Merge branch 'no-limits' into 'v1'

Remove add-on limit

See merge request KartKrew/Kart!149
This commit is contained in:
Sal 2019-05-06 22:04:36 -04:00
commit 1b6b09b915
10 changed files with 191 additions and 121 deletions

View File

@ -21,6 +21,7 @@
#include "i_system.h"
#include "i_video.h"
#include "d_net.h"
#include "d_netfil.h" // fileneedednum
#include "d_main.h"
#include "d_event.h"
#include "g_game.h"
@ -1100,6 +1101,7 @@ typedef enum
#endif
CL_CONNECTED,
CL_ABORTED,
CL_ASKFULLFILELIST,
CL_ASKDOWNLOADFILES,
CL_WAITDOWNLOADFILESRESPONSE,
CL_CHALLENGE
@ -1110,6 +1112,7 @@ static void GetPackets(void);
static cl_mode_t cl_mode = CL_SEARCHING;
static boolean cl_needsdownload = false;
static UINT16 cl_lastcheckedfilecount = 0;
static UINT8 cl_challengenum = 0;
static UINT8 cl_challengequestion[MD5_LEN+1];
static char cl_challengepassword[65];
@ -1227,6 +1230,9 @@ static inline void CL_DrawConnectionStatus(void)
cltext = M_GetText("Waiting to download game state...");
break;
#endif
case CL_ASKFULLFILELIST:
cltext = M_GetText("This server has a LOT of files!");
break;
case CL_ASKJOIN:
case CL_WAITJOINRESPONSE:
cltext = M_GetText("Requesting to join...");
@ -1286,6 +1292,14 @@ static inline void CL_DrawConnectionStatus(void)
}
#endif
static boolean CL_AskFileList(INT32 firstfile)
{
netbuffer->packettype = PT_TELLFILESNEEDED;
netbuffer->u.filesneedednum = firstfile;
return HSendPacket(servernode, true, 0, sizeof (INT32));
}
/** Sends a special packet to declare how many players in local
* Used only in arbitratrenetstart()
* Sends a PT_CLIENTJOIN packet to the server
@ -1404,7 +1418,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
netbuffer->u.serverinfo.actnum = 0; //mapheaderinfo[gamemap-1]->actnum
p = PutFileNeeded();
p = PutFileNeeded(0);
HSendPacket(node, false, 0, p - ((UINT8 *)&netbuffer->u));
}
@ -1875,6 +1889,66 @@ void CL_UpdateServerList(boolean internetsearch, INT32 room)
#endif // ifndef NONET
static boolean CL_FinishedFileList(void)
{
INT32 i;
CONS_Printf(M_GetText("Checking files...\n"));
i = CL_CheckFiles();
if (i == 3) // too many files
{
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText(
"You have too many WAD files loaded\n"
"to add ones the server is using.\n"
"Please restart SRB2Kart before connecting.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
return false;
}
else if (i == 2) // cannot join for some reason
{
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText(
"You have WAD files loaded or have\n"
"modified the game in some way, and\n"
"your file list does not match\n"
"the server's file list.\n"
"Please restart SRB2Kart before connecting.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
return false;
}
else if (i == 1)
cl_mode = CL_ASKJOIN;
else
{
// must download something
// can we, though?
if (!CL_CheckDownloadable()) // nope!
{
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText(
"You cannot connect to this server\n"
"because you cannot download the files\n"
"that you are missing from the server.\n\n"
"See the console or log file for\n"
"more details.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
return false;
}
cl_mode = CL_ASKDOWNLOADFILES;
}
return true;
}
/** Called by CL_ServerConnectionTicker
*
* \param viams ???
@ -1918,66 +1992,16 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
if (client)
{
D_ParseFileneeded(serverlist[i].info.fileneedednum,
serverlist[i].info.fileneeded);
CONS_Printf(M_GetText("Checking files...\n"));
i = CL_CheckFiles();
if (i == 3) // too many files
D_ParseFileneeded(serverlist[i].info.fileneedednum, serverlist[i].info.fileneeded, 0);
if (serverlist[i].info.kartvars & SV_LOTSOFADDONS)
{
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText(
"You have too many WAD files loaded\n"
"to add ones the server is using.\n"
"Please restart SRB2Kart before connecting.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
return false;
cl_mode = CL_ASKFULLFILELIST;
cl_lastcheckedfilecount = 0;
return true;
}
else if (i == 2) // cannot join for some reason
{
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText(
"You have WAD files loaded or have\n"
"modified the game in some way, and\n"
"your file list does not match\n"
"the server's file list.\n"
"Please restart SRB2Kart before connecting.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
return false;
}
else if (i == 1)
cl_mode = CL_ASKJOIN;
else
{
// must download something
// can we, though?
if (!CL_CheckDownloadable()) // nope!
{
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText(
"You cannot connect to this server\n"
"because you cannot download the files\n"
"that you are missing from the server.\n\n"
"See the console or log file for\n"
"more details.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
return false;
}
cl_mode = CL_ASKDOWNLOADFILES;
// no problem if can't send packet, we will retry later
//if (CL_SendRequestFile())
// cl_mode = CL_DOWNLOADFILES;
}
if (!CL_FinishedFileList())
return false;
}
else
cl_mode = CL_ASKJOIN; // files need not be checked for the server.
@ -2028,6 +2052,22 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
return false;
break;
case CL_ASKFULLFILELIST:
if (cl_lastcheckedfilecount == UINT16_MAX) // All files retrieved
{
if (!CL_FinishedFileList())
return false;
}
else if (fileneedednum != cl_lastcheckedfilecount || *asksent + NEWTICRATE < I_GetTime())
{
if (CL_AskFileList(fileneedednum))
{
cl_lastcheckedfilecount = fileneedednum;
*asksent = I_GetTime();
}
}
break;
case CL_DOWNLOADFILES:
waitmore = false;
for (i = 0; i < fileneedednum; i++)
@ -3891,6 +3931,39 @@ static void HandlePacketFromAwayNode(SINT8 node)
#endif
break;
case PT_TELLFILESNEEDED:
if (server && serverrunning)
{
UINT8 *p;
INT32 firstfile = netbuffer->u.filesneedednum;
netbuffer->packettype = PT_MOREFILESNEEDED;
netbuffer->u.filesneededcfg.first = firstfile;
netbuffer->u.filesneededcfg.more = 0;
p = PutFileNeeded(firstfile);
HSendPacket(node, false, 0, p - ((UINT8 *)&netbuffer->u));
}
else // Shouldn't get this if you aren't the server...?
Net_CloseConnection(node);
break;
case PT_MOREFILESNEEDED:
if (server && serverrunning)
{ // But wait I thought I'm the server?
Net_CloseConnection(node);
break;
}
SERVERONLY
if (cl_mode == CL_ASKFULLFILELIST && netbuffer->u.filesneededcfg.first == fileneedednum)
{
D_ParseFileneeded(netbuffer->u.filesneededcfg.num, netbuffer->u.filesneededcfg.files, netbuffer->u.filesneededcfg.first);
if (!netbuffer->u.filesneededcfg.more)
cl_lastcheckedfilecount = UINT16_MAX; // Got the whole file list
}
break;
case PT_ASKINFO:
if (server && serverrunning)
{

View File

@ -93,6 +93,10 @@ typedef enum
PT_NODETIMEOUT, // Packet sent to self if the connection times out.
PT_RESYNCHING, // Packet sent to resync players.
// Blocks game advance until synched.
PT_TELLFILESNEEDED, // Client, to server: "what other files do I need starting from this number?"
PT_MOREFILESNEEDED, // Server, to client: "you need these (+ more on top of those)"
PT_PING, // Packet sent to tell clients the other client's latency to server.
NUMPACKETTYPE
} packettype_t;
@ -355,6 +359,7 @@ typedef struct
} ATTRPACK joinchallenge_pak;
#define SV_SPEEDMASK 0x03
#define SV_LOTSOFADDONS 0x20
#define SV_DEDICATED 0x40
#define SV_PASSWORD 0x80
@ -425,6 +430,14 @@ typedef struct
UINT8 ctfteam;
} ATTRPACK plrconfig;
typedef struct
{
INT32 first;
UINT8 num;
UINT8 more;
UINT8 files[MAXFILENEEDED]; // is filled with writexxx (byteptr.h)
} ATTRPACK filesneededconfig_pak;
//
// Network packet data
//
@ -457,6 +470,8 @@ typedef struct
msaskinfo_pak msaskinfo; // 22 bytes
plrinfo playerinfo[MAXPLAYERS]; // 576 bytes(?)
plrconfig playerconfig[MAXPLAYERS]; // (up to) 528 bytes(?)
INT32 filesneedednum; // 4 bytes
filesneededconfig_pak filesneededcfg; // ??? bytes
UINT32 pingtable[MAXPLAYERS+1]; // 68 bytes
} u; // This is needed to pack diff packet types data together
} ATTRPACK doomdata_t;

View File

@ -74,7 +74,7 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
#include "m_cond.h" // condition initialization
#include "fastcmp.h"
#include "keys.h"
#include "filesrch.h" // refreshdirmenu, mainwadstally
#include "filesrch.h" // refreshdirmenu
#ifdef CMAKECONFIG
#include "config.h"
@ -1233,8 +1233,6 @@ void D_SRB2Main(void)
#endif //ifndef DEVELOP
mainwadstally = packetsizetally;
//
// search for maps
//

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@ -4298,14 +4298,6 @@ static void Command_Addfile(void)
if (*p == '\\' || *p == '/' || *p == ':')
break;
++p;
// check total packet size and no of files currently loaded
// See W_LoadWadFile in w_wad.c
if ((numwadfiles >= MAX_WADFILES)
|| ((packetsizetally + nameonlylength(fn) + 22) > MAXFILENEEDED*sizeof(UINT8)))
{
CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn);
return;
}
WRITESTRINGN(buf_p,p,240);
@ -4420,8 +4412,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
}
// See W_LoadWadFile in w_wad.c
if ((numwadfiles >= MAX_WADFILES)
|| ((packetsizetally + nameonlylength(filename) + 22) > MAXFILENEEDED*sizeof(UINT8)))
if (numwadfiles >= MAX_WADFILES)
toomany = true;
else
ncs = findfile(filename,md5sum,true);

View File

@ -107,19 +107,39 @@ INT32 lastfilenum = -1;
* Used to have size limiting built in - now handed via W_LoadWadFile in w_wad.c
*
*/
UINT8 *PutFileNeeded(void)
UINT8 *PutFileNeeded(UINT16 firstfile)
{
size_t i, count = 0;
UINT8 *p = netbuffer->u.serverinfo.fileneeded;
size_t i;
UINT8 count = 0;
UINT8 *p_start = netbuffer->packettype == PT_MOREFILESNEEDED ? netbuffer->u.filesneededcfg.files : netbuffer->u.serverinfo.fileneeded;
UINT8 *p = p_start;
char wadfilename[MAX_WADPATH] = "";
UINT8 filestatus;
for (i = 0; i < numwadfiles; i++)
for (i = mainwads; i < numwadfiles; i++)
{
// If it has only music/sound lumps, don't put it in the list
if (!wadfiles[i]->important)
continue;
if (firstfile)
{ // Skip files until we reach the first file.
firstfile--;
continue;
}
nameonly(strcpy(wadfilename, wadfiles[i]->filename));
if (p + 1 + 4 + strlen(wadfilename) + 16 > p_start + MAXFILENEEDED)
{
// Too many files to send all at once
if (netbuffer->packettype == PT_MOREFILESNEEDED)
netbuffer->u.filesneededcfg.more = 1;
else
netbuffer->u.serverinfo.kartvars |= SV_LOTSOFADDONS;
break;
}
filestatus = 1; // Importance - not really used any more, holds 1 by default for backwards compat with MS
// Store in the upper four bits
@ -134,30 +154,32 @@ UINT8 *PutFileNeeded(void)
count++;
WRITEUINT32(p, wadfiles[i]->filesize);
nameonly(strcpy(wadfilename, wadfiles[i]->filename));
WRITESTRINGN(p, wadfilename, MAX_WADPATH);
WRITEMEM(p, wadfiles[i]->md5sum, 16);
}
netbuffer->u.serverinfo.fileneedednum = (UINT8)count;
if (netbuffer->packettype == PT_MOREFILESNEEDED)
netbuffer->u.filesneededcfg.num = count;
else
netbuffer->u.serverinfo.fileneedednum = count;
return p;
}
/** Parses the serverinfo packet and fills the fileneeded table on client
*
* \param fileneedednum_parm The number of files needed to join the server
* \param fileneedednum_parm The number of files (sent in this page) needed to join the server
* \param fileneededstr The memory block containing the list of needed files
*
* \param firstfile The first file index to read from
*/
void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr)
void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 firstfile)
{
INT32 i;
UINT8 *p;
UINT8 filestatus;
fileneedednum = fileneedednum_parm;
fileneedednum = firstfile + fileneedednum_parm;
p = (UINT8 *)fileneededstr;
for (i = 0; i < fileneedednum; i++)
for (i = firstfile; i < fileneedednum; i++)
{
fileneeded[i].status = FS_NOTFOUND; // We haven't even started looking for the file yet
filestatus = READUINT8(p); // The first byte is the file status
@ -338,7 +360,8 @@ INT32 CL_CheckFiles(void)
// the first is the iwad (the main wad file)
// we don't care if it's called srb2.srb or srb2.wad.
// Never download the IWAD, just assume it's there and identical
fileneeded[0].status = FS_OPEN;
// ...No! Why were we sending the base wads to begin with??
//fileneeded[0].status = FS_OPEN;
// Modified game handling -- check for an identical file list
// must be identical in files loaded AND in order
@ -346,7 +369,7 @@ INT32 CL_CheckFiles(void)
if (modifiedgame)
{
CONS_Debug(DBG_NETPLAY, "game is modified; only doing basic checks\n");
for (i = 1, j = 1; i < fileneedednum || j < numwadfiles;)
for (i = 0, j = mainwads; i < fileneedednum || j < numwadfiles;)
{
if (j < numwadfiles && !wadfiles[j]->important)
{
@ -373,15 +396,12 @@ INT32 CL_CheckFiles(void)
return 1;
}
// See W_LoadWadFile in w_wad.c
packetsize = packetsizetally;
for (i = 1; i < fileneedednum; i++)
for (i = 0; i < fileneedednum; i++)
{
CONS_Debug(DBG_NETPLAY, "searching for '%s' ", fileneeded[i].filename);
// Check in already loaded files
for (j = 1; wadfiles[j]; j++)
for (j = mainwads; wadfiles[j]; j++)
{
nameonly(strcpy(wadfilename, wadfiles[j]->filename));
if (!stricmp(wadfilename, fileneeded[i].filename) &&
@ -397,8 +417,7 @@ INT32 CL_CheckFiles(void)
packetsize += nameonlylength(fileneeded[i].filename) + 22;
if ((numwadfiles+filestoget >= MAX_WADFILES)
|| (packetsize > MAXFILENEEDED*sizeof(UINT8)))
if (mainwads+filestoget >= MAX_WADFILES)
return 3;
filestoget++;

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@ -53,8 +53,8 @@ extern char downloaddir[512];
extern INT32 lastfilenum;
#endif
UINT8 *PutFileNeeded(void);
void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr);
UINT8 *PutFileNeeded(UINT16 firstfile);
void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 firstfile);
void CL_PrepareDownloadSaveGame(const char *tmpsave);
INT32 CL_CheckFiles(void);

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@ -341,8 +341,6 @@ size_t dir_on[menudepth];
UINT8 refreshdirmenu = 0;
char *refreshdirname = NULL;
size_t packetsizetally = 0;
size_t mainwadstally = 0;
#if defined (_XBOX) && defined (_MSC_VER)
filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum,

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@ -42,9 +42,6 @@ extern size_t dir_on[menudepth];
extern UINT8 refreshdirmenu;
extern char *refreshdirname;
extern size_t packetsizetally;
extern size_t mainwadstally;
typedef enum
{
EXT_FOLDER = 0,

View File

@ -4816,10 +4816,7 @@ static void M_DrawAddons(void)
y = FRACUNIT;
else
{
x = FixedDiv(((ssize_t)(numwadfiles) - (ssize_t)(mainwads+1))<<FRACBITS, ((ssize_t)MAX_WADFILES - (ssize_t)(mainwads+1))<<FRACBITS);
y = FixedDiv((((ssize_t)packetsizetally-(ssize_t)mainwadstally)<<FRACBITS), ((((ssize_t)MAXFILENEEDED*sizeof(UINT8)-(ssize_t)mainwadstally)-(5+22))<<FRACBITS)); // 5+22 = (a.ext + checksum length) is minimum addition to packet size tally
if (x > y)
y = x;
y = FixedDiv(((ssize_t)(numwadfiles) - (ssize_t)(mainwads+1))<<FRACBITS, ((ssize_t)MAX_WADFILES - (ssize_t)(mainwads+1))<<FRACBITS);
if (y > FRACUNIT) // happens because of how we're shrinkin' it a little
y = FRACUNIT;
}

View File

@ -652,7 +652,6 @@ UINT16 W_InitFile(const char *filename)
restype_t type;
UINT16 numlumps = 0;
size_t i;
size_t packetsize;
UINT8 md5sum[16];
boolean important;
@ -684,24 +683,7 @@ UINT16 W_InitFile(const char *filename)
if ((handle = W_OpenWadFile(&filename, true)) == NULL)
return INT16_MAX;
// Check if wad files will overflow fileneededbuffer. Only the filename part
// is send in the packet; cf.
// see PutFileNeeded in d_netfil.c
if ((important = !W_VerifyNMUSlumps(filename)))
{
packetsize = packetsizetally + nameonlylength(filename) + 22;
if (packetsize > MAXFILENEEDED*sizeof(UINT8))
{
CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n"));
refreshdirmenu |= REFRESHDIR_MAX;
if (handle)
fclose(handle);
return INT16_MAX;
}
packetsizetally = packetsize;
}
important = !W_VerifyNMUSlumps(filename);
#ifndef NOMD5
//