faq/installation updates

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Melos Han-Tani 2020-04-04 19:09:09 +09:00
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FAQ.md
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Questions about how the code works or how to run the game will be answered here (if people ask questions).
Questions about how the code works or how to run the game will be answered here (if people ask questions).
Q: What's Intra mean?
A: It was the early codename for Anodyne.

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@ -23,6 +23,8 @@ Direct link to that exe: https://javadl.oracle.com/webapps/download/AutoDL?Bundl
NOTE: Steps a, b, c, and e can be skipped by downloading my customized Flex folder (flex_sdk_4.6.zip- it already includes Adobe AIR 32)
NOTE: I downloaded all the libraries to a folder called "installation files" which is in the same directory level as "intra/".
a. Get the Adobe Air SDK
(Note there's a lot of stuff on this page - you want "Adobe AIR 32.0.0.116 SDK". NOT THE COMPILER)
@ -39,15 +41,15 @@ c. Copy paste the AIR SDK into the flex folder
d. point FlashDevelop to this folder
Project > Properties > SDK > Custom SDK > click on the flex folder that contains "ant/", etc.
Project > Properties > SDK > Custom SDK > click on the flex_sdk_4.6 folder
e. update java heap space
Edit jvm.config in bin/ of the flex SDK. update the line with java.args to this (increasing the heap space)
Edit jvm.config in bin/ of the flex SDK. update the line with java.args to this:
java.args=-Xms1024m -Xmx1024m -Dsun.io.useCanonCaches=false
f. Test compile. If all goes well you should get an .swf in the bin/ folder of FlashDevelop. however the game won't run yet
f. Change the test mode to "Release" in flash develop and click the play button. If all goes well you should get an .swf in the bin/ folder of FlashDevelop. however the game won't run yet!
g. Update the run script paths in SetupSDK.bat (fill out FLEX_SDK with the folder to your flex install, e.g. C:\Users\yourname\Documents\Anodyne 1 Repo\installation files\flex_sdk_4.6