From 0aba2f607ba0cdfc723d41ea2bb4dc24b1ccb6cc Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Wed, 20 Apr 2016 18:04:51 +0100 Subject: [PATCH] Fix FOFs with FF_CUTSOLIDS but not FF_SOLID causing software renderer problems and even crashes Always wondered why a flag meant for FOF physics was used in the rendering code, lol --- src/r_segs.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/r_segs.c b/src/r_segs.c index 3171bced..d656108f 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -1352,7 +1352,7 @@ static void R_RenderSegLoop (void) for (i = 0; i < dc_numlights; i++) { dc_lightlist[i].height += dc_lightlist[i].heightstep; - if (dc_lightlist[i].flags & FF_SOLID) + if (dc_lightlist[i].flags & FF_CUTSOLIDS) dc_lightlist[i].botheight += dc_lightlist[i].botheightstep; } } @@ -2001,7 +2001,7 @@ void R_StoreWallRange(INT32 start, INT32 stop) rlight->heightstep = -FixedMul (rw_scalestep, (light->height - viewz) >> 4); rlight->flags = light->flags; - if (light->caster && light->caster->flags & FF_SOLID) + if (light->caster && light->caster->flags & FF_CUTSOLIDS) { rlight->botheight = (centeryfrac >> 4) - FixedMul((*light->caster->bottomheight - viewz) >> 4, rw_scale); rlight->botheightstep = -FixedMul (rw_scalestep, (*light->caster->bottomheight - viewz) >> 4);