Call LUAh_PlayerSpawn instead of checking for it

This commit is contained in:
wolfy852 2016-02-14 15:22:13 -06:00
parent db3797fd35
commit 000ec9ac67
1 changed files with 1 additions and 2 deletions

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@ -8296,8 +8296,7 @@ void P_SpawnPlayer(INT32 playernum)
P_DoPityCheck(p);
#ifdef HAVE_BLUA
if (LUAh_PlayerSpawn(p)) // Lua hook for player spawning :)
;
LUAh_PlayerSpawn(p); // Lua hook for player spawning :)
#endif
}