SRB2/src/hardware
2019-10-01 18:19:37 +01:00
..
r_opengl Revert "Merge branch 'gl_skydome' into 'master'" 2019-09-17 20:20:09 +00:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_openal More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
hw3dsdrv.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw3sound.c nodigimusic nomusic nosound refactor other targets 2018-09-14 10:35:56 -04:00
hw3sound.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_bsp.c WIP 20190101 merge 2019-01-02 01:09:15 -05:00
hw_cache.c compile fix 2019-09-17 22:29:53 -03:00
hw_clip.c fix using abs() on unsigned 2018-11-10 17:40:09 +00:00
hw_clip.h More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now 2018-11-10 16:08:56 +00:00
hw_data.h Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
hw_defs.h Merge branch 'public_next' 2018-04-06 18:42:07 +01:00
hw_dll.h XBOX was eXecuted 2017-09-29 19:27:17 +01:00
hw_draw.c Fix HWR_DrawConsoleFill. 2019-08-04 10:27:09 +01:00
hw_drv.h Revert "Merge branch 'gl_skydome' into 'master'" 2019-09-17 20:20:09 +00:00
hw_glide.h Revert "Merge branch 'flats-png_port' into 'master'" 2019-09-09 18:40:21 +00:00
hw_glob.h Revert "Merge branch 'flats-png_port' into 'master'" 2019-09-09 18:40:21 +00:00
hw_light.c Amy cameo for Frozen Hillside. Wait for the MR, I'll make a fuller pitch there... 2019-10-01 18:19:37 +01:00
hw_light.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_main.c Revert "Merge branch 'gl_skydome' into 'master'" 2019-09-17 20:20:09 +00:00
hw_main.h Revert "Merge branch 'gl_skydome' into 'master'" 2019-09-17 20:20:09 +00:00
hw_md2.c Restore code that somehow got reverted??? 2019-09-22 20:30:07 -04:00
hw_md2.h Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
hw_trick.c More optimising and otherwise fixing bizarre formatting in hw_trick.c 2018-10-27 18:58:05 +01:00
hws_data.h XBOX was eXecuted 2017-09-29 19:27:17 +01:00