From 2e0e0a3856cda84dd867ed3dc5ca30701e2233f8 Mon Sep 17 00:00:00 2001 From: mazmazz Date: Tue, 18 Sep 2018 15:28:57 -0400 Subject: [PATCH] musicplus-le-changemusic 2.2 -> 2.1 backport --- src/p_setup.c | 36 ++++++++++++++++++++++---------- src/p_spec.c | 58 ++++++++++++++++++++++++++++++++++++++++++++------- 2 files changed, 75 insertions(+), 19 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index 6c6b9153..f504ffb5 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1514,19 +1514,33 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum) { M_Memcpy(process,msd->bottomtexture,8); process[8] = '\0'; - sd->bottomtexture = get_number(process)-1; + sd->bottomtexture = get_number(process); } - M_Memcpy(process,msd->toptexture,8); - process[8] = '\0'; - sd->text = Z_Malloc(7, PU_LEVEL, NULL); - // If they type in O_ or D_ and their music name, just shrug, - // then copy the rest instead. - if ((process[0] == 'O' || process[0] == 'D') && process[7]) - M_Memcpy(sd->text, process+2, 6); - else // Assume it's a proper music name. - M_Memcpy(sd->text, process, 6); - sd->text[6] = 0; + if (!(msd->midtexture[0] == '-' && msd->midtexture[1] == '\0') || msd->midtexture[1] != '\0') + { + M_Memcpy(process,msd->midtexture,8); + process[8] = '\0'; + sd->midtexture = get_number(process); + } + + // always process if back sidedef, because we need that - symbol + sd->text = Z_Malloc(7, PU_LEVEL, NULL); + if (i == 1 || msd->toptexture[0] != '-' || msd->toptexture[1] != '\0') + { + M_Memcpy(process,msd->toptexture,8); + process[8] = '\0'; + + // If they type in O_ or D_ and their music name, just shrug, + // then copy the rest instead. + if ((process[0] == 'O' || process[0] == 'D') && process[7]) + M_Memcpy(sd->text, process+2, 6); + else // Assume it's a proper music name. + M_Memcpy(sd->text, process, 6); + sd->text[6] = 0; + } + else + sd->text[0] = 0; break; } case 414: // Play SFX diff --git a/src/p_spec.c b/src/p_spec.c index afc3c053..7832ff03 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -2419,18 +2419,60 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) // console player only unless NOCLIMB is set if ((line->flags & ML_NOCLIMB) || (mo && mo->player && P_IsLocalPlayer(mo->player))) { - UINT16 tracknum = (UINT16)sides[line->sidenum[0]].bottomtexture; + boolean musicsame = (!sides[line->sidenum[0]].text[0] || !strnicmp(sides[line->sidenum[0]].text, S_MusicName(), 7)); + UINT16 tracknum = (UINT16)max(sides[line->sidenum[0]].bottomtexture, 0); + INT32 position = (INT32)max(sides[line->sidenum[0]].midtexture, 0); + UINT32 prefadems = (UINT32)max(sides[line->sidenum[0]].textureoffset >> FRACBITS, 0); + UINT32 postfadems = (UINT32)max(sides[line->sidenum[0]].rowoffset >> FRACBITS, 0); + UINT8 fadetarget = (UINT8)max((line->sidenum[1] != 0xffff) ? sides[line->sidenum[1]].textureoffset >> FRACBITS : 0, 0); + INT16 fadesource = (INT16)max((line->sidenum[1] != 0xffff) ? sides[line->sidenum[1]].rowoffset >> FRACBITS : 0, -1); - strncpy(mapmusname, sides[line->sidenum[0]].text, 7); - mapmusname[6] = 0; + if (line->flags & ML_EFFECT1) + { + // adjust for loop point if subtracting + if (position < 0 && S_GetMusicLength() && + S_GetMusicPosition() > S_GetMusicLoopPoint() && + S_GetMusicPosition() + position < S_GetMusicLoopPoint()) + position = max(S_GetMusicLength() - (S_GetMusicLoopPoint() - (S_GetMusicPosition() + position)), 0); + else + position = max(S_GetMusicPosition() + position, 0); + } - mapmusflags = tracknum & MUSIC_TRACKMASK; - if (!(line->flags & ML_BLOCKMONSTERS)) - mapmusflags |= MUSIC_RELOADRESET; + if ((line->flags & ML_EFFECT2) && fadetarget && musicsame) + { + if (!postfadems) + S_SetInternalMusicVolume(fadetarget); + else + S_FadeMusicFromVolume(fadetarget, fadesource, postfadems); - mapmusposition = 0; + if (position) + S_SetMusicPosition(position); + } + else + { + strncpy(mapmusname, sides[line->sidenum[0]].text, 7); + mapmusname[6] = 0; - S_ChangeMusic(mapmusname, mapmusflags, !(line->flags & ML_EFFECT4)); + mapmusflags = tracknum & MUSIC_TRACKMASK; + if (!(line->flags & ML_BLOCKMONSTERS)) + mapmusflags |= MUSIC_RELOADRESET; + if (line->flags & ML_BOUNCY) + mapmusflags |= MUSIC_FORCERESET; + + mapmusposition = position; + + S_ChangeMusicEx(mapmusname, mapmusflags, !(line->flags & ML_EFFECT4), position, + !(line->flags & ML_EFFECT2) ? prefadems : 0, + !(line->flags & ML_EFFECT2) ? postfadems : 0); + + if ((line->flags & ML_EFFECT2) && fadetarget) + { + if (!postfadems) + S_SetInternalMusicVolume(fadetarget); + else + S_FadeMusicFromVolume(fadetarget, fadesource, postfadems); + } + } // Except, you can use the ML_BLOCKMONSTERS flag to change this behavior. // if (mapmusflags & MUSIC_RELOADRESET) then it will reset the music in G_PlayerReborn.