Merge branch 'master' into 'toast_pokes'

# Conflicts:
#   src/hu_stuff.c
This commit is contained in:
toaster 2018-10-29 07:04:35 -04:00
commit 1e4207c1de
5 changed files with 160 additions and 56 deletions

View file

@ -2295,9 +2295,9 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
if (players[tab[i].num].spectator || !players[tab[i].num].mo) if (players[tab[i].num].spectator || !players[tab[i].num].mo)
continue; //ignore them. continue; //ignore them.
if (!splitscreen) // don't draw it on splitscreen, if (netgame) // don't draw it offline
{ {
if (!(tab[i].num == serverplayer)) if (tab[i].num != serverplayer)
HU_drawPing(x+ 253, y+2, playerpingtable[tab[i].num], false); HU_drawPing(x+ 253, y+2, playerpingtable[tab[i].num], false);
} }

View file

@ -666,7 +666,7 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed)
break; break;
case KITEM_INVINCIBILITY: case KITEM_INVINCIBILITY:
POWERITEMODDS(newodds); POWERITEMODDS(newodds);
if ((!cv_invincibility.value) || (pinvin > 2)) newodds = 0; if ((!cv_invincibility.value) || (pinvin >= 2)) newodds = 0;
break; break;
case KITEM_BANANA: case KITEM_BANANA:
if (!cv_banana.value) newodds = 0; if (!cv_banana.value) newodds = 0;
@ -700,7 +700,7 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed)
break; break;
case KITEM_GROW: case KITEM_GROW:
POWERITEMODDS(newodds); POWERITEMODDS(newodds);
if ((!cv_grow.value) || (pinvin > 2)) newodds = 0; if ((!cv_grow.value) || (pinvin >= 2)) newodds = 0;
break; break;
case KITEM_SHRINK: case KITEM_SHRINK:
POWERITEMODDS(newodds); POWERITEMODDS(newodds);
@ -1362,8 +1362,8 @@ void K_RespawnChecker(player_t *player)
fixed_t newx, newy, newz; fixed_t newx, newy, newz;
newangle = FixedAngle(((360/8)*i)*FRACUNIT); newangle = FixedAngle(((360/8)*i)*FRACUNIT);
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 31*player->mo->scale); newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 31<<FRACBITS); // does NOT use scale, since this effect doesn't scale properly
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 31*player->mo->scale); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 31<<FRACBITS);
if (player->mo->eflags & MFE_VERTICALFLIP) if (player->mo->eflags & MFE_VERTICALFLIP)
newz = player->mo->z + player->mo->height; newz = player->mo->z + player->mo->height;
else else
@ -1383,11 +1383,19 @@ void K_RespawnChecker(player_t *player)
} }
else if (player->kartstuff[k_respawn] == 1) else if (player->kartstuff[k_respawn] == 1)
{ {
if (!P_IsObjectOnGround(player->mo)) if (player->kartstuff[k_growshrinktimer] < 0)
{
player->mo->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/TICRATE;
player->mo->destscale = 6*(mapheaderinfo[gamemap-1]->mobj_scale)/8;
if (cv_kartdebugshrink.value && !player->bot)
player->mo->destscale = 6*player->mo->destscale/8;
}
if (!P_IsObjectOnGround(player->mo) && !mapreset)
{ {
player->powers[pw_flashing] = 2; player->powers[pw_flashing] = 2;
// Sal: That's stupid and prone to accidental usage. // Sal: The old behavior was stupid and prone to accidental usage.
// Let's rip off Mania instead, and turn this into a Drop Dash! // Let's rip off Mania instead, and turn this into a Drop Dash!
if (cmd->buttons & BT_ACCELERATE) if (cmd->buttons & BT_ACCELERATE)
@ -1847,19 +1855,15 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, boolean trapitem
player->kartstuff[k_spinouttype] = type; player->kartstuff[k_spinouttype] = type;
if (player->kartstuff[k_spinouttype] <= 0) if (player->kartstuff[k_spinouttype] <= 0) // type 0 is spinout, type 1 is wipeout
{ {
player->kartstuff[k_spinouttimer] = 3*TICRATE/2; // Banana Spinout
// At spinout, player speed is increased to 1/4 their regular speed, moving them forward // At spinout, player speed is increased to 1/4 their regular speed, moving them forward
if (player->speed < K_GetKartSpeed(player, true)/4) if (player->speed < K_GetKartSpeed(player, true)/4)
P_InstaThrust(player->mo, player->mo->angle, FixedMul(K_GetKartSpeed(player, true)/4, player->mo->scale)); P_InstaThrust(player->mo, player->mo->angle, FixedMul(K_GetKartSpeed(player, true)/4, player->mo->scale));
S_StartSound(player->mo, sfx_slip); S_StartSound(player->mo, sfx_slip);
} }
else
player->kartstuff[k_spinouttimer] = TICRATE+20; // Wipeout
player->kartstuff[k_spinouttimer] = (3*TICRATE/2)+2;
player->powers[pw_flashing] = K_GetKartFlashing(player); player->powers[pw_flashing] = K_GetKartFlashing(player);
if (player->mo->state != &states[S_KART_SPIN]) if (player->mo->state != &states[S_KART_SPIN])
@ -2032,7 +2036,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
if (inflictor && inflictor->type == MT_SPBEXPLOSION && inflictor->extravalue1) if (inflictor && inflictor->type == MT_SPBEXPLOSION && inflictor->extravalue1)
{ {
player->kartstuff[k_spinouttimer] = (3*player->kartstuff[k_spinouttimer])/2; player->kartstuff[k_spinouttimer] = ((3*player->kartstuff[k_spinouttimer])/2)+1;
player->mo->momz *= 2; player->mo->momz *= 2;
} }
@ -3879,7 +3883,12 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
fast->momz = 3*player->mo->momz/4; fast->momz = 3*player->mo->momz/4;
} }
if (player->kartstuff[k_eggmanexplode]) // You're gonna diiiiie if (player->playerstate == PST_DEAD || player->kartstuff[k_respawn] > 1) // Ensure these are set correctly here
{
player->mo->colorized = false;
player->mo->color = player->skincolor;
}
else if (player->kartstuff[k_eggmanexplode]) // You're gonna diiiiie
{ {
const INT32 flashtime = 4<<(player->kartstuff[k_eggmanexplode]/TICRATE); const INT32 flashtime = 4<<(player->kartstuff[k_eggmanexplode]/TICRATE);
if (player->kartstuff[k_eggmanexplode] == 1 || (player->kartstuff[k_eggmanexplode] % (flashtime/2) != 0)) if (player->kartstuff[k_eggmanexplode] == 1 || (player->kartstuff[k_eggmanexplode] % (flashtime/2) != 0))
@ -3956,6 +3965,18 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->kartstuff[k_timeovercam] = 0; player->kartstuff[k_timeovercam] = 0;
// Make ABSOLUTELY SURE that your flashing tics don't get set WHILE you're still in hit animations.
if (player->kartstuff[k_spinouttimer] != 0
|| player->kartstuff[k_wipeoutslow] != 0
|| player->kartstuff[k_squishedtimer] != 0)
{
player->powers[pw_flashing] = K_GetKartFlashing(player);
}
else if (player->powers[pw_flashing] == K_GetKartFlashing(player))
{
player->powers[pw_flashing]--;
}
if (player->kartstuff[k_spinouttimer]) if (player->kartstuff[k_spinouttimer])
{ {
if ((P_IsObjectOnGround(player->mo) || player->kartstuff[k_spinouttype] == 1) if ((P_IsObjectOnGround(player->mo) || player->kartstuff[k_spinouttype] == 1)
@ -3983,9 +4004,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
} }
} }
if (player->kartstuff[k_spinouttimer] == 0 && player->powers[pw_flashing] == K_GetKartFlashing(player))
player->powers[pw_flashing]--;
/*if (player->kartstuff[k_thunderanim]) /*if (player->kartstuff[k_thunderanim])
player->kartstuff[k_thunderanim]--;*/ player->kartstuff[k_thunderanim]--;*/
@ -4008,11 +4026,13 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->kartstuff[k_invincibilitytimer]) if (player->kartstuff[k_invincibilitytimer])
player->kartstuff[k_invincibilitytimer]--; player->kartstuff[k_invincibilitytimer]--;
if (player->kartstuff[k_growshrinktimer] > 0) if (!player->kartstuff[k_respawn])
player->kartstuff[k_growshrinktimer]--; {
if (player->kartstuff[k_growshrinktimer] > 0)
if (player->kartstuff[k_growshrinktimer] < 0) player->kartstuff[k_growshrinktimer]--;
player->kartstuff[k_growshrinktimer]++; if (player->kartstuff[k_growshrinktimer] < 0)
player->kartstuff[k_growshrinktimer]++;
}
if (player->kartstuff[k_growshrinktimer] == 1 || player->kartstuff[k_growshrinktimer] == -1) if (player->kartstuff[k_growshrinktimer] == 1 || player->kartstuff[k_growshrinktimer] == -1)
{ {
@ -5501,8 +5521,8 @@ static patch_t *kp_karmasticker;
static patch_t *kp_splitkarmabomb; static patch_t *kp_splitkarmabomb;
static patch_t *kp_timeoutsticker; static patch_t *kp_timeoutsticker;
static patch_t *kp_startcountdown[8]; static patch_t *kp_startcountdown[16];
static patch_t *kp_racefinish[2]; static patch_t *kp_racefinish[6];
static patch_t *kp_positionnum[NUMPOSNUMS][NUMPOSFRAMES]; static patch_t *kp_positionnum[NUMPOSNUMS][NUMPOSFRAMES];
static patch_t *kp_winnernum[NUMPOSFRAMES]; static patch_t *kp_winnernum[NUMPOSFRAMES];
@ -5589,9 +5609,25 @@ void K_LoadKartHUDGraphics(void)
kp_startcountdown[5] = W_CachePatchName("K_CNT2B", PU_HUDGFX); kp_startcountdown[5] = W_CachePatchName("K_CNT2B", PU_HUDGFX);
kp_startcountdown[6] = W_CachePatchName("K_CNT1B", PU_HUDGFX); kp_startcountdown[6] = W_CachePatchName("K_CNT1B", PU_HUDGFX);
kp_startcountdown[7] = W_CachePatchName("K_CNTGOB", PU_HUDGFX); kp_startcountdown[7] = W_CachePatchName("K_CNTGOB", PU_HUDGFX);
// Splitscreen
kp_startcountdown[8] = W_CachePatchName("K_SMC3A", PU_HUDGFX);
kp_startcountdown[9] = W_CachePatchName("K_SMC2A", PU_HUDGFX);
kp_startcountdown[10] = W_CachePatchName("K_SMC1A", PU_HUDGFX);
kp_startcountdown[11] = W_CachePatchName("K_SMCGOA", PU_HUDGFX);
kp_startcountdown[12] = W_CachePatchName("K_SMC3B", PU_HUDGFX);
kp_startcountdown[13] = W_CachePatchName("K_SMC2B", PU_HUDGFX);
kp_startcountdown[14] = W_CachePatchName("K_SMC1B", PU_HUDGFX);
kp_startcountdown[15] = W_CachePatchName("K_SMCGOB", PU_HUDGFX);
// Finish
kp_racefinish[0] = W_CachePatchName("K_FINA", PU_HUDGFX); kp_racefinish[0] = W_CachePatchName("K_FINA", PU_HUDGFX);
kp_racefinish[1] = W_CachePatchName("K_FINB", PU_HUDGFX); kp_racefinish[1] = W_CachePatchName("K_FINB", PU_HUDGFX);
// Splitscreen
kp_racefinish[2] = W_CachePatchName("K_SMFINA", PU_HUDGFX);
kp_racefinish[3] = W_CachePatchName("K_SMFINB", PU_HUDGFX);
// 2P splitscreen
kp_racefinish[4] = W_CachePatchName("K_2PFINA", PU_HUDGFX);
kp_racefinish[5] = W_CachePatchName("K_2PFINB", PU_HUDGFX);
// Position numbers // Position numbers
sprintf(buffer, "K_POSNxx"); sprintf(buffer, "K_POSNxx");
@ -6585,7 +6621,7 @@ static void K_drawKartWanted(void)
if (splitscreen) // Can't fit the poster on screen, sadly if (splitscreen) // Can't fit the poster on screen, sadly
{ {
if (K_IsPlayerWanted(stplyr) && leveltime % 10 > 3) if (K_IsPlayerWanted(stplyr) && leveltime % 10 > 3)
V_DrawRightAlignedString(WANT_X, WANT_Y, K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_HUDTRANS|V_REDMAP), "WANTED"); V_DrawRightAlignedString(WANT_X, WANT_Y, K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_HUDTRANS|V_ORANGEMAP), "WANTED");
return; return;
} }
@ -6924,11 +6960,10 @@ static void K_drawKartStartCountdown(void)
pnum++; pnum++;
if ((leveltime % (2*5)) / 5) // blink if ((leveltime % (2*5)) / 5) // blink
pnum += 4; pnum += 4;
if (splitscreen) // splitscreen
pnum += 8;
if (splitscreen) V_DrawScaledPatch(STCD_X - (SHORT(kp_startcountdown[pnum]->width)/2), STCD_Y - (SHORT(kp_startcountdown[pnum]->height)/2), splitflags, kp_startcountdown[pnum]);
V_DrawSmallScaledPatch(STCD_X - (SHORT(kp_startcountdown[pnum]->width)/4), STCD_Y - (SHORT(kp_startcountdown[pnum]->height)/4), splitflags, kp_startcountdown[pnum]);
else
V_DrawScaledPatch(STCD_X - (SHORT(kp_startcountdown[pnum]->width)/2), STCD_Y - (SHORT(kp_startcountdown[pnum]->height)/2), splitflags, kp_startcountdown[pnum]);
} }
static void K_drawKartFinish(void) static void K_drawKartFinish(void)
@ -6941,12 +6976,14 @@ static void K_drawKartFinish(void)
if ((stplyr->kartstuff[k_cardanimation] % (2*5)) / 5) // blink if ((stplyr->kartstuff[k_cardanimation] % (2*5)) / 5) // blink
pnum = 1; pnum = 1;
if (splitscreen > 1) if (splitscreen > 1) // small splitscreen
{ pnum += 2;
V_DrawTinyScaledPatch(STCD_X - (SHORT(kp_racefinish[pnum]->width)/8), STCD_Y - (SHORT(kp_racefinish[pnum]->height)/8), splitflags, kp_racefinish[pnum]); else if (splitscreen == 1) // wide splitscreen
return; pnum += 4;
}
if (splitscreen > 1) // Stationary FIN
V_DrawScaledPatch(STCD_X - (SHORT(kp_racefinish[pnum]->width)/2), STCD_Y - (SHORT(kp_racefinish[pnum]->height)/2), splitflags, kp_racefinish[pnum]);
else // Scrolling FINISH
{ {
INT32 scaleshift = (FRACBITS - splitscreen); // FRACUNIT or FRACUNIT/2 INT32 scaleshift = (FRACBITS - splitscreen); // FRACUNIT or FRACUNIT/2
INT32 x = ((vid.width<<FRACBITS)/vid.dupx), xval = (SHORT(kp_racefinish[pnum]->width)<<scaleshift); INT32 x = ((vid.width<<FRACBITS)/vid.dupx), xval = (SHORT(kp_racefinish[pnum]->width)<<scaleshift);
@ -7013,7 +7050,7 @@ static void K_drawBattleFullscreen(void)
{ {
if (stplyr->kartstuff[k_position] == 1) if (stplyr->kartstuff[k_position] == 1)
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, scale, splitflags, kp_battlewin, NULL); V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, scale, splitflags, kp_battlewin, NULL);
else if (splitscreen < 2) else
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, scale, splitflags, (K_IsPlayerLosing(stplyr) ? kp_battlelose : kp_battlecool), NULL); V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, scale, splitflags, (K_IsPlayerLosing(stplyr) ? kp_battlelose : kp_battlecool), NULL);
} }
else else
@ -7343,38 +7380,38 @@ static void K_drawLapStartAnim(void)
const UINT8 progress = 80-stplyr->kartstuff[k_lapanimation]; const UINT8 progress = 80-stplyr->kartstuff[k_lapanimation];
V_DrawScaledPatch(BASEVIDWIDTH/2 + (32*max(0, stplyr->kartstuff[k_lapanimation]-76)), V_DrawScaledPatch(BASEVIDWIDTH/2 + (32*max(0, stplyr->kartstuff[k_lapanimation]-76)),
64 - (32*max(0, progress-76)), 56 - (32*max(0, progress-76)),
0, kp_lapanim_emblem); 0, kp_lapanim_emblem);
if (stplyr->laps == (UINT8)(cv_numlaps.value - 1)) if (stplyr->laps == (UINT8)(cv_numlaps.value - 1))
{ {
V_DrawScaledPatch(27 - (32*max(0, progress-76)), V_DrawScaledPatch(27 - (32*max(0, progress-76)),
40, 32,
0, kp_lapanim_final[min(progress/2, 10)]); 0, kp_lapanim_final[min(progress/2, 10)]);
if (progress/2-12 >= 0) if (progress/2-12 >= 0)
{ {
V_DrawScaledPatch(194 + (32*max(0, progress-76)), V_DrawScaledPatch(194 + (32*max(0, progress-76)),
40, 32,
0, kp_lapanim_lap[min(progress/2-12, 6)]); 0, kp_lapanim_lap[min(progress/2-12, 6)]);
} }
} }
else else
{ {
V_DrawScaledPatch(61 - (32*max(0, progress-76)), V_DrawScaledPatch(61 - (32*max(0, progress-76)),
40, 32,
0, kp_lapanim_lap[min(progress/2, 6)]); 0, kp_lapanim_lap[min(progress/2, 6)]);
if (progress/2-8 >= 0) if (progress/2-8 >= 0)
{ {
V_DrawScaledPatch(194 + (32*max(0, progress-76)), V_DrawScaledPatch(194 + (32*max(0, progress-76)),
40, 32,
0, kp_lapanim_number[(((UINT32)stplyr->laps+1) / 10)][min(progress/2-8, 2)]); 0, kp_lapanim_number[(((UINT32)stplyr->laps+1) / 10)][min(progress/2-8, 2)]);
if (progress/2-10 >= 0) if (progress/2-10 >= 0)
{ {
V_DrawScaledPatch(221 + (32*max(0, progress-76)), V_DrawScaledPatch(221 + (32*max(0, progress-76)),
40, 32,
0, kp_lapanim_number[(((UINT32)stplyr->laps+1) % 10)][min(progress/2-10, 2)]); 0, kp_lapanim_number[(((UINT32)stplyr->laps+1) % 10)][min(progress/2-10, 2)]);
} }
} }

View file

@ -6798,7 +6798,7 @@ void P_MobjThinker(mobj_t *mobj)
&& mobj->target->player->health && mobj->target->player->playerstate != PST_DEAD && mobj->target->player->health && mobj->target->player->playerstate != PST_DEAD
/*&& players[displayplayer].mo && !players[displayplayer].spectator*/) /*&& players[displayplayer].mo && !players[displayplayer].spectator*/)
{ {
fixed_t scale = mobj->target->scale; fixed_t scale = 4*mobj->target->scale;
mobj->color = mobj->target->color; mobj->color = mobj->target->color;
K_MatchGenericExtraFlags(mobj, mobj->target); K_MatchGenericExtraFlags(mobj, mobj->target);
@ -6993,7 +6993,7 @@ void P_MobjThinker(mobj_t *mobj)
&& mobj->target->player->health && mobj->target->player->playerstate != PST_DEAD && mobj->target->player->health && mobj->target->player->playerstate != PST_DEAD
&& players[displayplayer].mo && !players[displayplayer].spectator) && players[displayplayer].mo && !players[displayplayer].spectator)
{ {
fixed_t scale = mobj->target->scale; fixed_t scale = 4*mobj->target->scale;
if (!K_IsPlayerWanted(mobj->target->player)) if (!K_IsPlayerWanted(mobj->target->player))
{ {
@ -7023,10 +7023,13 @@ void P_MobjThinker(mobj_t *mobj)
} }
P_SetThingPosition(mobj); P_SetThingPosition(mobj);
scale += FixedMul(FixedDiv(abs(P_AproxDistance(players[displayplayer].mo->x-mobj->target->x, if (!splitscreen)
players[displayplayer].mo->y-mobj->target->y)), RING_DIST), mobj->target->scale); {
if (scale > 16*FRACUNIT) scale += FixedMul(FixedDiv(abs(P_AproxDistance(players[displayplayer].mo->x-mobj->target->x,
scale = 16*FRACUNIT; players[displayplayer].mo->y-mobj->target->y)), RING_DIST), mobj->target->scale);
if (scale > 16*FRACUNIT)
scale = 16*FRACUNIT;
}
mobj->destscale = scale; mobj->destscale = scale;
} }
else if (mobj->health > 0) else if (mobj->health > 0)

View file

@ -1217,6 +1217,8 @@ void P_RestoreMusic(player_t *player)
if (!P_IsLocalPlayer(player)) // Only applies to a local player if (!P_IsLocalPlayer(player)) // Only applies to a local player
return; return;
S_SpeedMusic(1.0f);
// Event - HERE COMES A NEW CHALLENGER // Event - HERE COMES A NEW CHALLENGER
if (mapreset) if (mapreset)
{ {
@ -1228,24 +1230,58 @@ void P_RestoreMusic(player_t *player)
if (P_EndingMusic(player)) if (P_EndingMusic(player))
return; return;
S_SpeedMusic(1.0f);
// Event - Level Start // Event - Level Start
if (leveltime < (starttime + (TICRATE/2))) if (leveltime < (starttime + (TICRATE/2)))
S_ChangeMusicInternal((encoremode ? "estart" : "kstart"), false); //S_StopMusic(); S_ChangeMusicInternal((encoremode ? "estart" : "kstart"), false); //S_StopMusic();
else // see also where time overs are handled - search for "lives = 2" in this file else // see also where time overs are handled - search for "lives = 2" in this file
{ {
INT32 wantedmus = 0; // 0 is level music, 1 is invincibility, 2 is grow
if (splitscreen)
{
INT32 bestlocaltimer = 1;
#define setbests(p) \
if (players[p].playerstate == PST_LIVE) \
{ \
if (players[p].kartstuff[k_growshrinktimer] > bestlocaltimer) \
{ wantedmus = 2; bestlocaltimer = players[p].kartstuff[k_growshrinktimer]; } \
else if (players[p].kartstuff[k_invincibilitytimer] > bestlocaltimer) \
{ wantedmus = 1; bestlocaltimer = players[p].kartstuff[k_invincibilitytimer]; } \
}
setbests(displayplayer);
setbests(secondarydisplayplayer);
if (splitscreen > 1)
setbests(thirddisplayplayer);
if (splitscreen > 2)
setbests(fourthdisplayplayer);
#undef setbests
}
else
{
if (player->playerstate == PST_LIVE)
{
if (player->kartstuff[k_growshrinktimer] > 1)
wantedmus = 2;
else if (player->kartstuff[k_invincibilitytimer] > 1)
wantedmus = 1;
}
}
// Item - Grow // Item - Grow
if (player->kartstuff[k_growshrinktimer] > 1 && player->playerstate == PST_LIVE) if (wantedmus == 2)
S_ChangeMusicInternal("kgrow", true); S_ChangeMusicInternal("kgrow", true);
// Item - Invincibility // Item - Invincibility
else if (player->kartstuff[k_invincibilitytimer] > 1 && player->playerstate == PST_LIVE) else if (wantedmus == 1)
S_ChangeMusicInternal("kinvnc", true); S_ChangeMusicInternal("kinvnc", true);
else else
{ {
#if 0
// Event - Final Lap // Event - Final Lap
// Still works for GME, but disabled for consistency
if (G_RaceGametype() && player->laps >= (UINT8)(cv_numlaps.value - 1)) if (G_RaceGametype() && player->laps >= (UINT8)(cv_numlaps.value - 1))
S_SpeedMusic(1.2f); S_SpeedMusic(1.2f);
#endif
S_ChangeMusic(mapmusname, mapmusflags, true); S_ChangeMusic(mapmusname, mapmusflags, true);
} }
} }
@ -6652,13 +6688,24 @@ static void P_MovePlayer(player_t *player)
if (player->mo->state != &states[S_KART_SQUISH]) if (player->mo->state != &states[S_KART_SQUISH])
P_SetPlayerMobjState(player->mo, S_KART_SQUISH); P_SetPlayerMobjState(player->mo, S_KART_SQUISH);
} }
else if (player->kartstuff[k_spinouttimer] > 0 || player->pflags & PF_SLIDING) else if (player->pflags & PF_SLIDING)
{ {
if (player->mo->state != &states[S_KART_SPIN]) if (player->mo->state != &states[S_KART_SPIN])
P_SetPlayerMobjState(player->mo, S_KART_SPIN); P_SetPlayerMobjState(player->mo, S_KART_SPIN);
player->frameangle -= ANGLE_22h; player->frameangle -= ANGLE_22h;
} }
else if (player->kartstuff[k_spinouttimer] > 0)
{
INT32 speed = max(1, min(8, player->kartstuff[k_spinouttimer]/8));
if (player->mo->state != &states[S_KART_SPIN])
P_SetPlayerMobjState(player->mo, S_KART_SPIN);
if (speed == 1 && abs(player->mo->angle - player->frameangle) < ANGLE_22h)
player->frameangle = player->mo->angle; // Face forward at the end of the animation
else
player->frameangle -= (ANGLE_11hh * speed);
}
else if (player->powers[pw_nocontrol] && player->pflags & PF_SKIDDOWN) else if (player->powers[pw_nocontrol] && player->pflags & PF_SKIDDOWN)
{ {
if (player->mo->state != &states[S_KART_SPIN]) if (player->mo->state != &states[S_KART_SPIN])
@ -7335,7 +7382,7 @@ static void P_DoZoomTube(player_t *player)
fixed_t dist; fixed_t dist;
boolean reverse; boolean reverse;
player->mo->height = P_GetPlayerSpinHeight(player); //player->mo->height = P_GetPlayerSpinHeight(player);
if (player->speed > 0) if (player->speed > 0)
reverse = false; reverse = false;
@ -7440,6 +7487,11 @@ static void P_DoZoomTube(player_t *player)
else if (player == &players[fourthdisplayplayer]) else if (player == &players[fourthdisplayplayer])
localangle4 = player->mo->angle; localangle4 = player->mo->angle;
} }
#if 0
if (player->mo->state != &states[S_KART_SPIN])
P_SetPlayerMobjState(player->mo, S_KART_SPIN);
player->frameangle -= ANGLE_22h;
#endif
} }
// //
@ -8250,6 +8302,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (mo->eflags & MFE_VERTICALFLIP) if (mo->eflags & MFE_VERTICALFLIP)
camheight += thiscam->height; camheight += thiscam->height;
if (splitscreen == 1)
camspeed = (3*camspeed)/4;
if (timeover) if (timeover)
angle = mo->angle + FixedAngle(camrotate*FRACUNIT); angle = mo->angle + FixedAngle(camrotate*FRACUNIT);
else if (leveltime < starttime) else if (leveltime < starttime)

View file

@ -531,6 +531,9 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
pitch = NORM_PITCH; pitch = NORM_PITCH;
priority = NORM_PRIORITY; priority = NORM_PRIORITY;
if (splitscreen && origin)
volume = FixedDiv(volume<<FRACBITS, FixedSqrt((splitscreen+1)<<FRACBITS))>>FRACBITS;
if (splitscreen && listenmobj2) // Copy the sound for the split player if (splitscreen && listenmobj2) // Copy the sound for the split player
{ {
// Check to see if it is audible, and if not, modify the params // Check to see if it is audible, and if not, modify the params
@ -1011,6 +1014,9 @@ void S_UpdateSounds(void)
pitch = NORM_PITCH; pitch = NORM_PITCH;
sep = NORM_SEP; sep = NORM_SEP;
if (splitscreen && c->origin)
volume = FixedDiv(volume<<FRACBITS, FixedSqrt((splitscreen+1)<<FRACBITS))>>FRACBITS;
// check non-local sounds for distance clipping // check non-local sounds for distance clipping
// or modify their params // or modify their params
if (c->origin && ((c->origin != players[consoleplayer].mo) if (c->origin && ((c->origin != players[consoleplayer].mo)
@ -1325,6 +1331,9 @@ INT32 S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32 *v
*vol = (15 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) / S_ATTENUATOR; *vol = (15 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) / S_ATTENUATOR;
} }
if (splitscreen)
*vol = FixedDiv((*vol)<<FRACBITS, FixedSqrt((splitscreen+1)<<FRACBITS))>>FRACBITS;
return (*vol > 0); return (*vol > 0);
} }