I_FinishUpdate: OglSdlFinishUpdate should never run for render_soft, even if screens[0] somehow is NULL

This commit is contained in:
Monster Iestyn 2017-05-15 15:24:40 +01:00
parent a1f5caeba6
commit 093800cb06
1 changed files with 2 additions and 2 deletions

View File

@ -931,7 +931,7 @@ void I_FinishUpdate(void)
if (cv_ticrate.value)
SCR_DisplayTicRate();
if (render_soft == rendermode && screens[0])
if (rendermode == render_soft && screens[0])
{
SDL_Rect rect;
@ -958,7 +958,7 @@ void I_FinishUpdate(void)
}
#ifdef HWRENDER
else
else if (rendermode == render_opengl)
{
OglSdlFinishUpdate(cv_vidwait.value);
}