Okay, NOW I fixed the compile error. Forgot to stage this.
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@ -2849,7 +2849,6 @@ static boolean PIT_CheckSolidsTeeter(mobj_t *thing)
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//
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static void P_DoTeeter(player_t *player)
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{
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msecnode_t *node;
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boolean teeter = false;
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boolean roverfloor; // solid 3d floors?
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fixed_t floorheight, ceilingheight;
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