoystickSetMenu[] =