diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 5251e0b3..a107ecd3 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -45,7 +45,7 @@ #include "hw_md2.h" #define R_FAKEFLOORS -//#define HWPRECIP +#define HWPRECIP #define SORTING //#define POLYSKY @@ -4401,7 +4401,6 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr) FOutVector *wv; GLPatch_t *gpatch; // sprite patch converted to hardware FSurfaceInfo Surf; - sector_t *sector; if (!spr->mobj) return; @@ -4455,19 +4454,38 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr) //Hurdler: 25/04/2000: now support colormap in hardware mode HWR_GetMappedPatch(gpatch, spr->colormap); - sector = spr->mobj->subsector->sector; - - if (sector->ffloors) + // colormap test { - ffloor_t *caster = sector->lightlist[R_GetPlaneLight(sector, spr->mobj->z, false)].caster; - sector = caster ? §ors[caster->secnum] : sector; - } + sector_t *sector = spr->mobj->subsector->sector; + UINT8 lightlevel = 255; + extracolormap_t *colormap = sector->extra_colormap; - // sprite lighting by modulating the RGB components - if (sector->extra_colormap) - Surf.FlatColor.rgba = HWR_Lighting(spr->sectorlight,sector->extra_colormap->rgba,sector->extra_colormap->fadergba, false, false); + if (sector->numlights) + { + INT32 light; + + light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before + + if (!(spr->mobj->frame & FF_FULLBRIGHT)) + lightlevel = *sector->lightlist[light].lightlevel; + + if (sector->lightlist[light].extra_colormap) + colormap = sector->lightlist[light].extra_colormap; + } else - Surf.FlatColor.rgba = HWR_Lighting(spr->sectorlight,NORMALFOG,FADEFOG, false, false); + { + if (!(spr->mobj->frame & FF_FULLBRIGHT)) + lightlevel = sector->lightlevel; + + if (sector->extra_colormap) + colormap = sector->extra_colormap; + } + + if (colormap) + Surf.FlatColor.rgba = HWR_Lighting(lightlevel, colormap->rgba, colormap->fadergba, false, false); + else + Surf.FlatColor.rgba = HWR_Lighting(lightlevel, NORMALFOG, FADEFOG, false, false); + } if (spr->mobj->flags2 & MF2_SHADOW) { @@ -5289,6 +5307,11 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing) // vis = HWR_NewVisSprite(); vis->x1 = x1; +#if 0 + vis->x2 = x2; +#else + (void)x2; +#endif vis->x2 = tx; vis->tz = tz; vis->dispoffset = 0; // Monster Iestyn: 23/11/15: HARDWARE SUPPORT AT LAST @@ -5301,7 +5324,6 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing) // set top/bottom coords vis->ty = FIXED_TO_FLOAT(thing->z + spritecachedinfo[lumpoff].topoffset) - gr_viewz; - vis->sectorlight = 0xff; vis->precip = true; } #endif diff --git a/src/m_cheat.c b/src/m_cheat.c index 89334596..3bbaadc5 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -452,7 +452,7 @@ void Command_RTeleport_f(void) else inty = 0; - ss = R_PointInSubsector(p->mo->x + intx*FRACUNIT, p->mo->y + inty*FRACUNIT); + ss = R_IsPointInSubsector(p->mo->x + intx*FRACUNIT, p->mo->y + inty*FRACUNIT); if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height) { CONS_Alert(CONS_NOTICE, M_GetText("Not a valid location.\n")); diff --git a/src/p_user.c b/src/p_user.c index 3867137a..f8dc942c 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2280,14 +2280,13 @@ static void P_DoClimbing(player_t *player) fixed_t platy; subsector_t *glidesector; boolean climb = true; - boolean onesided = ((player->lastsidehit != -1 && player->lastlinehit != -1) && !(lines[player->lastlinehit].backsector)); platx = P_ReturnThrustX(player->mo, player->mo->angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale)); platy = P_ReturnThrustY(player->mo, player->mo->angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale)); - glidesector = R_PointInSubsector(player->mo->x + platx, player->mo->y + platy); + glidesector = R_IsPointInSubsector(player->mo->x + platx, player->mo->y + platy); - if (onesided || glidesector->sector != player->mo->subsector->sector) + if (!glidesector || glidesector->sector != player->mo->subsector->sector) { boolean floorclimb = false; boolean thrust = false; @@ -2295,7 +2294,7 @@ static void P_DoClimbing(player_t *player) boolean skyclimber = false; fixed_t floorheight, ceilingheight; // ESLOPE - if (onesided) + if (!glidesector) floorclimb = true; else { diff --git a/src/r_main.c b/src/r_main.c index 498f4dab..1b4322b4 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -771,7 +771,7 @@ subsector_t *R_PointInSubsector(fixed_t x, fixed_t y) } // -// R_IsPointInSubsector, same as above but returns 0 if not in subsector - this does not work in opengl because of polyvertex_t +// R_IsPointInSubsector, same as above but returns 0 if not in subsector // subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y) { @@ -795,7 +795,8 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y) ret = &subsectors[nodenum & ~NF_SUBSECTOR]; for (i = 0; i < ret->numlines; i++) - if (R_PointOnSegSide(x, y, &segs[ret->firstline + i])) + //if (R_PointOnSegSide(x, y, &segs[ret->firstline + i])) -- breaks in ogl because polyvertex_t cast over vertex pointers + if (P_PointOnLineSide(x, y, segs[ret->firstline + i].linedef) != segs[ret->firstline + i].side) return 0; return ret;