From b449bd826a014bdc07f43c544f522a628ed128c0 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 13 Aug 2015 19:42:00 +0100 Subject: [PATCH] Rewrote A_SetTargetsTarget to be more sensible and efficient --- src/p_enemy.c | 55 ++++++++++++++++++++------------------------------- 1 file changed, 21 insertions(+), 34 deletions(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index 4719a9d0..93ffbff7 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -7592,48 +7592,35 @@ void A_SetTargetsTarget(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; - mobj_t *targetedmobj = NULL; - thinker_t *th; - mobj_t *mo2; + mobj_t *oldtarg = NULL, *newtarg = NULL; #ifdef HAVE_BLUA if (LUA_CallAction("A_SetTargetsTarget", actor)) return; #endif - if ((!locvar1 && (!actor->target)) || (locvar1 && (!actor->tracer))) + // actor's target + if (locvar1) // or tracer + oldtarg = actor->tracer; + else + oldtarg = actor->target; + + if (P_MobjWasRemoved(oldtarg)) return; - if ((!locvar1 && !locvar2 && (!actor->target->target)) - || (!locvar1 && locvar2 && (!actor->target->tracer)) - || (locvar1 && !locvar2 && (!actor->tracer->target)) - || (locvar1 && locvar2 && (!actor->tracer->tracer))) - return; // Don't search for nothing. - - // scan the thinkers - for (th = thinkercap.next; th != &thinkercap; th = th->next) - { - if (th->function.acp1 != (actionf_p1)P_MobjThinker) - continue; - - mo2 = (mobj_t *)th; - - if ((!locvar1 && !locvar2 && (mo2 == actor->target->target)) - || (!locvar1 && locvar2 && (mo2 == actor->target->tracer)) - || (locvar1 && !locvar2 && (mo2 == actor->tracer->target)) - || (locvar1 && locvar2 && (mo2 == actor->tracer->tracer))) - { - targetedmobj = mo2; - break; - } - } - - if (!targetedmobj) - return; // Oops, nothing found.. - - if (!locvar1) - P_SetTarget(&actor->target, targetedmobj); + // actor's target's target! + if (locvar2) // or tracer + newtarg = oldtarg->tracer; else - P_SetTarget(&actor->tracer, targetedmobj); + newtarg = oldtarg->target; + + if (P_MobjWasRemoved(newtarg)) + return; + + // set actor's new target + if (locvar1) // or tracer + P_SetTarget(&actor->tracer, newtarg); + else + P_SetTarget(&actor->target, newtarg); } // Function: A_SetObjectFlags