This is a sign

Signpost with the face of the person in 1st falls down at a pre-determined location on race finish (or at the finishing player if none is found)
This commit is contained in:
TehRealSalt 2018-09-13 17:42:34 -04:00
parent ec2b4e0dfc
commit 250c61dd00
5 changed files with 87 additions and 7 deletions

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@ -7218,6 +7218,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_BLUEDIAG", "MT_BLUEDIAG",
"MT_RANDOMITEM", "MT_RANDOMITEM",
"MT_RANDOMITEMPOP", "MT_RANDOMITEMPOP",
"MT_RINGSPARKLE",
"MT_BOOSTFLAME", "MT_BOOSTFLAME",
"MT_BOOSTSMOKE", "MT_BOOSTSMOKE",

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@ -175,14 +175,15 @@ state_t states[NUMSTATES] =
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_OBJPLACE_DUMMY}, //S_OBJPLACE_DUMMY {SPR_NULL, 0, -1, {NULL}, 0, 0, S_OBJPLACE_DUMMY}, //S_OBJPLACE_DUMMY
// 1-Up Box Sprites (uses player sprite) // 1-Up Box Sprites (uses player sprite)
{SPR_PLAY, 35, 2, {NULL}, 0, 16, S_PLAY_BOX2}, // S_PLAY_BOX1 // Kart: default to signpost just to ensure there are no missing sprite errors...
{SPR_PLAY, 24, 2, {NULL}, 0, 16, S_PLAY_BOX2}, // S_PLAY_BOX1
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_PLAY_BOX1}, // S_PLAY_BOX2 {SPR_NULL, 0, 1, {NULL}, 0, 0, S_PLAY_BOX1}, // S_PLAY_BOX2
{SPR_PLAY, 35, 4, {NULL}, 0, 4, S_PLAY_ICON2}, // S_PLAY_ICON1 {SPR_PLAY, 24, 4, {NULL}, 0, 4, S_PLAY_ICON2}, // S_PLAY_ICON1
{SPR_NULL, 0, 12, {NULL}, 0, 0, S_PLAY_ICON3}, // S_PLAY_ICON2 {SPR_NULL, 0, 12, {NULL}, 0, 0, S_PLAY_ICON3}, // S_PLAY_ICON2
{SPR_PLAY, 35, 18, {NULL}, 0, 4, S_NULL}, // S_PLAY_ICON3 {SPR_PLAY, 24, 18, {NULL}, 0, 4, S_NULL}, // S_PLAY_ICON3
// Level end sign (uses player sprite) // Level end sign (uses player sprite)
{SPR_PLAY, 34, 1, {NULL}, 0, 24, S_PLAY_SIGN}, // S_PLAY_SIGN {SPR_PLAY, 24, 1, {NULL}, 0, 24, S_PLAY_SIGN}, // S_PLAY_SIGN
// Blue Crawla // Blue Crawla
{SPR_POSS, 0, 5, {A_Look}, 0, 0, S_POSS_STND}, // S_POSS_STND {SPR_POSS, 0, 5, {A_Look}, 0, 0, S_POSS_STND}, // S_POSS_STND
@ -1090,7 +1091,7 @@ state_t states[NUMSTATES] =
{SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN49}, // S_SIGN48 {SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN49}, // S_SIGN48
{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN50}, // S_SIGN49 {SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN50}, // S_SIGN49
{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN51}, // S_SIGN50 {SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN51}, // S_SIGN50
{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN53}, // S_SIGN51 {SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN1}, // S_SIGN51
{SPR_SIGN, 3, -1, {NULL}, 0, 0, S_NULL}, // S_SIGN52 Eggman {SPR_SIGN, 3, -1, {NULL}, 0, 0, S_NULL}, // S_SIGN52 Eggman
{SPR_SIGN, 7, -1, {A_SignPlayer}, 0, 0, S_NULL}, // S_SIGN53 Blank {SPR_SIGN, 7, -1, {A_SignPlayer}, 0, 0, S_NULL}, // S_SIGN53 Blank
@ -5796,7 +5797,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_SIGN { // MT_SIGN
501, // doomednum 501, // doomednum
S_SIGN52, // spawnstate S_INVISIBLE, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_PLAY_SIGN, // seestate S_PLAY_SIGN, // seestate
sfx_lvpass, // seesound sfx_lvpass, // seesound
@ -5817,7 +5818,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass 16, // mass
0, // damage 0, // damage
sfx_None, // activesound sfx_None, // activesound
MF_NOCLIP|MF_SCENERY, // flags MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate S_NULL // raisestate
}, },
@ -14402,6 +14403,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_RINGSPARKLE
-1, // doomednum
S_SPRK1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
14*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BOOSTFLAME { // MT_BOOSTFLAME
-1, // doomednum -1, // doomednum
S_BOOSTFLAME, // spawnstate S_BOOSTFLAME, // spawnstate

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@ -4082,6 +4082,7 @@ typedef enum mobj_type
MT_BLUEDIAG, MT_BLUEDIAG,
MT_RANDOMITEM, MT_RANDOMITEM,
MT_RANDOMITEMPOP, MT_RANDOMITEMPOP,
MT_RINGSPARKLE,
MT_BOOSTFLAME, MT_BOOSTFLAME,
MT_BOOSTSMOKE, MT_BOOSTSMOKE,

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@ -1409,6 +1409,9 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
case MT_SINK: case MT_SINK:
gravityadd = FixedMul(gravityadd, 5*FRACUNIT); // Double gravity gravityadd = FixedMul(gravityadd, 5*FRACUNIT); // Double gravity
break; break;
case MT_SIGN:
gravityadd /= 3;
break;
default: default:
break; break;
} }
@ -8282,6 +8285,26 @@ void P_MobjThinker(mobj_t *mobj)
} }
} }
break; break;
case MT_SIGN: // Kart's unique sign behavior
if (mobj->movecount)
{
if (mobj->z <= mobj->movefactor)
{
P_SetMobjState(mobj, S_SIGN53);
//mobj->flags |= MF_NOGRAVITY; // ?
mobj->flags &= ~MF_NOCLIPHEIGHT;
mobj->movecount = 0;
}
else
{
P_SpawnMobj(mobj->x + (P_RandomRange(-32,32)<<FRACBITS),
mobj->y + (P_RandomRange(-32,32)<<FRACBITS),
mobj->z + (24<<FRACBITS) + (P_RandomRange(-16,16)<<FRACBITS),
MT_RINGSPARKLE);
mobj->flags &= ~MF_NOGRAVITY;
}
}
break;
//} //}
case MT_TURRET: case MT_TURRET:
P_MobjCheckWater(mobj); P_MobjCheckWater(mobj);

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@ -3227,6 +3227,11 @@ void P_SetupSignExit(player_t *player)
if (thing->info->seesound) if (thing->info->seesound)
S_StartSound(thing, thing->info->seesound); S_StartSound(thing, thing->info->seesound);
// SRB2Kart: Set sign spinning variables
thing->movefactor = thing->z;
thing->z += (512<<FRACBITS) * P_MobjFlip(thing);
thing->movecount = 1;
++numfound; ++numfound;
} }
@ -3252,8 +3257,29 @@ void P_SetupSignExit(player_t *player)
if (thing->info->seesound) if (thing->info->seesound)
S_StartSound(thing, thing->info->seesound); S_StartSound(thing, thing->info->seesound);
// SRB2Kart: Set sign spinning variables
thing->movefactor = thing->z;
thing->z += (512<<FRACBITS) * P_MobjFlip(thing);
thing->movecount = 1;
++numfound; ++numfound;
} }
if (numfound)
return;
// SRB2Kart: FINALLY, add in an alternative if no place is found
if (player->mo)
{
mobj_t *sign = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + (512<<FRACBITS), MT_SIGN);
P_SetTarget(&sign->target, player->mo);
P_SetMobjState(sign, S_SIGN1);
if (sign->info->seesound)
S_StartSound(sign, sign->info->seesound);
sign->movefactor = player->mo->z;
sign->movecount = 1;
}
} }
// //
@ -4239,6 +4265,7 @@ DoneSection2:
S_StartSound(NULL, sfx_s253); S_StartSound(NULL, sfx_s253);
P_DoPlayerExit(player); P_DoPlayerExit(player);
P_SetupSignExit(player);
} }
} }
break; break;