Remove unused mousemove snippet
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@ -1465,9 +1465,6 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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cmd->aiming = G_ClipAimingPitch(&laim);
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}
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if (!mouseaiming && cv_mousemove.value)
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forward += mousey;
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if (analog ||
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(!demoplayback && (player->climbing
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|| (player->pflags & PF_SLIDING)))) // Analog for mouse
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