Fixed implicit declaration of some functions if compiling without OpenGL support

Not related to Wolfy's problems afaik... this branch seems to be turning into a misc compiling fixes branch now
This commit is contained in:
Monster Iestyn 2016-01-11 14:51:55 +00:00
parent de576c56a5
commit 22cf800f2f
1 changed files with 4 additions and 0 deletions

View File

@ -217,10 +217,12 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
} }
} }
#ifdef HWRENDER
if (rendermode == render_opengl) if (rendermode == render_opengl)
{ {
OglSdlSurface(vid.width, vid.height); OglSdlSurface(vid.width, vid.height);
} }
#endif
if (rendermode == render_soft) if (rendermode == render_soft)
{ {
@ -401,9 +403,11 @@ static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
default: default:
break; break;
} }
#ifdef HWRENDER
DBG_Printf("Unknown incoming scancode: %d, represented %c\n", DBG_Printf("Unknown incoming scancode: %d, represented %c\n",
code, code,
SDL_GetKeyName(SDL_GetKeyFromScancode(code))); SDL_GetKeyName(SDL_GetKeyFromScancode(code)));
#endif
return 0; return 0;
} }