Don't let players change their name more than five times per minute

This commit is contained in:
James R 2020-08-31 20:08:22 -07:00
parent 328d6d9a36
commit 17f75903b0
5 changed files with 47 additions and 6 deletions

View File

@ -3024,6 +3024,8 @@ void CL_RemovePlayer(INT32 playernum, INT32 reason)
// Reset the name
sprintf(player_names[playernum], "Player %d", playernum+1);
player_name_changes[playernum] = 0;
if (IsPlayerAdmin(playernum))
{
RemoveAdminPlayer(playernum); // don't stay admin after you're gone
@ -3692,6 +3694,8 @@ void SV_ResetServer(void)
adminplayers[i] = -1; // Populate the entire adminplayers array with -1.
}
memset(player_name_changes, 0, sizeof player_name_changes);
mynode = 0;
cl_packetmissed = false;

View File

@ -536,6 +536,10 @@ typedef enum
} kickreason_t;
/* the max number of name changes in some time period */
#define MAXNAMECHANGES (5)
#define NAMECHANGERATE (60*TICRATE)
extern boolean server;
extern boolean serverrunning;
#define client (!server)

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@ -1218,6 +1218,8 @@ static void SetPlayerName(INT32 playernum, char *newname)
if (netgame)
HU_AddChatText(va("\x82*%s renamed to %s", player_names[playernum], newname), false);
player_name_changes[playernum]++;
strcpy(player_names[playernum], newname);
demo_extradata[playernum] |= DXD_NAME;
}
@ -1399,7 +1401,12 @@ static void SendNameAndColor(void)
snacpending++;
// Don't change name if muted
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
if (player_name_changes[consoleplayer] >= MAXNAMECHANGES)
{
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
HU_AddChatText("\x85*You must wait to change your name again", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
else // Cleanup name if changing it
CleanupPlayerName(consoleplayer, cv_playername.zstring);
@ -1523,7 +1530,12 @@ static void SendNameAndColor2(void)
snac2pending++;
// Don't change name if muted
if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[1])))
if (player_name_changes[displayplayers[1]] >= MAXNAMECHANGES)
{
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
HU_AddChatText("\x85*You must wait to change your name again", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[1])))
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
else // Cleanup name if changing it
CleanupPlayerName(displayplayers[1], cv_playername2.zstring);
@ -1638,7 +1650,12 @@ static void SendNameAndColor3(void)
snac3pending++;
// Don't change name if muted
if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[2])))
if (player_name_changes[displayplayers[2]] >= MAXNAMECHANGES)
{
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
HU_AddChatText("\x85*You must wait to change your name again", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[2])))
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
else // Cleanup name if changing it
CleanupPlayerName(displayplayers[2], cv_playername3.zstring);
@ -1761,7 +1778,12 @@ static void SendNameAndColor4(void)
snac4pending++;
// Don't change name if muted
if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[3])))
if (player_name_changes[displayplayers[3]] >= MAXNAMECHANGES)
{
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
HU_AddChatText("\x85*You must wait to change your name again", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[3])))
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
else // Cleanup name if changing it
CleanupPlayerName(displayplayers[3], cv_playername4.zstring);
@ -1816,8 +1838,11 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
skin = READUINT8(*cp);
// set name
if (strcasecmp(player_names[playernum], name) != 0)
SetPlayerName(playernum, name);
if (player_name_changes[playernum] < MAXNAMECHANGES)
{
if (strcasecmp(player_names[playernum], name) != 0)
SetPlayerName(playernum, name);
}
// set color
p->skincolor = color % MAXSKINCOLORS;

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@ -548,6 +548,8 @@ char player_names[MAXPLAYERS][MAXPLAYERNAME+1] =
"Player 16"
}; // SRB2kart - removed Players 17 through 32
int player_name_changes[MAXPLAYERS];
INT16 rw_maximums[NUM_WEAPONS] =
{
800, // MAX_INFINITY
@ -2502,6 +2504,11 @@ void G_Ticker(boolean run)
spectatedelay3--;
if (spectatedelay4)
spectatedelay4--;
if (gametic % NAMECHANGERATE == 0)
{
memset(player_name_changes, 0, sizeof player_name_changes);
}
}
}

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@ -27,6 +27,7 @@ extern char customversionstring[32];
extern player_t *seenplayer;
#endif
extern char player_names[MAXPLAYERS][MAXPLAYERNAME+1];
extern int player_name_changes[MAXPLAYERS];
extern player_t players[MAXPLAYERS];
extern boolean playeringame[MAXPLAYERS];