Merge remote-tracking branch 'refs/remotes/origin/flair' into sonicitems

# Conflicts:
#	src/k_kart.c
#	src/k_kart.h
#	src/p_enemy.c
This commit is contained in:
TehRealSalt 2018-02-05 21:08:01 -05:00
commit 00af56aa2a
5 changed files with 15 additions and 7 deletions

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@ -2688,7 +2688,7 @@ state_t states[NUMSTATES] =
{SPR_SSMN, 3, 3, {A_GrenadeRing}, 0, 0, S_BOMBITEM3}, // S_BOMBITEM2
{SPR_SSMN, 2, 3, {A_GrenadeRing}, 0, 0, S_BOMBITEM4}, // S_BOMBITEM3
{SPR_SSMN, 1, 3, {A_GrenadeRing}, 0, 0, S_BOMBITEM1}, // S_BOMBITEM4
{SPR_MINE, 3, 1, {A_MineExplode}, MT_BOMBEXPLOSION, 0, S_NULL}, // S_BOMBEXPLODE
{SPR_SSMN, 3, 1, {A_MineExplode}, MT_BOMBEXPLOSION, 0, S_NULL}, // S_BOMBEXPLODE
{SPR_NULL, 0, 6, {NULL}, 0, 0, S_BOMBEXPLOSION2}, // S_BOMBEXPLOSION1
{SPR_NULL, 1, 22, {A_ForceStop}, 0, 0, S_NULL}, // S_BOMBEXPLOSION2

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@ -1765,7 +1765,7 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32
}
// Spawns the purely visual explosion
void K_SpawnMineExplosion(mobj_t *source)
void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
{
INT32 i, radius, height;
mobj_t *smoldering = P_SpawnMobj(source->x, source->y, source->z, MT_SMOLDERING);
@ -1777,6 +1777,9 @@ void K_SpawnMineExplosion(mobj_t *source)
radius = source->radius>>FRACBITS;
height = source->height>>FRACBITS;
if (!color)
color = SKINCOLOR_RED;
for (i = 0; i < 32; i++)
{
dust = P_SpawnMobj(source->x, source->y, source->z, MT_SMOKE);
@ -1796,6 +1799,7 @@ void K_SpawnMineExplosion(mobj_t *source)
truc->momy = P_RandomRange(-speed, speed)*FRACUNIT;
speed = FixedMul(20*FRACUNIT, source->scale)>>FRACBITS;
truc->momz = P_RandomRange(-speed, speed)*FRACUNIT;
truc->color = color;
}
for (i = 0; i < 16; i++)
@ -1822,6 +1826,7 @@ void K_SpawnMineExplosion(mobj_t *source)
if (P_RandomChance(FRACUNIT/2))
truc->momz = -truc->momz;
truc->tics = TICRATE*2;
truc->color = color;
}
}

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@ -27,7 +27,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source);
void K_ExplodePlayer(player_t *player, mobj_t *source);
void K_StealBalloon(player_t *player, player_t *victim, boolean force);
void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source);
void K_SpawnMineExplosion(mobj_t *source);
void K_SpawnMineExplosion(mobj_t *source, UINT8 color);
void K_SpawnDriftTrail(player_t *player);
void K_DoSneaker(player_t *player, boolean doPFlag, boolean startboost);
void K_DoBouncePad(mobj_t *mo, fixed_t vertispeed);

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@ -8272,7 +8272,10 @@ void A_MineExplode(mobj_t *actor)
for (d = 0; d < 16; d++)
K_SpawnKartExplosion(actor->x, actor->y, actor->z, actor->info->painchance + 32*FRACUNIT, 32, type, d*(ANGLE_45/4), true, false, actor->target); // 32 <-> 64
K_SpawnMineExplosion(actor);
if (actor->target->player)
K_SpawnMineExplosion(actor, actor->target->player->skincolor);
else
K_SpawnMineExplosion(actor, SKINCOLOR_RED);
P_SpawnMobj(actor->x, actor->y, actor->z, MT_BOMBEXPLOSIONSOUND);

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@ -6710,6 +6710,7 @@ void P_MobjThinker(mobj_t *mobj)
P_SetMobjState(smoke, S_QUICKBOOM1);
smoke->scale = mobj->scale/2;
smoke->destscale = mobj->scale;
smoke->color = mobj->color;
}
else
{
@ -7909,11 +7910,10 @@ void P_MobjThinker(mobj_t *mobj)
P_SpawnGhostMobj(mobj);
if (mobj->z <= mobj->floorz)
{
if (mobj->state == &states[S_BOMBAIR1] || mobj->state == &states[S_BOMBAIR2])
P_SetMobjState(mobj, S_BOMBDEPLOY1);
if (mobj->health > mobj->info->spawnhealth-1)
{
if (mobj->state == &states[S_BOMBAIR1] || mobj->state == &states[S_BOMBAIR2])
P_SetMobjState(mobj, S_BOMBDEPLOY1);
mobj->momx = mobj->momy = 0;
S_StartSound(mobj, mobj->info->activesound);
}