diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 312a308a..3d4a695f 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -937,7 +937,7 @@ static void SV_RequireResynch(INT32 node) resynch_delay[node] = 10; // Delay before you can fail sync again resynch_score[node] += 200; // Add score for initial desynch - resynch_status[node] = 0xFF; // No players assumed synched + resynch_status[node] = 0xFFFFFFFF; // No players assumed synched resynch_inprogress[node] = true; // so we know to send a PT_RESYNCHEND after sync // Initial setup