diff --git a/src/f_wipe.c b/src/f_wipe.c index aed9ca78..ad0a2740 100644 --- a/src/f_wipe.c +++ b/src/f_wipe.c @@ -61,7 +61,7 @@ UINT8 wipedefs[NUMWIPEDEFS] = { UINT8_MAX, // wipe_multinter_toblack 99, // wipe_speclevel_towhite - 0, // wipe_level_final + 3, // wipe_level_final 0, // wipe_intermission_final 0, // wipe_voting_final 0, // wipe_continuing_final diff --git a/src/p_setup.c b/src/p_setup.c index 3589ff16..4589cfb5 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2620,7 +2620,7 @@ boolean P_SetupLevel(boolean skipprecip) // Special stage fade to white // This is handled BEFORE sounds are stopped. - if (rendermode != render_none && G_IsSpecialStage(gamemap)) + /*if (rendermode != render_none && G_IsSpecialStage(gamemap)) { tic_t starttime = I_GetTime(); tic_t endtime = starttime + (3*TICRATE)/2; @@ -2647,7 +2647,7 @@ boolean P_SetupLevel(boolean skipprecip) } ranspecialwipe = 1; - } + }*/ // Make sure all sounds are stopped before Z_FreeTags. S_StopSounds(); @@ -2667,7 +2667,7 @@ boolean P_SetupLevel(boolean skipprecip) if (rendermode != render_none && !ranspecialwipe) { F_WipeStartScreen(); - V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); + V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120); F_WipeEndScreen(); F_RunWipe(wipedefs[wipe_level_toblack], false); @@ -3037,7 +3037,7 @@ boolean P_SetupLevel(boolean skipprecip) // Remove the loading shit from the screen if (rendermode != render_none) - V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (ranspecialwipe) ? 0 : 31); + V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120); if (precache || dedicated) R_PrecacheLevel();