From 44e59e26888737285a6e5afbeb2ed9e694b7e428 Mon Sep 17 00:00:00 2001 From: James R Date: Sat, 19 Oct 2019 14:11:24 -0700 Subject: [PATCH] Don't hide HUD with hu_showscores in single player/Record Attack This also makes Lua game HUD consistent with the Kart HUD. --- src/st_stuff.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/st_stuff.c b/src/st_stuff.c index 50bac3ee..77308b33 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -1799,10 +1799,12 @@ static void ST_doItemFinderIconsAndSound(void) // SRB2kart - unused. // static void ST_overlayDrawer(void) { - /* SRB2kart doesn't need this stuff //hu_showscores = auto hide score/time/rings when tab rankings are shown if (!(hu_showscores && (netgame || multiplayer))) { + K_drawKartHUD(); + + /* SRB2kart doesn't need this stuff if (maptol & TOL_NIGHTS) ST_drawNiGHTSHUD(); else @@ -1826,8 +1828,8 @@ static void ST_overlayDrawer(void) ) ST_drawLives(); } - } */ + } // GAME OVER pic /*if (G_GametypeUsesLives() && stplyr->lives <= 0 && !(hu_showscores && (netgame || multiplayer))) @@ -1847,8 +1849,6 @@ static void ST_overlayDrawer(void) // Countdown timer for Race Mode // ...moved to k_kart.c so we can take advantage of the LAPS_Y value - K_drawKartHUD(); - /* SRB2kart doesn't need this stuff, I think // If you are in overtime, put a big honkin' flashin' message on the screen. if (G_BattleGametype() && cv_overtime.value