Match MAXSERVERLIST to MAXNETNODES, increase MAXNETNODES

Each server in the server list requires a node. It's also MAXNETNODES-1 because
the first node is yourself.
This commit is contained in:
James R 2020-04-26 20:46:33 -07:00
parent 3cd5b3a33e
commit 1484f0484f
2 changed files with 3 additions and 2 deletions

View File

@ -15,6 +15,7 @@
#include "d_event.h" #include "d_event.h"
#include "d_ticcmd.h" #include "d_ticcmd.h"
#include "d_net.h"
#include "d_netcmd.h" #include "d_netcmd.h"
#include "tables.h" #include "tables.h"
#include "d_player.h" #include "d_player.h"
@ -480,7 +481,7 @@ typedef struct
#pragma pack() #pragma pack()
#endif #endif
#define MAXSERVERLIST 64 // Depends only on the display #define MAXSERVERLIST (MAXNETNODES-1)
typedef struct typedef struct
{ {
SINT8 node; SINT8 node;

View File

@ -19,7 +19,7 @@
#define __D_NET__ #define __D_NET__
// Max computers in a game // Max computers in a game
#define MAXNETNODES (MAXPLAYERS+4) #define MAXNETNODES 64
#define BROADCASTADDR MAXNETNODES #define BROADCASTADDR MAXNETNODES
#define NETSPLITSCREEN // Kart's splitscreen netgame feature #define NETSPLITSCREEN // Kart's splitscreen netgame feature