Merge branch 'master' into brake-drift

This commit is contained in:
TehRealSalt 2018-11-01 17:35:45 -04:00
commit 03d64cbced
4 changed files with 72 additions and 27 deletions

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@ -280,6 +280,7 @@ typedef enum
k_throwdir, // Held dir of controls; 1 = forward, 0 = none, -1 = backward (was "player->heldDir")
k_lapanimation, // Used to show the lap start wing logo animation
k_laphand, // Lap hand gfx to use; 0 = none, 1 = :ok_hand:, 2 = :thumbs_up:, 3 = :thumps_down:
k_cardanimation, // Used to determine the position of some full-screen Battle Mode graphics
k_voices, // Used to stop the player saying more voices than it should
k_tauntvoices, // Used to specifically stop taunt voice spam

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@ -7871,6 +7871,7 @@ static const char *const KARTSTUFF_LIST[] = {
"THROWDIR",
"LAPANIMATION",
"LAPHAND",
"CARDANIMATION",
"VOICES",
"TAUNTVOICES",

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@ -5608,6 +5608,7 @@ static patch_t *kp_lapanim_lap[7];
static patch_t *kp_lapanim_final[11];
static patch_t *kp_lapanim_number[10][3];
static patch_t *kp_lapanim_emblem;
static patch_t *kp_lapanim_hand[3];
void K_LoadKartHUDGraphics(void)
{
@ -5827,6 +5828,13 @@ void K_LoadKartHUDGraphics(void)
}
kp_lapanim_emblem = (patch_t *) W_CachePatchName("K_LAPE00", PU_HUDGFX);
sprintf(buffer, "K_LAPH0x");
for (i = 0; i < 3; i++)
{
buffer[7] = '0'+(i+1);
kp_lapanim_hand[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
}
}
// For the item toggle menu
@ -7407,41 +7415,57 @@ static void K_drawLapStartAnim(void)
{
// This is an EVEN MORE insanely complicated animation.
const UINT8 progress = 80-stplyr->kartstuff[k_lapanimation];
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, stplyr->skincolor, 0);
V_DrawScaledPatch(BASEVIDWIDTH/2 + (32*max(0, stplyr->kartstuff[k_lapanimation]-76)),
56 - (32*max(0, progress-76)),
0, kp_lapanim_emblem);
V_DrawFixedPatch((BASEVIDWIDTH/2 + (32*max(0, stplyr->kartstuff[k_lapanimation]-76)))*FRACUNIT,
(48 - (32*max(0, progress-76)))*FRACUNIT,
FRACUNIT, V_HUDTRANS,
kp_lapanim_emblem, colormap);
if (stplyr->kartstuff[k_laphand] >= 1 && stplyr->kartstuff[k_laphand] <= 3)
{
V_DrawFixedPatch((BASEVIDWIDTH/2 + (32*max(0, stplyr->kartstuff[k_lapanimation]-76)))*FRACUNIT,
(48 - (32*max(0, progress-76))
+ 4 - abs((leveltime % 8) - 4))*FRACUNIT,
FRACUNIT, V_HUDTRANS,
kp_lapanim_hand[stplyr->kartstuff[k_laphand]-1], NULL);
}
if (stplyr->laps == (UINT8)(cv_numlaps.value - 1))
{
V_DrawScaledPatch(27 - (32*max(0, progress-76)),
32,
0, kp_lapanim_final[min(progress/2, 10)]);
V_DrawFixedPatch((62 - (32*max(0, progress-76)))*FRACUNIT, // 27
(-6)*FRACUNIT, // 24
FRACUNIT, V_HUDTRANS,
kp_lapanim_final[min(progress/2, 10)], NULL);
if (progress/2-12 >= 0)
{
V_DrawScaledPatch(194 + (32*max(0, progress-76)),
32,
0, kp_lapanim_lap[min(progress/2-12, 6)]);
V_DrawFixedPatch((188 + (32*max(0, progress-76)))*FRACUNIT, // 194
(-6)*FRACUNIT, // 24
FRACUNIT, V_HUDTRANS,
kp_lapanim_lap[min(progress/2-12, 6)], NULL);
}
}
else
{
V_DrawScaledPatch(61 - (32*max(0, progress-76)),
32,
0, kp_lapanim_lap[min(progress/2, 6)]);
V_DrawFixedPatch((82 - (32*max(0, progress-76)))*FRACUNIT, // 61
(-6)*FRACUNIT, // 24
FRACUNIT, V_HUDTRANS,
kp_lapanim_lap[min(progress/2, 6)], NULL);
if (progress/2-8 >= 0)
{
V_DrawScaledPatch(194 + (32*max(0, progress-76)),
32,
0, kp_lapanim_number[(((UINT32)stplyr->laps+1) / 10)][min(progress/2-8, 2)]);
V_DrawFixedPatch((188 + (32*max(0, progress-76)))*FRACUNIT, // 194
(-6)*FRACUNIT, // 24
FRACUNIT, V_HUDTRANS,
kp_lapanim_number[(((UINT32)stplyr->laps+1) / 10)][min(progress/2-8, 2)], NULL);
if (progress/2-10 >= 0)
{
V_DrawScaledPatch(221 + (32*max(0, progress-76)),
32,
0, kp_lapanim_number[(((UINT32)stplyr->laps+1) % 10)][min(progress/2-10, 2)]);
V_DrawFixedPatch((208 + (32*max(0, progress-76)))*FRACUNIT, // 221
(-6)*FRACUNIT, // 24
FRACUNIT, V_HUDTRANS,
kp_lapanim_number[(((UINT32)stplyr->laps+1) % 10)][min(progress/2-10, 2)], NULL);
}
}
}

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@ -4196,7 +4196,34 @@ DoneSection2:
{
if (player->starpostcount >= numstarposts/2) // srb2kart: must have touched *enough* starposts (was originally "(player->starpostnum == numstarposts)")
{
UINT8 i;
UINT8 nump = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
nump++;
}
player->laps++;
// Set up lap animation vars
if (nump > 1)
{
if (K_IsPlayerLosing(player))
player->kartstuff[k_laphand] = 3;
else
{
if (nump > 2 && player->kartstuff[k_position] == 1) // 1st place in 1v1 uses thumbs up
player->kartstuff[k_laphand] = 1;
else
player->kartstuff[k_laphand] = 2;
}
}
else
player->kartstuff[k_laphand] = 0; // No hands in FREE PLAY
player->kartstuff[k_lapanimation] = 80;
if (player->pflags & PF_NIGHTSMODE)
@ -4237,15 +4264,7 @@ DoneSection2:
// Figure out how many are playing on the last lap, to prevent spectate griefing
if (!nospectategrief && player->laps >= (UINT8)(cv_numlaps.value - 1))
{
UINT8 i;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
nospectategrief++;
}
}
nospectategrief = nump;
}
else if (player->starpostnum)
{