From ab3f677e664fc732e265c4a0d87f4ab05d241d13 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 25 Aug 2016 17:58:54 +0100 Subject: [PATCH] F_EndCutScene now sets cutsceneover to true BEFORE running Y_EndGame and the like, not AFTER --- src/f_finale.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/f_finale.c b/src/f_finale.c index 784d8204..2245a534 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -1725,6 +1725,7 @@ static void F_AdvanceToNextScene(void) void F_EndCutScene(void) { + cutsceneover = true; // do this first, just in case Y_EndGame or something wants to turn it back false later if (runningprecutscene) { if (server) @@ -1741,7 +1742,6 @@ void F_EndCutScene(void) else Y_EndGame(); } - cutsceneover = true; } void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer)