Wait for HU_Responder and friends to finish eating before viewpoint control

This commit is contained in:
james 2019-02-13 20:21:09 -08:00
parent 97aeb27eda
commit 1b604273d4
1 changed files with 44 additions and 44 deletions

View File

@ -1823,50 +1823,6 @@ static INT32 spectatedelay, spectatedelay2, spectatedelay3, spectatedelay4 = 0;
//
boolean G_Responder(event_t *ev)
{
// allow spy mode changes even during the demo
if (gamestate == GS_LEVEL && ev->type == ev_keydown
&& (ev->data1 == KEY_F12 || ev->data1 == gamecontrol[gc_viewpoint][0] || ev->data1 == gamecontrol[gc_viewpoint][1]))
{
if (!demoplayback && (splitscreen || !netgame))
displayplayer = consoleplayer;
else
{
displayplayer++;
G_ResetView(1);
// change statusbar also if playing back demo
if (singledemo)
ST_changeDemoView();
return true;
}
}
if (gamestate == GS_LEVEL && ev->type == ev_keydown && multiplayer && demoplayback)
{
if (ev->data1 == gamecontrolbis[gc_viewpoint][0] || ev->data1 == gamecontrolbis[gc_viewpoint][1])
{
secondarydisplayplayer++;
G_ResetView(2);
return true;
}
else if (ev->data1 == gamecontrol3[gc_viewpoint][0] || ev->data1 == gamecontrol3[gc_viewpoint][1])
{
thirddisplayplayer++;
G_ResetView(3);
return true;
}
else if (ev->data1 == gamecontrol4[gc_viewpoint][0] || ev->data1 == gamecontrol4[gc_viewpoint][1])
{
fourthdisplayplayer++;
G_ResetView(4);
return true;
}
}
// any other key pops up menu if in demos
if (gameaction == ga_nothing && !singledemo &&
((demoplayback && !modeattacking && !titledemo && !multiplayer) || gamestate == GS_TITLESCREEN))
@ -1944,6 +1900,50 @@ boolean G_Responder(event_t *ev)
if (HU_Responder(ev))
return true; // chat ate the event
// allow spy mode changes even during the demo
if (gamestate == GS_LEVEL && ev->type == ev_keydown
&& (ev->data1 == KEY_F12 || ev->data1 == gamecontrol[gc_viewpoint][0] || ev->data1 == gamecontrol[gc_viewpoint][1]))
{
if (!demoplayback && (splitscreen || !netgame))
displayplayer = consoleplayer;
else
{
displayplayer++;
G_ResetView(1);
// change statusbar also if playing back demo
if (singledemo)
ST_changeDemoView();
return true;
}
}
if (gamestate == GS_LEVEL && ev->type == ev_keydown && multiplayer && demoplayback)
{
if (ev->data1 == gamecontrolbis[gc_viewpoint][0] || ev->data1 == gamecontrolbis[gc_viewpoint][1])
{
secondarydisplayplayer++;
G_ResetView(2);
return true;
}
else if (ev->data1 == gamecontrol3[gc_viewpoint][0] || ev->data1 == gamecontrol3[gc_viewpoint][1])
{
thirddisplayplayer++;
G_ResetView(3);
return true;
}
else if (ev->data1 == gamecontrol4[gc_viewpoint][0] || ev->data1 == gamecontrol4[gc_viewpoint][1])
{
fourthdisplayplayer++;
G_ResetView(4);
return true;
}
}
// update keys current state
G_MapEventsToControls(ev);