From 1606a45b186d340b7d800322dcd83a1e0531e433 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Mon, 21 Nov 2016 22:07:05 +0000 Subject: [PATCH] Some cleanup/reorganisation in SDLSetMode and Impl_CreateWindow --- src/sdl/i_video.c | 67 +++++++++++++++++++++++++++-------------------- 1 file changed, 39 insertions(+), 28 deletions(-) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 6ddfc391..791d0752 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -189,14 +189,14 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen) wasfullscreen = SDL_TRUE; SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP); } - else if (!fullscreen && wasfullscreen) + else if (wasfullscreen) { wasfullscreen = SDL_FALSE; SDL_SetWindowFullscreen(window, 0); SDL_SetWindowSize(window, width, height); SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(1), SDL_WINDOWPOS_CENTERED_DISPLAY(1)); } - else if (!wasfullscreen) + else { // Reposition window only in windowed mode SDL_SetWindowSize(window, width, height); @@ -1550,6 +1550,12 @@ INT32 VID_SetMode(INT32 modeNum) static SDL_bool Impl_CreateWindow(SDL_bool fullscreen) { int flags = 0; + + if (rendermode == render_none) // dedicated + { + return SDL_TRUE; // Monster Iestyn -- not sure if it really matters what we return here tbh + } + if (window != NULL) { return SDL_FALSE; @@ -1568,38 +1574,43 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen) #ifdef HWRENDER if (rendermode == render_opengl) { - window = SDL_CreateWindow("SRB2 "VERSIONSTRING, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, - realwidth, realheight, flags | SDL_WINDOW_OPENGL); - if (window != NULL) - { - sdlglcontext = SDL_GL_CreateContext(window); - if (sdlglcontext == NULL) - { - SDL_DestroyWindow(window); - I_Error("Failed to create a GL context: %s\n", SDL_GetError()); - } - else - { - SDL_GL_MakeCurrent(window, sdlglcontext); - } - } - else return SDL_FALSE; + flags |= SDL_WINDOW_OPENGL; } #endif + + // Create a window + window = SDL_CreateWindow("SRB2 "VERSIONSTRING, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, + realwidth, realheight, flags); + + if (window == NULL) + { + CONS_Printf(M_GetText("Couldn't create window: %s\n"), SDL_GetError()); + return SDL_FALSE; + } + + // Renderer-specific stuff +#ifdef HWRENDER + if (rendermode == render_opengl) + { + sdlglcontext = SDL_GL_CreateContext(window); + if (sdlglcontext == NULL) + { + SDL_DestroyWindow(window); + I_Error("Failed to create a GL context: %s\n", SDL_GetError()); + } + SDL_GL_MakeCurrent(window, sdlglcontext); + } + else +#endif if (rendermode == render_soft) { - window = SDL_CreateWindow("SRB2 "VERSIONSTRING, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, - realwidth, realheight, flags); - if (window != NULL) + renderer = SDL_CreateRenderer(window, -1, (usesdl2soft ? SDL_RENDERER_SOFTWARE : 0) | (cv_vidwait.value && !usesdl2soft ? SDL_RENDERER_PRESENTVSYNC : 0)); + if (renderer == NULL) { - renderer = SDL_CreateRenderer(window, -1, (usesdl2soft ? SDL_RENDERER_SOFTWARE : 0) | (cv_vidwait.value && !usesdl2soft ? SDL_RENDERER_PRESENTVSYNC : 0)); - if (renderer != NULL) - { - SDL_RenderSetLogicalSize(renderer, BASEVIDWIDTH, BASEVIDHEIGHT); - } - else return SDL_FALSE; + CONS_Printf(M_GetText("Couldn't create rendering context: %s\n"), SDL_GetError()); + return SDL_FALSE; } - else return SDL_FALSE; + SDL_RenderSetLogicalSize(renderer, BASEVIDWIDTH, BASEVIDHEIGHT); } return SDL_TRUE;