From 2416d7822409b69f6490e5c7d1df07d7654b528e Mon Sep 17 00:00:00 2001 From: TehRealSalt Date: Sat, 12 Jan 2019 05:12:20 -0500 Subject: [PATCH] Update comment to be more accurate --- src/k_kart.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/k_kart.c b/src/k_kart.c index ffe30eb5..63c9d454 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -673,7 +673,7 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed) // POWERITEMODDS handles all of the "frantic item" related functionality, for all of our powerful items. // First, it multiplies it by 2 if franticitems is true; easy-peasy. // Then, it multiplies it further if there's less than 5 players in game. - // This is done to make low player count races more fair & interesting. (1v1s are basically the same as franticitems false in a normal race) + // This is done to make low player count races more fair & interesting. (2P normal would be about halfway between 8P normal and 8P frantic) // Lastly, it *divides* it by your mashed value, which was determined in K_KartItemRoulette, to punish those who are impatient. #define POWERITEMODDS(odds) \ if (franticitems) \