Merge branch 'forceskin-by-name' into 'next'

Allow names to be used with forceskin

See merge request KartKrew/Kart-Public!102
This commit is contained in:
wolfs 2019-04-26 06:42:09 -04:00
commit 235426153f
3 changed files with 25 additions and 18 deletions

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@ -423,7 +423,7 @@ consvar_t cv_numlaps = {"numlaps", "3", CV_NETVAR|CV_CALL|CV_NOINIT, numlaps_con
static CV_PossibleValue_t basenumlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, "Map default"}, {0, NULL}};
consvar_t cv_basenumlaps = {"basenumlaps", "Map default", CV_NETVAR|CV_CALL|CV_CHEAT, basenumlaps_cons_t, BaseNumLaps_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_forceskin = {"forceskin", "-1", CV_NETVAR|CV_CALL|CV_CHEAT, NULL, ForceSkin_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_forceskin = {"forceskin", "Off", CV_NETVAR|CV_CALL|CV_CHEAT, Forceskin_cons_t, ForceSkin_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_downloading = {"downloading", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_allowexitlevel = {"allowexitlevel", "No", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -514,6 +514,17 @@ const char *netxcmdnames[MAXNETXCMD - 1] =
*/
void D_RegisterServerCommands(void)
{
int i;
Forceskin_cons_t[0].value = -1;
Forceskin_cons_t[0].strvalue = "Off";
// Set the values to 0/NULl, it will be overwritten later when a skin is assigned to the slot.
for (i = 1; i < MAXSKINS; i++)
{
Forceskin_cons_t[i].value = 0;
Forceskin_cons_t[i].strvalue = NULL;
}
RegisterNetXCmd(XD_NAMEANDCOLOR, Got_NameAndColor);
RegisterNetXCmd(XD_WEAPONPREF, Got_WeaponPref);
RegisterNetXCmd(XD_MAP, Got_Mapcmd);
@ -5152,27 +5163,11 @@ static void Command_Archivetest_f(void)
/** Makes a change to ::cv_forceskin take effect immediately.
*
* \todo Move the enforcement code out of SendNameAndColor() so this hack
* isn't needed.
* \sa Command_SetForcedSkin_f, cv_forceskin, forcedskin
* \author Graue <graue@oceanbase.org>
*/
static void ForceSkin_OnChange(void)
{
if ((server || IsPlayerAdmin(consoleplayer)) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins))
{
if (cv_forceskin.value == -2)
CV_SetValue(&cv_forceskin, numskins-1);
else
{
// hack because I can't restrict this and still allow added skins to be used with forceskin.
if (!menuactive)
CONS_Printf(M_GetText("Valid skin numbers are 0 to %d (-1 disables)\n"), numskins - 1);
CV_SetValue(&cv_forceskin, -1);
}
return;
}
// NOT in SP, silly!
if (!(netgame || multiplayer))
return;
@ -5181,7 +5176,7 @@ static void ForceSkin_OnChange(void)
CONS_Printf("The server has lifted the forced skin restrictions.\n");
else
{
CONS_Printf("The server is restricting all players to skin \"%s\".\n",skins[cv_forceskin.value].name);
CONS_Printf("The server is restricting all players to skin \"%s\".\n",cv_forceskin.string);
ForceAllSkins(cv_forceskin.value);
}
}

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@ -40,6 +40,8 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
//int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
#endif
CV_PossibleValue_t Forceskin_cons_t[MAXSKINS+2];
static void R_InitSkins(void);
#define MINZ (FRACUNIT*4)
@ -2581,6 +2583,10 @@ void R_InitSkins(void)
skin->spritedef.spriteframes = sprites[SPR_PLAY].spriteframes;
ST_LoadFaceGraphics(skin->facerank, skin->facewant, skin->facemmap, 0);
// Set values for Sonic skin
Forceskin_cons_t[1].value = 0;
Forceskin_cons_t[1].strvalue = skin->name;
//MD2 for sonic doesn't want to load in Linux.
#ifdef HWRENDER
if (rendermode == render_opengl)
@ -2964,6 +2970,10 @@ next_token:
skin_cons_t[numskins].strvalue = skin->name;
#endif
// Update the forceskin possiblevalues
Forceskin_cons_t[numskins+1].value = numskins;
Forceskin_cons_t[numskins+1].strvalue = skins[numskins].name;
// add face graphics
ST_LoadFaceGraphics(skin->facerank, skin->facewant, skin->facemmap, numskins);

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@ -97,6 +97,8 @@ typedef struct
sfxenum_t soundsid[NUMSKINSOUNDS]; // sound # in S_sfx table
} skin_t;
extern CV_PossibleValue_t Forceskin_cons_t[];
// -----------
// NOT SKINS STUFF !
// -----------