Fix compile errors

This commit is contained in:
mazmazz 2018-12-17 18:55:21 -05:00
parent 2fdf27c507
commit 245a125551
1 changed files with 7 additions and 7 deletions

View File

@ -73,7 +73,7 @@ patch_t *cred_font[CRED_FONTSIZE];
static player_t *plr; static player_t *plr;
boolean chat_on; // entering a chat message? boolean chat_on; // entering a chat message?
static char w_chat[HU_MAXMSGLEN]; static char w_chat[HU_MAXMSGLEN];
static INT32 c_input = 0; // let's try to make the chat input less shitty. static size_t c_input = 0; // let's try to make the chat input less shitty.
static boolean headsupactive = false; static boolean headsupactive = false;
boolean hu_showscores; // draw rankings boolean hu_showscores; // draw rankings
static char hu_tick; static char hu_tick;
@ -328,7 +328,7 @@ static UINT32 chat_nummsg_min = 0;
static UINT32 chat_scroll = 0; static UINT32 chat_scroll = 0;
static tic_t chat_scrolltime = 0; static tic_t chat_scrolltime = 0;
static INT32 chat_maxscroll = 0; // how far can we scroll? static UINT32 chat_maxscroll = 0; // how far can we scroll?
//static chatmsg_t chat_mini[CHAT_BUFSIZE]; // Display the last few messages sent. //static chatmsg_t chat_mini[CHAT_BUFSIZE]; // Display the last few messages sent.
//static chatmsg_t chat_log[CHAT_BUFSIZE]; // Keep every message sent to us in memory so we can scroll n shit, it's cool. //static chatmsg_t chat_log[CHAT_BUFSIZE]; // Keep every message sent to us in memory so we can scroll n shit, it's cool.
@ -346,7 +346,7 @@ static INT16 addy = 0; // use this to make the messages scroll smoothly when one
static void HU_removeChatText_Mini(void) static void HU_removeChatText_Mini(void)
{ {
// MPC: Don't create new arrays, just iterate through an existing one // MPC: Don't create new arrays, just iterate through an existing one
int i; size_t i;
for(i=0;i<chat_nummsg_min-1;i++) { for(i=0;i<chat_nummsg_min-1;i++) {
strcpy(chat_mini[i], chat_mini[i+1]); strcpy(chat_mini[i], chat_mini[i+1]);
chat_timers[i] = chat_timers[i+1]; chat_timers[i] = chat_timers[i+1];
@ -362,7 +362,7 @@ static void HU_removeChatText_Mini(void)
static void HU_removeChatText_Log(void) static void HU_removeChatText_Log(void)
{ {
// MPC: Don't create new arrays, just iterate through an existing one // MPC: Don't create new arrays, just iterate through an existing one
int i; size_t i;
for(i=0;i<chat_nummsg_log-1;i++) { for(i=0;i<chat_nummsg_log-1;i++) {
strcpy(chat_log[i], chat_log[i+1]); strcpy(chat_log[i], chat_log[i+1]);
} }
@ -841,7 +841,7 @@ static inline boolean HU_keyInChatString(char *s, char ch)
{ {
// move everything past c_input for new characters: // move everything past c_input for new characters:
INT32 m = HU_MAXMSGLEN-1; size_t m = HU_MAXMSGLEN-1;
for (;(m>=c_input);m--) for (;(m>=c_input);m--)
{ {
if (s[m]) if (s[m])
@ -1199,7 +1199,7 @@ boolean HU_Responder(event_t *ev)
// This is a muuuch better method than V_WORDWRAP. // This is a muuuch better method than V_WORDWRAP.
// again stolen and modified a bit from video.c, don't mind me, will need to rearrange this one day. // again stolen and modified a bit from video.c, don't mind me, will need to rearrange this one day.
// this one is simplified for the chat drawer. // this one is simplified for the chat drawer.
char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string) static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
{ {
int c; int c;
size_t chw, i, lastusablespace = 0; size_t chw, i, lastusablespace = 0;
@ -2611,7 +2611,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
// //
// HU_Draw32TabRankings // HU_Draw32TabRankings
// //
void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer) static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer)
{ {
INT32 i; INT32 i;
const UINT8 *colormap; const UINT8 *colormap;