159 lines
3.8 KiB
Plaintext
159 lines
3.8 KiB
Plaintext
Mobile notes
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- RunMobile will run Anodyne with mobile metadata on
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- dont update the fucking certificate!! android wont let you update otherwise
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- mPackageApp.bat creates the apk. use included runtime. choose option 3
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- Requires Flex 4.6 and Adobe AIR 30,0. Set that in flashdevelop's properties. Because Flex includes an old AIr version, copy paste AIR 30.0 into the flex folder. also edit jvm.ini or something in the bin folder to have 1024 memory. reload flashdevelop to make it work.
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- Still not sure how to do 64 bit iOS
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iOS:
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- Add back sound things in Main and Intra
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- Caveats
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- Make sure "1" and "2" set in supported profiles
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- Make srue expanded resolution is on
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- Make srure have correct dimension images, all the icons
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- Testflight: make sure everyone is always added
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- Make sure the auto-home-kill-app is off
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localizing
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Italian
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[x]- Make NPC_Data.as for the language
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[x]- Add language_type string and code to set_language in DH.as
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[x]- at beginning of DH.init_dialogue_state add in code to make the dialogue object
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[x] -do this twice more in this function
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[x]- Embed font file in 157 in Registry.as
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[x]- Embed font string in end of Registry.as
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[x]- in EventScripts:init_bitmap_font add in the two fonts types, TWICE
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[x]- in PauseState around 1658 add in code for the selection of languagein menu
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[x]-update v. number!
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- need notarization (2019/10/05)
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1.54
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- Adds italian
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- FIX itch build
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- Updates title to go to steam store
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1.53
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...Maybe fixes for steam
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1.521
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Maybe fixes screen smearing
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Adds commented new joypad code
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1.519/1.520
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Fixes resolution scaling problems
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1.518
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fix Mac black issues
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1.517
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allow intro skip with joypad
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1.515/6S (STEAM)
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- updates link to go to analgesic.productions
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- version used for final mobile builds
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1.514S (STEAM)
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Adds ZH-Simp
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Adds link to ano2 store page for steam
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1.513S (STEAM)
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Adds Newsletter
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---
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1.511 + 1,512S (fixes some pt-br, es typos)
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- Itch.io win and mac are the goals
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--
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Builds for 1.51...
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- Steam Windows
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- Itch io windows
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notes
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- pt-br/es traslatons
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- no fall damage
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---
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Steam
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Win updated
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Mac needs translation fixes
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Linux updated
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Humble
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Win updated
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Mac needs translation fixes
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Linux updated
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GOG
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Win needs translation fixes
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Mac needs japanese version <_<
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iOS
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Still has minor bugs + language issues
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CHECK IF INIT_STEAM COMMENTED OUT (for gog)
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STEAM
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Steam:
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- Give them the Anodyne_standalone folder as generated by PackageApp_Win.bat
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STEAM:
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- Make sure to flip Achievements.IS_STEAM to true.
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Make sure u
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Flex 4.6.0 AIR 3.7 - swf 20
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iOS
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-----
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ADd back sound things in Main and Intra
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WINDOWS:
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- Make sure that the code for detecting joyquery in Main.as is running.
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-Run the nsi script
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-SWF VERSION 13!!! CHECK COMPILER OPTIONS
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MAC:
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-SWF VERSION 13!!!
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- 2017/2/4 - maybe this doesn't matter...?
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-CHECK COMPILER SOPTIONS
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- Make sure the joyquery CODE DOESNT RUN or it'll crash
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- I guess I need to run adt on a mac.
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- Make sure the PackageApp_Mac.bat is run, as it will use the app descriptor that includes the macjoy stuff
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- The above .bat needs to run on a mac and have JDK and the air SDK installed (3.3 I used)
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- For some reason, SWF 20 and Air 3.7 (Even earlier )give me fullscreen flickering on Mac 10.12 (Sierra) - oh well
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- Note that usually windows compiles the game from source then the bin/ ane/ bat/ etc files are copied to a mac to be packaged with a cert
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- Might need to re-gen a cert (I did that) using adt -certificate
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LINUX:
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-Flex 4.5A Air 2.6
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-SWF VERSION 11!!!
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- Make sure the joyquery code doesn't run.
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-????
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STANDALONE SWF
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-Save, Pause State need to be cahnged to their non-air equivalents.
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-MAke sure achievements steam off
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-Make sure joyquery code ain't running
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STANDALONE AIR
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-Run PackageApp.bat
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-Make sure joyquery code doesn't run
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-Make sure no steam code running
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