Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into all_hardcode

This commit is contained in:
toaster 2018-10-31 16:19:50 +00:00
commit 007ef084c6
7 changed files with 68 additions and 59 deletions

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@ -1328,6 +1328,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
frame = (spr->mobj->frame & FF_FRAMEMASK) % md2->model->header.numFrames;
buff = md2->model->glCommandBuffer;
curr = &md2->model->frames[frame];
#if 0
if (cv_grmd2.value == 1 && tics <= durs)
{
// frames are handled differently for states with FF_ANIMATE, so get the next frame differently for the interpolation
@ -1348,6 +1349,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
}
}
}
#endif
//Hurdler: it seems there is still a small problem with mobj angle
p.x = FIXED_TO_FLOAT(spr->mobj->x);

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@ -109,8 +109,8 @@ static patch_t *crosshair[HU_CROSSHAIRS]; // 3 precached crosshair graphics
// protos.
// -------
static void HU_DrawRankings(void);
static void HU_DrawCoopOverlay(void);
static void HU_DrawNetplayCoopOverlay(void);
//static void HU_DrawCoopOverlay(void);
//static void HU_DrawNetplayCoopOverlay(void);
//======================================================================
// KEYBOARD LAYOUTS FOR ENTERING TEXT
@ -2020,26 +2020,27 @@ UINT32 hu_demolap;
static void HU_DrawDemoInfo(void)
{
V_DrawString(4, 188-16, V_YELLOWMAP, va(M_GetText("%s's replay"), player_names[0]));
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-40, 0, M_GetText("Replay:"));
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-32, V_ALLOWLOWERCASE, player_names[0]);
if (modeattacking)
{
V_DrawString(4, 188-8, V_YELLOWMAP|V_MONOSPACE, "BEST TIME:");
V_DrawRightAlignedString((BASEVIDWIDTH/2)-4, BASEVIDHEIGHT-24, V_YELLOWMAP|V_MONOSPACE, "BEST TIME:");
if (hu_demotime != UINT32_MAX)
V_DrawRightAlignedString(120, 188-8, V_MONOSPACE, va("%i:%02i.%02i",
V_DrawString((BASEVIDWIDTH/2)+4, BASEVIDHEIGHT-24, V_MONOSPACE, va("%i'%02i\"%02i",
G_TicsToMinutes(hu_demotime,true),
G_TicsToSeconds(hu_demotime),
G_TicsToCentiseconds(hu_demotime)));
else
V_DrawRightAlignedString(120, 188-8, V_MONOSPACE, "--:--.--");
V_DrawString((BASEVIDWIDTH/2)+4, BASEVIDHEIGHT-24, V_MONOSPACE, "--'--\"--");
V_DrawString(4, 188, V_YELLOWMAP|V_MONOSPACE, "BEST LAP:");
V_DrawRightAlignedString((BASEVIDWIDTH/2)-4, BASEVIDHEIGHT-16, V_YELLOWMAP|V_MONOSPACE, "BEST LAP:");
if (hu_demolap != UINT32_MAX)
V_DrawRightAlignedString(120, 188, V_MONOSPACE, va("%i:%02i.%02i",
V_DrawString((BASEVIDWIDTH/2)+4, BASEVIDHEIGHT-16, V_MONOSPACE, va("%i'%02i\"%02i",
G_TicsToMinutes(hu_demolap,true),
G_TicsToSeconds(hu_demolap),
G_TicsToCentiseconds(hu_demolap)));
else
V_DrawRightAlignedString(120, 188, V_MONOSPACE, "--:--.--");
V_DrawString((BASEVIDWIDTH/2)+4, BASEVIDHEIGHT-16, V_MONOSPACE, "--'--\"--");
}
}
@ -2112,11 +2113,11 @@ void HU_Drawer(void)
if (LUA_HudEnabled(hud_rankings))
#endif
HU_DrawRankings();
if (gametype == GT_COOP)
HU_DrawNetplayCoopOverlay();
//if (gametype == GT_COOP)
//HU_DrawNetplayCoopOverlay();
}
else
HU_DrawCoopOverlay();
//else
//HU_DrawCoopOverlay();
#ifdef HAVE_BLUA
LUAh_ScoresHUD();
#endif
@ -2274,11 +2275,12 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
{
INT32 i, j, rightoffset = 240;
const UINT8 *colormap;
INT32 dupadjust = (vid.width/vid.dupx), duptweak = (dupadjust - BASEVIDWIDTH)/2;
//this function is designed for 9 or less score lines only
//I_Assert(scorelines <= 9); -- not today bitch, kart fixed it up
V_DrawFill(1, 26, 318, 1, 0); // Draw a horizontal line because it looks nice!
V_DrawFill(1-duptweak, 26, dupadjust-2, 1, 0); // Draw a horizontal line because it looks nice!
if (scorelines > 8)
{
V_DrawFill(160, 26, 1, 154, 0); // Draw a vertical line to separate the two sides.
@ -2562,16 +2564,17 @@ void HU_DrawEmeralds(INT32 x, INT32 y, INT32 pemeralds)
//
static inline void HU_DrawSpectatorTicker(void)
{
int i;
int length = 0, height = 174;
int totallength = 0, templength = 0;
INT32 i;
INT32 length = 0, height = 174;
INT32 totallength = 0, templength = -8;
INT32 dupadjust = (vid.width/vid.dupx), duptweak = (dupadjust - BASEVIDWIDTH)/2;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].spectator)
totallength += (signed)strlen(player_names[i]) * 8 + 16;
length -= (leveltime % (totallength + BASEVIDWIDTH));
length += BASEVIDWIDTH;
length -= (leveltime % (totallength + dupadjust+8));
length += dupadjust;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].spectator)
@ -2579,15 +2582,18 @@ static inline void HU_DrawSpectatorTicker(void)
char *pos;
char initial[MAXPLAYERNAME+1];
char current[MAXPLAYERNAME+1];
INT32 len;
len = ((signed)strlen(player_names[i]) * 8 + 16);
strcpy(initial, player_names[i]);
pos = initial;
if (length >= -((signed)strlen(player_names[i]) * 8 + 16) && length <= BASEVIDWIDTH)
if (length >= -len)
{
if (length < 0)
if (length < -8)
{
UINT8 eatenchars = (UINT8)(abs(length) / 8 + 1);
UINT8 eatenchars = (UINT8)(abs(length) / 8);
if (eatenchars <= strlen(initial))
{
@ -2595,7 +2601,7 @@ static inline void HU_DrawSpectatorTicker(void)
// then compensate the drawing position.
pos += eatenchars;
strcpy(current, pos);
templength = length % 8 + 8;
templength = ((length + 8) % 8);
}
else
{
@ -2609,10 +2615,11 @@ static inline void HU_DrawSpectatorTicker(void)
templength = length;
}
V_DrawString(templength, height + 8, V_TRANSLUCENT|V_ALLOWLOWERCASE, current);
V_DrawString(templength - duptweak, height, V_TRANSLUCENT|V_ALLOWLOWERCASE, current);
}
length += (signed)strlen(player_names[i]) * 8 + 16;
if ((length += len) >= dupadjust+8)
break;
}
}
@ -2627,6 +2634,8 @@ static void HU_DrawRankings(void)
boolean completed[MAXPLAYERS];
UINT32 whiteplayer = MAXPLAYERS;
V_DrawFadeScreen(0xFF00, 16); // A little more readable, and prevents cheating the fades under other circumstances.
if (cons_menuhighlight.value)
hilicol = cons_menuhighlight.value;
else if (modeattacking)
@ -2636,9 +2645,9 @@ static void HU_DrawRankings(void)
// draw the current gametype in the lower right
if (modeattacking)
V_DrawString(4, 188, hilicol, "Record Attack");
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, "Record Attack");
else
V_DrawString(4, 188, hilicol, gametype_cons_t[gametype].strvalue);
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, gametype_cons_t[gametype].strvalue);
if (G_GametypeHasTeams())
{
@ -2733,9 +2742,6 @@ static void HU_DrawRankings(void)
numplayersingame++;
}
if (netgame && numplayersingame <= 1)
K_drawKartFreePlay(leveltime);
for (j = 0; j < numplayersingame; j++)
{
UINT8 lowestposition = MAXPLAYERS;
@ -2787,7 +2793,7 @@ static void HU_DrawRankings(void)
HU_DrawSpectatorTicker();
}
static void HU_DrawCoopOverlay(void)
/*static void HU_DrawCoopOverlay(void)
{
if (token
#ifdef HAVE_BLUA
@ -2843,7 +2849,7 @@ static void HU_DrawNetplayCoopOverlay(void)
if (emeralds & (1 << i))
V_DrawScaledPatch(20 + (i * 20), 6, 0, emeraldpics[i]);
}
}
}*/
// Interface to CECHO settings for the outside world, avoiding the

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@ -3340,8 +3340,6 @@ void K_DropItems(player_t *player)
drop->destscale = (3*drop->destscale)/2;;
drop->angle = player->mo->angle + ANGLE_90;
drop->momx = player->mo->momx>>1;
drop->momy = player->mo->momy>>1;
P_Thrust(drop,
FixedAngle(P_RandomFixed()*180) + player->mo->angle + ANGLE_90,
8*(mapheaderinfo[gamemap-1]->mobj_scale));
@ -7546,15 +7544,6 @@ void K_drawKartHUD(void)
|| ((splitscreen > 2 && stplyr == &players[fourthdisplayplayer]) && !camera4.chase))
K_drawKartFirstPerson();
// Draw a white fade on level opening
if (leveltime < 15 && stplyr == &players[displayplayer])
{
if (leveltime <= 5)
V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,120); // Pure white on first few frames, to hide SRB2's awful level load artifacts
else
V_DrawFadeScreen(120, 15-leveltime); // Then gradually fade out from there
}
if (splitscreen == 2) // Player 4 in 3P is the minimap :p
K_drawKartMinimap();

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@ -1241,7 +1241,8 @@ static menuitem_t OP_VideoOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 90},
#ifdef HWRENDER
{IT_SUBMENU|IT_STRING, NULL, "OpenGL Options...", &OP_OpenGLOptionsDef, 105},
{IT_STRING | IT_CVAR, NULL, "3D models", &cv_grmd2, 105},
{IT_SUBMENU|IT_STRING, NULL, "OpenGL Options...", &OP_OpenGLOptionsDef, 115},
#endif
};
@ -1271,18 +1272,19 @@ static menuitem_t OP_VideoModeMenu[] =
#ifdef HWRENDER
static menuitem_t OP_OpenGLOptionsMenu[] =
{
{IT_STRING|IT_CVAR, NULL, "Field of View", &cv_grfov, 10},
{IT_STRING|IT_CVAR, NULL, "Quality", &cv_scr_depth, 20},
{IT_STRING|IT_CVAR, NULL, "Texture Filter", &cv_grfiltermode, 30},
{IT_STRING|IT_CVAR, NULL, "Anisotropic", &cv_granisotropicmode,40},
#ifdef _WINDOWS
{IT_SUBMENU|IT_STRING, NULL, "Fog...", &OP_OpenGLFogDef, 10},
{IT_SUBMENU|IT_STRING, NULL, "Gamma...", &OP_OpenGLColorDef, 20},
{IT_STRING|IT_CVAR, NULL, "Field of View", &cv_grfov, 35},
{IT_STRING|IT_CVAR, NULL, "Quality", &cv_scr_depth, 45},
{IT_STRING|IT_CVAR, NULL, "Texture Filter", &cv_grfiltermode, 55},
{IT_STRING|IT_CVAR, NULL, "Anisotropic", &cv_granisotropicmode, 65},
/*#ifdef _WINDOWS
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 50},
#endif
#ifdef ALAM_LIGHTING
{IT_SUBMENU|IT_STRING, NULL, "Lighting...", &OP_OpenGLLightingDef, 70},
#endif
{IT_SUBMENU|IT_STRING, NULL, "Fog...", &OP_OpenGLFogDef, 80},
{IT_SUBMENU|IT_STRING, NULL, "Gamma...", &OP_OpenGLColorDef, 90},
#endif*/
};
#ifdef ALAM_LIGHTING
@ -7819,6 +7821,8 @@ static void M_ConnectIP(INT32 choice)
return;
}
M_ClearMenus(true);
COM_BufAddText(va("connect \"%s\"\n", setupm_ip));
// A little "please wait" message.
@ -7850,7 +7854,6 @@ static void M_HandleConnectIP(INT32 choice)
case KEY_ENTER:
S_StartSound(NULL,sfx_menu1); // Tails
M_ClearMenus(true);
M_ConnectIP(1);
break;

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@ -1903,13 +1903,13 @@ static void ST_overlayDrawer(void)
if(!P_IsLocalPlayer(stplyr))
{
char name[MAXPLAYERNAME+1];
/*char name[MAXPLAYERNAME+1];
// shorten the name if its more than twelve characters.
strlcpy(name, player_names[stplyr-players], 13);
strlcpy(name, player_names[stplyr-players], 13);*/
// Show name of player being displayed
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-40, 0, M_GetText("Viewpoint:"));
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-32, V_ALLOWLOWERCASE, name);
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-32, V_ALLOWLOWERCASE, player_names[stplyr-players]);
}
// This is where we draw all the fun cheese if you have the chasecam off!
@ -2065,4 +2065,13 @@ void ST_Drawer(void)
if (mapheaderinfo[gamemap-1]->typeoflevel & TOL_TV) // Very specific Midnight Channel stuff.
ST_MayonakaStatic();
}
// Draw a white fade on level opening
if (leveltime < 15)
{
if (leveltime <= 5)
V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,120); // Pure white on first few frames, to hide SRB2's awful level load artifacts
else
V_DrawFadeScreen(120, 15-leveltime); // Then gradually fade out from there
}
}

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@ -78,9 +78,9 @@ consvar_t cv_grcoronas = {"gr_coronas", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL,
consvar_t cv_grcoronasize = {"gr_coronasize", "1", CV_SAVE| CV_FLOAT, 0, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
static CV_PossibleValue_t CV_MD2[] = {{0, "Off"}, {1, "On"}, {2, "Old"}, {0, NULL}};
//static CV_PossibleValue_t CV_MD2[] = {{0, "Off"}, {1, "On"}, {2, "Old"}, {0, NULL}};
// console variables in development
consvar_t cv_grmd2 = {"gr_md2", "Off", CV_SAVE, CV_MD2, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_grmd2 = {"gr_md2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
const UINT8 gammatable[5][256] =

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@ -348,7 +348,7 @@ void Y_IntermissionDrawer(void)
V_DrawPatchFill(bgtile);
if (usebuffer) // Fade everything out
V_DrawFadeScreen(0xFF00, 20);
V_DrawFadeScreen(0xFF00, 22);
if (!splitscreen)
whiteplayer = demoplayback ? displayplayer : consoleplayer;