From 12266e0f85c8573995c320be31813e9decd885c0 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Fri, 9 Jun 2017 23:15:41 +0100 Subject: [PATCH] Set ack and ackreturn to 0 for local packets always This won't really have any in-game effect, this is just so the debugfile doesn't display the ack values of the PREVIOUS sent/got packet --- src/d_net.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/d_net.c b/src/d_net.c index 50b6c8cf..4b14e175 100644 --- a/src/d_net.c +++ b/src/d_net.c @@ -1028,6 +1028,7 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen #endif return false; } + netbuffer->ack = netbuffer->ackreturn = 0; // don't hold over values from last packet sent/received M_Memcpy(&reboundstore[rebound_head], netbuffer, doomcom->datalength); reboundsize[rebound_head] = doomcom->datalength;