anodyne/AIR/intra/Z_HELP.txt

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Mobile notes
- RunMobile will run Anodyne with mobile metadata on
- dont update the fucking certificate!! android wont let you update otherwise
- mPackageApp.bat creates the apk. use included runtime. choose option 3
- Requires Flex 4.6 and Adobe AIR 30,0. Set that in flashdevelop's properties. Because Flex includes an old AIr version, copy paste AIR 30.0 into the flex folder. also edit jvm.ini or something in the bin folder to have 1024 memory. reload flashdevelop to make it work.
- Still not sure how to do 64 bit iOS
iOS:
- Add back sound things in Main and Intra
- Caveats
- Make sure "1" and "2" set in supported profiles
- Make srue expanded resolution is on
- Make srure have correct dimension images, all the icons
- Testflight: make sure everyone is always added
- Make sure the auto-home-kill-app is off
localizing
Italian
[x]- Make NPC_Data.as for the language
[x]- Add language_type string and code to set_language in DH.as
[x]- at beginning of DH.init_dialogue_state add in code to make the dialogue object
[x] -do this twice more in this function
[x]- Embed font file in 157 in Registry.as
[x]- Embed font string in end of Registry.as
[x]- in EventScripts:init_bitmap_font add in the two fonts types, TWICE
[x]- in PauseState around 1658 add in code for the selection of languagein menu
[x]-update v. number!
- need notarization (2019/10/05)
1.54
- Adds italian
- FIX itch build
- Updates title to go to steam store
1.53
...Maybe fixes for steam
1.521
Maybe fixes screen smearing
Adds commented new joypad code
1.519/1.520
Fixes resolution scaling problems
1.518
fix Mac black issues
1.517
allow intro skip with joypad
1.515/6S (STEAM)
- updates link to go to analgesic.productions
- version used for final mobile builds
1.514S (STEAM)
Adds ZH-Simp
Adds link to ano2 store page for steam
1.513S (STEAM)
Adds Newsletter
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1.511 + 1,512S (fixes some pt-br, es typos)
- Itch.io win and mac are the goals
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Builds for 1.51...
- Steam Windows
- Itch io windows
notes
- pt-br/es traslatons
- no fall damage
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Steam
Win updated
Mac needs translation fixes
Linux updated
Humble
Win updated
Mac needs translation fixes
Linux updated
GOG
Win needs translation fixes
Mac needs japanese version <_<
iOS
Still has minor bugs + language issues
CHECK IF INIT_STEAM COMMENTED OUT (for gog)
STEAM
Steam:
- Give them the Anodyne_standalone folder as generated by PackageApp_Win.bat
STEAM:
- Make sure to flip Achievements.IS_STEAM to true.
Make sure u
Flex 4.6.0 AIR 3.7 - swf 20
iOS
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ADd back sound things in Main and Intra
WINDOWS:
- Make sure that the code for detecting joyquery in Main.as is running.
-Run the nsi script
-SWF VERSION 13!!! CHECK COMPILER OPTIONS
MAC:
-SWF VERSION 13!!!
- 2017/2/4 - maybe this doesn't matter...?
-CHECK COMPILER SOPTIONS
- Make sure the joyquery CODE DOESNT RUN or it'll crash
- I guess I need to run adt on a mac.
- Make sure the PackageApp_Mac.bat is run, as it will use the app descriptor that includes the macjoy stuff
- The above .bat needs to run on a mac and have JDK and the air SDK installed (3.3 I used)
- For some reason, SWF 20 and Air 3.7 (Even earlier )give me fullscreen flickering on Mac 10.12 (Sierra) - oh well
- Note that usually windows compiles the game from source then the bin/ ane/ bat/ etc files are copied to a mac to be packaged with a cert
- Might need to re-gen a cert (I did that) using adt -certificate
LINUX:
-Flex 4.5A Air 2.6
-SWF VERSION 11!!!
- Make sure the joyquery code doesn't run.
-????
STANDALONE SWF
-Save, Pause State need to be cahnged to their non-air equivalents.
-MAke sure achievements steam off
-Make sure joyquery code ain't running
STANDALONE AIR
-Run PackageApp.bat
-Make sure joyquery code doesn't run
-Make sure no steam code running