Wolfs flagged up midi variable stuff in his review so far, so this is a correction in that vein.
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@ -125,11 +125,11 @@ INT32 postimgparam3;
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postimg_t postimgtype4 = postimg_none;
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postimg_t postimgtype4 = postimg_none;
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INT32 postimgparam4;
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INT32 postimgparam4;
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#ifdef _XBOX
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#ifdef _XBOX
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boolean nomidimusic = false;
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//boolean nomidimusic = false;
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boolean nosound = true;
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boolean nosound = true;
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boolean nodigimusic = true;
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boolean nodigimusic = true;
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#else
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#else
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boolean nomidimusic = false;
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//boolean nomidimusic = false;
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boolean nosound = false;
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boolean nosound = false;
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boolean nodigimusic = false; // No fmod-based music
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boolean nodigimusic = false; // No fmod-based music
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#endif
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#endif
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@ -137,7 +137,7 @@ boolean nodigimusic = false; // No fmod-based music
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// These variables are only true if
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// These variables are only true if
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// the respective sound system is initialized
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// the respective sound system is initialized
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// and active, but no sounds/music should play.
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// and active, but no sounds/music should play.
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boolean music_disabled = false;
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//boolean music_disabled = false;
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boolean sound_disabled = false;
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boolean sound_disabled = false;
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boolean digital_disabled = false;
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boolean digital_disabled = false;
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@ -86,10 +86,12 @@ extern boolean forceresetplayers;
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// Internal parameters for sound rendering.
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// Internal parameters for sound rendering.
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// ========================================
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// ========================================
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extern boolean nomidimusic; // defined in d_main.c
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//extern boolean nomidimusic; // defined in d_main.c
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#define nomidimusic true
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extern boolean nosound;
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extern boolean nosound;
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extern boolean nodigimusic;
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extern boolean nodigimusic;
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extern boolean music_disabled;
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//extern boolean music_disabled;
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#define music_disabled false
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extern boolean sound_disabled;
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extern boolean sound_disabled;
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extern boolean digital_disabled;
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extern boolean digital_disabled;
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