Add data to slope struct that will be useful later

This commit is contained in:
RedEnchilada 2015-08-03 17:37:50 -05:00
parent 6026fa42eb
commit 049bbce5c0
1 changed files with 13 additions and 2 deletions

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@ -233,11 +233,19 @@ typedef struct secplane_t
fixed_t a, b, c, d, ic;
} secplane_t;
// Kalaron Slopes
// Slopes
#ifdef ESLOPE
typedef enum {
SL_NOPHYSICS = 1, // Don't do momentum adjustment with this slope
SL_NODYNAMIC = 1<<1, // Slope will never need to move during the level, so don't fuss with recalculating it
SL_ANCHORVERTEX = 1<<2, // Slope is using a Slope Vertex Thing to anchor its position
SL_VERTEXSLOPE = 1<<3, // Slope is built from three Slope Vertex Things
} slopeflags_t;
typedef struct pslope_s
{
UINT16 id; // The number of the slope, mostly used for netgame syncing purposes
// --- Information used in clipping/projection ---
// Origin vector for the plane
vector3_t o;
@ -262,7 +270,10 @@ typedef struct pslope_s
struct line_s *sourceline; // The line that generated the slope
fixed_t extent; // Distance value used for recalculating zdelta
UINT8 refpos; // 1=front floor 2=front ceiling 3=back floor 4=back ceiling (used for dynamic sloping) 0=disabled
UINT8 refpos; // 1=front floor 2=front ceiling 3=back floor 4=back ceiling (used for dynamic sloping)
UINT8 flags; // Slope options
struct mobj_s **vertices; // List should be three long for slopes made by vertex things, or one long for slopes using one vertex thing to anchor
struct pslope_s *next; // Make a linked list of dynamic slopes, for easy reference later
} pslope_t;